﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="stonePicker" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Signature 7200</name>
        <specs>
            <neededPower>100</neededPower>
            <workingWidth>2</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_stonePicker</function>
        </functions>
        <rotation>0</rotation>
        <image>$data/vehicles/degelman/rockPicker/store_rockPicker.png</image>
        <price>25000</price>
        <lifetime>600</lifetime>
        <brand>DEGELMAN</brand>
        <category>stonePickers</category>
        <shopTranslationOffset>0 0.064 0</shopTranslationOffset>
        <shopRotationOffset>-0.151 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1186304</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>207616</indexBufferMemoryUsage>
        <textureMemoryUsage>2555904</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_stonePicker</typeDesc>
        <filename>$data/vehicles/degelman/rockPicker/rockPicker.i3d</filename>
        <size width="4.5" length="6" lengthOffset="1.1" widthOffset="0"/>
        <speedLimit value="15" />
        <components maxMass="6600">
            <component centerOfMass="0.13 0.5 0" solverIterationCount="20" mass="2210" />
            <component                           solverIterationCount="10" mass="500" />
            <joint component1="1" component2="2" node="drawbarComponentJoint" rotLimit="0 0 0" transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/vredestein/endurion/340_80R20.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelLeft"  forcePointRatio="0.4" initialCompression="20" suspTravel="0.12" spring="49" damper="50" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/endurion/340_80R20.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelRight" forcePointRatio="0.4" initialCompression="20" suspTravel="0.12" spring="49" damper="50" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor>SHARED_WHITE2</rimColor>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="rockPicker_drawbar_component2" jointType="trailer" attacherHeight="0.3" needsLowering="false"/>
        </inputAttacherJoints>
        <brakeForce force="0.45" maxForce="0.9" maxForceMass="6600"/>
        <support animationName="moveSupport" />
    </attachable>

    <powerConsumer ptoRpm="400" neededMinPtoPower="25" neededMaxPtoPower="25"/>

    <lights>
        <sharedLight linkNode="bigTriangle" filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1"  lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backLightsStatic" lightTypes="0"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightLeft_static" />
            <turnLightRight shaderNode="turnLightRight_static" />
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backLightsStatic" lightTypes="0"/>
        </brakeLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.15"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="stonePicker" functionName="processStonePickerArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <folding minLimit="0" maxLimit="0.3125"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn01" length="1" diameter="0.008" straighteningFactor="0.5">
           <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|1" linkNode="electricIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.3125" turnOnFoldMaxLimit="0.3125" turnOnFoldMinLimit="0" >
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="stoneCatcher"          startTime="0" endTime="1" startRot="35 0 0" endRot="0 0 0" />
            <part node="drawbarBolt"           startTime="1" endTime="1.2" startTrans="0 0 0" endTrans="0 0.155 0" />
            <part node="drawbarComponentJoint" startTime="1.2" endTime="3" startRot="0 25 0" endRot="0 0 0" />
            <part node="drawbarBolt"           startTime="3.0" endTime="3.2" startTrans="0 0.155 0" endTrans="0 0 0" />

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="3.19" volumeScale="1"   pitchScale="1.3" fadeIn="0.1" fadeOut="0.1" />
            <sound template="foldStartMed01"        startTime="3.19" direction="-1" volumeScale="2"   pitchScale="1.2" />
            <sound template="foldStartMed02"        startTime="1.1"  direction="1"  volumeScale="2.6" pitchScale="0.9"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="0.6" />
            <sound template="cylinderPunch"         startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="2" />
            <sound template="sheetImp02"            startTime="0.01" direction="-1" volumeScale="1.8" pitchScale="0.8" />
            <sound template="raiseGroundMed01"      startTime="0.01" direction="1"  volumeScale="1"   pitchScale="1.2" />
            <sound template="clackVar6"             startTime="3.19" direction="1"  volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar4"             startTime="3.19" direction="1"  volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar6"             startTime="0.99"                volumeScale="1"   pitchScale="0.7" />
        </animation>
        <animation name="moveSupport">
            <part node="supportArm"       startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="-90 0 0" />
            <part node="supportArmWinder" startTime="0.0" endTime="0.2" startRot="0 0 0" endRot="1000 0 0" />
            <part node="supportArmPart"   startTime="0.0" endTime="0.1" startTrans="0 0 0" endTrans="0 0 -0.1" />
            <part node="supportCollision" startTime="0.0" endTime="0.2" startTrans="0 0.2 0" endTrans="0 -0.05 0" />

