﻿<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Diamant 8</name>
        <specs>
            <workingWidth>6.0</workingWidth>
            <combination xmlFilename="$data/vehicles/deutzFahr/topLiner4090/topLiner4090.xml"/>
            <combination xmlFilename="$data/vehicles/newHolland/chSeries/chSeries.xml"/>
            <combination xmlFilename="$data/vehicles/johnDeere/t560/t560.xml"/>
            <combination xmlFilename="$data/vehicles/caseIH/axialFlow150/axialFlow150.xml"/>
            <combination xmlFilename="$data/vehicles/claas/trion750/trion750.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>$data/vehicles/capello/diamant8/store_diamant8.png</image>
        <price>63500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CAPELLO</brand>
        <category>cornHeaders</category>
        <shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 0.389 -0.023</shopTranslationOffset>
        <shopRotationOffset>8.946 0 0</shopRotationOffset>
        <shopHeight>4</shopHeight>
        <vertexBufferMemoryUsage>2657024</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>441856</indexBufferMemoryUsage>
        <textureMemoryUsage>1703936</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>$data/vehicles/capello/diamant8/diamant8.i3d</filename>
        <size width="4" length="3.5" lengthOffset="0.2"/>
        <speedLimit value="10"/>
        <components>
            <component solverIterationCount="10" mass="3030"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode01"/>
                <heightNode node="heightNode02"/>
                <heightNode node="heightNode03"/>
                <distanceToGround lower="0.4" upper="1.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
    </attachable>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" >
                    <foldingPart animationName="folding" speedScale="2" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="foldingPartLeft"  startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 65" />
            <part node="foldingPartRight" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -65" />

            <part node="armLeft"  startTime="3" endTime="8" startRot="0 0 0" endRot="0 0 35" tangentType="spline" />
            <part node="armLeft"  startTime="20" endTime="30" startRot="0 0 35" endRot="0 0 180" />
            <part node="armRight" startTime="3" endTime="20" startRot="0 0 0" endRot="0 0 -180" />

            <part node="flapLeft01"  startTime="3" endTime="8" startRot="0 0 0" endRot="0 0 -40" tangentType="spline" />
            <part node="flapLeft01"  startTime="20" endTime="24" startRot="0 0 -40" endRot="0 0 -102" />
            <part node="flapLeft02"  startTime="23" endTime="24" startRot="0 0 0" endRot="-95 0 0" />
            <part node="flapRight01" startTime="3" endTime="13" startRot="0 0 0" endRot="0 0 102" />
            <part node="flapRight02" startTime="11" endTime="12" startRot="0 0 0" endRot="-95 0 0" />

            <part node="fingerLeftInner" startTime="25" endTime="25.5" startRot="0 0 0" endRot="-20 0 0" direction="1" />
            <part node="fingerLeftOuter" startTime="25.5" endTime="26" startRot="0 0 0" endRot="-20 0 0" direction="1" />
            <part node="fingerRightInner" startTime="13" endTime="13.5" startRot="0 0 0" endRot="-20 0 0" direction="1" />
            <part node="fingerRightOuter" startTime="13.5" endTime="14" startRot="0 0 0" endRot="-20 0 0" direction="1" />

            <part node="fingerLeftInner" startTime="23" endTime="23.5" startRot="0 0 0" endRot="-20 0 0" direction="-1" />
            <part node="fingerLeftOuter" startTime="22.5" endTime="23" startRot="0 0 0" endRot="-20 0 0" direction="-1" />
            <part node="fingerRightInner" startTime="10" endTime="10.5" startRot="0 0 0" endRot="-20 0 0" direction="-1" />
            <part node="fingerRightOuter" startTime="9.5" endTime="10" startRot="0 0 0" endRot="-20 0 0" direction="-1" />

