<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="powerRoll1230" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="8" filename="$data/shared/assets/assetLibraryDecals_diffuse.png" />
    <File fileId="9" filename="$data/shared/assets/assetLibraryDecals_normal.png" />
    <File fileId="1" filename="$data/shared/assets/reflectors/lizard/bigTriangle.i3d" />
    <File fileId="2" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.i3d" />
    <File fileId="12" filename="$data/shared/default_normal.png" />
    <File fileId="10" filename="$data/shared/window_diffuse.png" />
    <File fileId="11" filename="$data/shared/window_vmask.png" />
    <File fileId="14" filename="$data/vehicles/dalbo/powerRoll1230/powerRoll1230Decal_diffuse.png" />
    <File fileId="13" filename="$data/vehicles/dalbo/powerRoll1230/powerRoll1230Hoses_vmask.png" />
    <File fileId="6" filename="$data/vehicles/dalbo/powerRoll1230/powerRoll1230Roll_normal.png" />
    <File fileId="7" filename="$data/vehicles/dalbo/powerRoll1230/powerRoll1230Roll_vmask.png" />
    <File fileId="4" filename="$data/vehicles/dalbo/powerRoll1230/powerRoll1230_normal.png" />
    <File fileId="5" filename="$data/vehicles/dalbo/powerRoll1230/powerRoll1230_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
    </Material>
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      <CustomParameter name="colorMat1" value="0.768 0.015 0.026  5"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
    </Material>
    <Material name="powerRoll1230Roll_mat" materialId="4" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="5" alphaBlending="true" customShaderId="3" customShaderVariation="Decal">
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      <Normalmap fileId="9"/>
      <Glossmap fileId="5"/>
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      <Texture fileId="10"/>
      <Glossmap fileId="11"/>
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    <Material name="powerRoll1230Hoses_mat" materialId="3" diffuseColor="0 0 0 1" customShaderId="3" customShaderVariation="secondUV_colorMask">
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      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
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      <Normalmap fileId="12"/>
      <Glossmap fileId="5"/>
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          <TransformGroup name="backArm" translation="0 0.271467 -0.909085" collision="false" clipDistance="300" nodeId="35">
            <TransformGroup name="wheels" nodeId="36">
              <TransformGroup name="wheelLeft" translation="1.18949 0.685167 -0.723962" nodeId="37"/>
              <TransformGroup name="wheelRight" translation="-1.189 0.685167 -0.723962" nodeId="38"/>
              <TransformGroup name="roll01Wheel01" translation="-1 -0.11112 -0.409796" nodeId="39"/>
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              <TransformGroup name="sharedLights" nodeId="42">
                <TransformGroup name="bigTriangle" translation="-0.124721 0.987988 -0.733681" rotation="0 180 0" referenceId="1" nodeId="43"/>
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