            <sound template="clackVar5"   startTime="0.1" volumeScale="1" pitchScale="1.2" linkNode="attacherJoint"/>
        </animation>
        <animation name="tipAnimationBack">
            <part node="container" startTime="0" endTime="2" startRot="0 0 0" endRot="-90 0 0" />
            <part node="rubberJointAnim"  startTime="1" endTime="2" startRot="0 0 0" endRot="45 0 0" startTrans="0 0.236 0.128" endTrans="0 0.911 -0.162" />
            <part node="effectJoint"      startTime="0" endTime="2" startRot="0 0 0" endRot="90 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.99" volumeScale="1.6" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="clackVar6"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="0.6" />
            <sound template="sheetImp02"            startTime="0.01" direction="1"  volumeScale="2.8" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="1.99" direction="1"  volumeScale="1.3" pitchScale="0.6" />
            <sound template="cylinderPunch"         startTime="1.99" direction="1"  volumeScale="0.5" pitchScale="1.6" />
            <sound template="foldStartMed02"        startTime="1.99" direction="-1" volumeScale="2"   pitchScale="0.7" />
            <sound template="foldStartMed02"        startTime="0.1"  direction="-1" volumeScale="3"   pitchScale="0.6" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.01" direction="-1" volumeScale="0.6" pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="1"    direction="-1" volumeScale="2"   pitchScale="1.8" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="drawbarComponentJoint" playSound="true">
                <componentJoint index="1"/>
            </movingTool>
            <movingTool node="container" playSound="true">
                <dependentPart node="containerHydraulic" />
            </movingTool>
            <movingTool node="stoneCatcher" playSound="true">
                <dependentPart node="containerHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawbar" referencePoint="drawbarRef" referenceFrame="drawbarRefFrame" limitedAxis="2" isActiveDirty="true" maxUpdateDistance="150">
                <dependentPart node="drawbarHydraulic"/>
            </movingPart>
            <movingPart node="drawbarHydraulic" referencePoint="drawbarHydraulicRef" referenceFrame="drawbarHydraulicRef">
                <translatingPart node="drawbarHydraulicPunch" />
            </movingPart>
            <movingPart node="containerHydraulic" referencePoint="containerHydraulicRef" referenceFrame="containerHydraulicRef">
                <translatingPart node="containerHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration name="$l10n_configuration_valueDefault" price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack">
                        <animation name="tipAnimationBack" speedScale="0.6" startTipTime="0.65"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <stonePicker fillUnitIndex="1">
        <onlyActiveWhenLowered value="true"/>

        <effects>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STONE" linkNode="stonePickerEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/degelman/rockPicker/stonePickerEffectArray.dds" numRows="12" rowLength="16" delay="0"/>
            </effectNode>
        </effects>

        <soilEffects>
            <effectNode effectClass="TypedMotionPathEffect" effectType="CULTIVATOR" linkNode="soilEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/degelman/rockPicker/soilEffectArray.dds" numRows="10" rowLength="18" delay="0"/>
            </effectNode>
        </soilEffects>

        <sounds>
            <stone template="stonePickupLoop" fadeOut="2.0"/>
        </sounds>
    </stonePicker>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="STONE" capacity="2300" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" fillUnitIndex="1" maxDelta="0.1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <loadInfos>
            <loadInfo>
                <node node="loadInfo" width="2" length="0.2"/>
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="850" fillUnitIndex="1" allowAIDischarge="true">
            <info width="1.0" length="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNode" extraDistance="0.8"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <animationNodes>
            <animationNode node="rotor" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
            <animationNode node="gear"  rotSpeed="350" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
            <animationNode node="chain" rotSpeed="550" rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" turnOnFadeTime="1" turnOffFadeTime="1"/>
        </animationNodes>
        <sounds>
            <work template="DEFAULT_PLOW_WORK" volumeScale="0.8"/>
            <work template="stonePickerWorkLoop" linkNode="rotor"/>
        </sounds>
    </turnOnVehicle>

    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="4" height="2.2"/>
        <allowTurnBackward value="false" />
        <toolReverserDirectionNode node="aiReverserNode" />
        <turningRadiusLimitation radius="8"/>
        <overlap value="0"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.3" height="2.0" length="3.2" lengthOffset="0.55"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.65" maxX="1.65" minZ="-1.6" maxZ="1.2" yOffset="0.25" />
        <bendingNode minX="-0.2" maxX="0.2" minZ="1.1" maxZ="3.5" yOffset="-0.08" node="drawbar" />
    </foliageBending>