            <sound template="clackVar4"              startTime="29.80"  direction="-1" pitchScale="0.5"  volumeScale="5.3" fadeIn="0.4"/>
            <sound template="metalOpen"              startTime="29.50"  direction="-1" pitchScale="0.8"  volumeScale="3.3" fadeIn="0.4"/>
            <sound template="clackVar1"              startTime="29.40"  direction="1"  pitchScale="0.8"  volumeScale="1.6"/>
            <sound template="metalClose"             startTime="29.70"  direction="1"  pitchScale="0.5"  volumeScale="3.4"   fadeIn="0.2"/>
            <sound template="clackVar2"              startTime="29.60"  direction="1"  pitchScale="1.2"  volumeScale="0.9"/>
            <sound template="clackVar4"              startTime="19.70"  direction="-1" pitchScale="0.5"  volumeScale="5.3" fadeIn="0.4"/>
            <sound template="metalOpen"              startTime="19.50"  direction="-1" pitchScale="0.8"  volumeScale="3.3" fadeIn="0.4"/>
            <sound template="clackVar1"              startTime="19.40"  direction="1"  pitchScale="0.8"  volumeScale="1.6"/>
            <sound template="metalClose"             startTime="19.70"  direction="1"  pitchScale="0.5"  volumeScale="3.4"   fadeIn="0.2"/>
            <sound template="clackVar2"              startTime="19.60"  direction="1"  pitchScale="1.2"  volumeScale="0.9"/>
            <sound template="clackVar4"              startTime="3.10"   direction="1"   pitchScale="0.5"  volumeScale="5.3" fadeIn="0.4"/>
            <sound template="metalOpen"              startTime="3.29"   direction="1"   pitchScale="0.8"  volumeScale="3.3" fadeIn="0.4"/>
            <sound template="clackVar1"              startTime="3.3"    direction="-1"  pitchScale="0.8"  volumeScale="1.6"/>
            <sound template="metalClose"             startTime="3.21"   direction="-1"  pitchScale="0.5"  volumeScale="3.4"   fadeIn="0.2"/>
            <sound template="clackVar2"              startTime="3.2"    direction="-1"  pitchScale="1.2"  volumeScale="0.9"/>
            <sound template="clackVar1"              startTime="0.20"   direction="-1" volumeScale="0.7" pitchScale="2.8"/>
            <sound template="clackVar1"              startTime="1.85"   direction="1"  volumeScale="0.7" pitchScale="2.8"/>
            <sound template="clackVar1"              startTime="0.2"    direction="1"  volumeScale="0.7" pitchScale="2.0"/>
            <sound template="clackVar1"              startTime="1.80"   direction="-1" volumeScale="0.7" pitchScale="2.0"/>
            <sound template="latchSmall"             startTime="0.2"    direction="-1" volumeScale="0.2" pitchScale="0.7"/>
            <sound template="latchSmall"             startTime="1.75"   direction="1"  volumeScale="0.2" pitchScale="0.7"/>
            <sound template="hydraulicLayerTone3"    startTime="0.01"  endTime="1.99"  direction="0"     volumeScale="0.45" pitchScale="0.9" fadeIn="0.1"/>
            <sound template="hydraulicLayerTone"     startTime="3.01"  endTime="7.99"  direction="0"     volumeScale="1.0" pitchScale="0.6" fadeIn="0.1"/>
            <sound template="defaultHydraulicSound"  startTime="3.01"  endTime="19.70" direction="0"     volumeScale="2.8" pitchScale="0.4" fadeIn="0.1"/>
            <sound template="defaultHydraulicSound"  startTime="20.10" endTime="29.70" direction="0"     volumeScale="2.8" pitchScale="0.4" fadeIn="0.1"/>
        </animation>

        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.5" startTrans="0 0 0" endTrans="0 0 0.182" />

            <sound template="metalClose"  startTime="0.01" direction="-1" volumeScale="0.7" pitchScale="2.8"/>
            <sound template="metalClose"  startTime="0.49" direction="1" volumeScale="0.7" pitchScale="2.8"/>
            <sound template="clackVar1"   startTime="0.1" direction="1"  volumeScale="1.3" pitchScale="1.8"/>
            <sound template="clackVar1"   startTime="0.49" direction="-1"  volumeScale="1.3" pitchScale="1.8"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="armLeft" playSound="true">
                <dependentPart node="armLeftSwing" />
            </movingTool>

            <movingTool node="armRight" playSound="true">
                <dependentPart node="armRightSwing" />
            </movingTool>