    <baseMaterial>
        <material name="rockPicker_mat" baseNode="rockPicker_vis">
            <shaderParameter name="colorMat0" value="DEGELMAN_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="rockPicker_main_component1" node="0>" />
        <i3dMapping id="rockPicker_vis" node="0>0" />
        <i3dMapping id="drawbarComponentJoint" node="0>0|0|0" />
        <i3dMapping id="drawbarRefFrame" node="0>0|0|1" />
        <i3dMapping id="drawbar" node="0>0|0|1|0" />
        <i3dMapping id="drawbarHydraulicRef" node="0>0|0|1|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1|0|1" />
        <i3dMapping id="supportArmPart" node="0>0|0|1|0|1|0" />
        <i3dMapping id="supportArmWinder" node="0>0|0|1|0|1|1" />
        <i3dMapping id="electric_detached" node="0>0|0|1|0|2|0" />
        <i3dMapping id="electricIn01_detachedAdapter" node="0>0|0|1|0|2|0|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|0|2|1" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|1|0|2|1|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|0|2|2" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|1|0|2|2|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|1|0|2|3" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|1|0|2|3|0" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|1|0|2|4" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|1|0|2|4|0" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|1|0|2|5" />
        <i3dMapping id="hydraulicIn03_detachedAdapter" node="0>0|0|1|0|2|5|0" />
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|1|0|2|6" />
        <i3dMapping id="hydraulicOut03_detachedAdapter" node="0>0|0|1|0|2|6|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|0|2|7" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|0|2|8" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|1|0|2|9" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|1|0|2|10" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|1|0|2|11" />
        <i3dMapping id="hydraulicOut03" node="0>0|0|1|0|2|12" />
        <i3dMapping id="electricIn01" node="0>0|0|1|0|2|13" />
        <i3dMapping id="backLightsStatic" node="0>0|1|0|0" />
        <i3dMapping id="turnLightRight_static" node="0>0|1|0|1" />
        <i3dMapping id="turnLightLeft_static" node="0>0|1|0|2" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|2|1" />
        <i3dMapping id="wheelLeft" node="0>0|2|0" />
        <i3dMapping id="wheelRight" node="0>0|2|1" />
        <i3dMapping id="stoneCatcher" node="0>0|3|0" />
        <i3dMapping id="stoneCatcherHook" node="0>0|3|0|0" />
        <i3dMapping id="containerHydraulic" node="0>0|3|0|0|0" />
        <i3dMapping id="containerHydraulicPunch" node="0>0|3|0|0|0|0" />
        <i3dMapping id="rotor" node="0>0|3|0|1" />
        <i3dMapping id="chain" node="0>0|3|0|2" />
        <i3dMapping id="gear" node="0>0|3|0|3|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|3|0|5" />
        <i3dMapping id="container" node="0>0|3|1" />
        <i3dMapping id="containerHydraulicRef" node="0>0|3|1|0" />
        <i3dMapping id="rubberJointAnim" node="0>0|3|1|4" />
        <i3dMapping id="bigTriangle" node="0>0|3|1|5" />
        <i3dMapping id="fillVolume" node="0>0|3|1|6|0" />
        <i3dMapping id="loadInfo" node="0>0|3|1|6|1" />
        <i3dMapping id="effectNodesBack" node="0>0|3|1|7|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|3|1|7|0|0|0" />
        <i3dMapping id="effectJoint" node="0>0|3|1|7|0|0|1" />
        <i3dMapping id="particleNodesBack" node="0>0|3|1|7|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|3|1|7|0|1|0" />
        <i3dMapping id="rootJoint" node="0>0|3|1|8" />
        <i3dMapping id="dischargeNode" node="0>0|3|2" />
        <i3dMapping id="drawbarHydraulic" node="0>0|4|0" />
        <i3dMapping id="drawbarHydraulicPunch" node="0>0|4|0|0" />
        <i3dMapping id="drawbarBolt" node="0>0|4|1|0" />
        <i3dMapping id="workAreaStart" node="0>0|5|0" />
        <i3dMapping id="workAreaWidth" node="0>0|5|1" />
        <i3dMapping id="workAreaHeight" node="0>0|5|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|3" />
        <i3dMapping id="aiReverserNode" node="0>0|6|4" />
        <i3dMapping id="stonePickerEffectNode" node="0>0|7|0" />
        <i3dMapping id="soilEffectNode" node="0>0|7|1" />
        <i3dMapping id="effectGrainBack" node="0>1|2" />
        <i3dMapping id="rockPicker_drawbar_component2" node="1>" />
        <i3dMapping id="attacherJoint" node="1>0" />
        <i3dMapping id="drawbarRef" node="1>1" />
        <i3dMapping id="supportCollision" node="1>2" />
    </i3dMappings>
</vehicle>