            <movingTool node="foldingPartLeft" playSound="true">
                <dependentPart node="foldingPartLeftHydraulic" />
            </movingTool>
            <movingTool node="foldingPartRight" playSound="true">
                <dependentPart node="foldingPartRightHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="armLeftSwing" localReferencePoint="armLeftSwingPart" referencePoint="armLeftSwingPartRef" referenceFrame="armLeftSwingRefFrame">
                <dependentPart node="armLeftSwingPart"/>
                <dependentPart node="armLeftCylinder"/>
            </movingPart>
            <movingPart node="armLeftSwingPart" referencePoint="armLeftSwingPartRef" referenceFrame="armLeftSwingPartRef"/>
            <movingPart node="armLeftCylinder" referencePoint="armLeftCylinderRef" referenceFrame="armLeftCylinderRef">
                <translatingPart node="armLeftCylinderPunch" />
            </movingPart>

            <movingPart node="armRightSwing" localReferencePoint="armRightSwingPart" referencePoint="armRightSwingPartRef" referenceFrame="armRightSwingRefFrame">
                <dependentPart node="armRightSwingPart"/>
                <dependentPart node="armRightCylinder"/>
            </movingPart>
            <movingPart node="armRightSwingPart" referencePoint="armRightSwingPartRef" referenceFrame="armRightSwingPartRef"/>
            <movingPart node="armRightCylinder" referencePoint="armRightCylinderRef" referenceFrame="armRightCylinderRef">
                <translatingPart node="armRightCylinderPunch" />
            </movingPart>

            <movingPart node="foldingPartLeftHydraulic" referencePoint="foldingPartLeftHydraulicRef" referenceFrame="foldingPartLeftHydraulicRef">
                <translatingPart node="foldingPartLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="foldingPartRightHydraulic" referencePoint="foldingPartRightHydraulicRef" referenceFrame="foldingPartRightHydraulicRef">
                <translatingPart node="foldingPartRightHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputLeft" aboveAttacher="true" ptoName="LEFT_PTO" detachNode="ptoDetachLeft"/>
        <input inputAttacherJointIndices="1" inputNode="ptoInputRight" aboveAttacher="true" ptoName="RIGHT_PTO" detachNode="ptoDetachRight"/>
        <local startNode="ptoInput01" endNode="ptoOutput01" />
        <local startNode="ptoInput02" endNode="ptoOutput02" />
    </powerTakeOffs>

    <powerConsumer ptoRpm="470" neededMaxPtoPower="100"/>

    <groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.5" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <chopperArea index="2" />
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="8" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
    </workAreas>

    <cutter fruitTypeCategories="maizeHeader" strawRatio="0.1">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="effectNodePlant">
                <motionPathEffect textureFilename="$data/vehicles/capello/diamant8/plantArray.dds" textureRealWidth="9.2" numRows="12" rowLength="8" minFade="0.19"/>
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="effectNodeFruit">
                <motionPathEffect textureFilename="$data/vehicles/capello/diamant8/fruitArray.dds" textureRealWidth="9.2" numRows="12" rowLength="28" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="effectNodeThreshing">
                <motionPathEffect textureFilename="$data/vehicles/capello/diamant8/threshingArray.dds" textureRealWidth="9.2" numRows="12" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </effect>

        <animationNodes>
            <animationNode node="drumLeft"   rotSpeed="900" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="drumCenter" rotSpeed="900" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="drumRight"  rotSpeed="900" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>

            <animationNode node="rollerLeft"  rotSpeed="1000" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5"/>
            <animationNode node="rollerRight" rotSpeed="-1000" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5"/>

            <animationNode node="cutterLeft01" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cutterLeft02" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cutterCenter01" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cutterCenter02" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cutterCenter03" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cutterCenter04" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cutterRight01" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="cutterRight02" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>

            <animationNode node="gearLeft01" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearLeft02" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearLeft03" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearLeft04" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter01" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter02" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter03" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter04" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter05" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter06" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter07" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter08" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter09" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter10" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter15" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearCenter16" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearRight01" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearRight02" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearRight03" rotSpeed="-1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="gearRight04" rotSpeed="1800" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2"/>

            <animationNode node="chainLeft" rotSpeed="-200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="chainCenter" rotSpeed="-200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="chainRight" rotSpeed="-200" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />

            <animationNode node="rollLeft01" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollLeft02" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollLeft03" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollLeft04" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter01" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter02" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter03" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter04" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter05" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter06" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter07" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollCenter08" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollRight01" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollRight02" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollRight03" rotSpeed="800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
            <animationNode node="rollRight04" rotSpeed="-800" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5" />
        </animationNodes>

        <automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
        <sounds>
            <cut template="cropCutting" />
        </sounds>
    </cutter>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <sounds>
            <start template="forageHarvesterStart" volumeScale="0.7"/>
            <work  template="forageHarvesterWork"  pitchScale="0.8" />
            <stop  template="forageHarvesterStop"  pitchScale="1.5" volumeScale="0.4" />
        </sounds>
    </turnOnVehicle>

    <dynamicMount forceLimitScale="1"/>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="6.2" height="1.5"/>
        <agentAttachment width="3.5" height="2.2" length="3" lengthOffset="0.2"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-1" maxZ="0.4" yOffset="-0.1" />
        <bendingNode minX="-0.05" maxX="1.55" minZ="-0.1" maxZ="1.32" yOffset="-0.6" node="armLeft" />
        <bendingNode minX="-1.55" maxX="0.05" minZ="-0.1" maxZ="1.32" yOffset="-0.6" node="armRight" />
    </foliageBending>

    <baseMaterial>
        <material name="diamant8_mat" baseNode="diamant8_vis">
            <shaderParameter name="colorMat0" value="CAPELLO_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="diamant8_main_component1" node="0>" />
        <i3dMapping id="diamant8_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="heightNode01" node="0>0|0|0|0" />
        <i3dMapping id="heightNode02" node="0>0|0|0|1" />
        <i3dMapping id="heightNode03" node="0>0|0|0|2" />
        <i3dMapping id="ptoInputLeft" node="0>0|0|2" />
        <i3dMapping id="ptoInputRight" node="0>0|0|3" />
        <i3dMapping id="ptoDetachLeft" node="0>0|0|4" />
        <i3dMapping id="ptoDetachRight" node="0>0|0|5" />
        <i3dMapping id="armLeft" node="0>0|1|0|0" />
        <i3dMapping id="drumLeft" node="0>0|1|0|0|0|0" />
        <i3dMapping id="rollerLeft" node="0>0|1|0|0|1|0" />
        <i3dMapping id="chainLeft" node="0>0|1|0|0|2|0" />
        <i3dMapping id="gearLeft01" node="0>0|1|0|0|3|0" />
        <i3dMapping id="gearLeft02" node="0>0|1|0|0|3|1" />
        <i3dMapping id="gearLeft03" node="0>0|1|0|0|3|2" />
        <i3dMapping id="gearLeft04" node="0>0|1|0|0|3|3" />
        <i3dMapping id="gearLeft05" node="0>0|1|0|0|3|4" />
        <i3dMapping id="gearLeft06" node="0>0|1|0|0|3|5" />
        <i3dMapping id="gearLeft07" node="0>0|1|0|0|3|6" />
        <i3dMapping id="gearLeft08" node="0>0|1|0|0|3|7" />
        <i3dMapping id="cutterLeft01" node="0>0|1|0|0|4|0|0" />
        <i3dMapping id="cutterLeft02" node="0>0|1|0|0|4|1|0" />
        <i3dMapping id="rollLeft01" node="0>0|1|0|0|5|0|0" />
        <i3dMapping id="rollLeft02" node="0>0|1|0|0|5|1|0" />
        <i3dMapping id="rollLeft03" node="0>0|1|0|0|5|2|0" />
        <i3dMapping id="rollLeft04" node="0>0|1|0|0|5|3|0" />
        <i3dMapping id="fingerLeftOuter" node="0>0|1|0|0|6" />
        <i3dMapping id="fingerLeftInner" node="0>0|1|0|0|7" />
        <i3dMapping id="ptoInput01" node="0>0|1|0|0|8" />
        <i3dMapping id="ptoOutput01" node="0>0|1|0|0|9" />
        <i3dMapping id="armLeftSwingPartRef" node="0>0|1|0|0|10" />
        <i3dMapping id="flapLeft01" node="0>0|1|0|0|11|3|0" />
        <i3dMapping id="flapLeft02" node="0>0|1|0|0|11|4|0" />
        <i3dMapping id="armLeftSwingRefFrame" node="0>0|1|0|1" />
        <i3dMapping id="armLeftSwing" node="0>0|1|0|1|0" />
        <i3dMapping id="armLeftSwingPart" node="0>0|1|0|1|0|0" />
        <i3dMapping id="armLeftCylinderRef" node="0>0|1|0|1|0|1" />
        <i3dMapping id="armRight" node="0>0|1|1|0" />
        <i3dMapping id="drumRight" node="0>0|1|1|0|0|0" />
        <i3dMapping id="rollerRight" node="0>0|1|1|0|1|0" />
        <i3dMapping id="chainRight" node="0>0|1|1|0|2|0" />
        <i3dMapping id="gearRight01" node="0>0|1|1|0|3|0" />
        <i3dMapping id="gearRight02" node="0>0|1|1|0|3|1" />
        <i3dMapping id="gearRight03" node="0>0|1|1|0|3|2" />
        <i3dMapping id="gearRight04" node="0>0|1|1|0|3|3" />
        <i3dMapping id="gearRight05" node="0>0|1|1|0|3|4" />
        <i3dMapping id="gearRight06" node="0>0|1|1|0|3|5" />
        <i3dMapping id="gearRight07" node="0>0|1|1|0|3|6" />
        <i3dMapping id="gearRight08" node="0>0|1|1|0|3|7" />
        <i3dMapping id="cutterRight01" node="0>0|1|1|0|4|0|0" />
        <i3dMapping id="cutterRight02" node="0>0|1|1|0|4|1|0" />
        <i3dMapping id="rollRight01" node="0>0|1|1|0|5|0|0" />
        <i3dMapping id="rollRight02" node="0>0|1|1|0|5|1|0" />
        <i3dMapping id="rollRight03" node="0>0|1|1|0|5|2|0" />
        <i3dMapping id="rollRight04" node="0>0|1|1|0|5|3|0" />
        <i3dMapping id="fingerRightInner" node="0>0|1|1|0|6" />
        <i3dMapping id="fingerRightOuter" node="0>0|1|1|0|7" />
        <i3dMapping id="ptoInput02" node="0>0|1|1|0|8" />
        <i3dMapping id="ptoOutput02" node="0>0|1|1|0|9" />
        <i3dMapping id="armRightSwingPartRef" node="0>0|1|1|0|10" />
        <i3dMapping id="flapRight01" node="0>0|1|1|0|11|3|0" />
        <i3dMapping id="flapRight02" node="0>0|1|1|0|11|4|0" />
        <i3dMapping id="armRightSwingRefFrame" node="0>0|1|1|1" />
        <i3dMapping id="armRightSwing" node="0>0|1|1|1|0" />
        <i3dMapping id="armRightSwingPart" node="0>0|1|1|1|0|0" />
        <i3dMapping id="armRightCylinderRef" node="0>0|1|1|1|0|1" />
        <i3dMapping id="foldingPartLeft" node="0>0|1|2|0|0" />
        <i3dMapping id="foldingPartLeftHydraulicRef" node="0>0|1|2|0|0|0" />
        <i3dMapping id="foldingPartLeftHydraulic" node="0>0|1|2|0|1" />
        <i3dMapping id="foldingPartLeftHydraulicPunch" node="0>0|1|2|0|1|0" />
        <i3dMapping id="foldingPartRight" node="0>0|1|2|1|0" />
        <i3dMapping id="foldingPartRightHydraulicRef" node="0>0|1|2|1|0|0" />
        <i3dMapping id="foldingPartRightHydraulic" node="0>0|1|2|1|1" />
        <i3dMapping id="foldingPartRightHydraulicPunch" node="0>0|1|2|1|1|0" />
        <i3dMapping id="drumCenter" node="0>0|1|3|0" />
        <i3dMapping id="cutterCenter01" node="0>0|1|4|0" />
        <i3dMapping id="cutterCenter02" node="0>0|1|4|1" />
        <i3dMapping id="cutterCenter03" node="0>0|1|4|2" />
        <i3dMapping id="cutterCenter04" node="0>0|1|4|3" />
        <i3dMapping id="gearCenter01" node="0>0|1|5|0|0" />
        <i3dMapping id="gearCenter02" node="0>0|1|5|1|0" />
        <i3dMapping id="gearCenter03" node="0>0|1|5|2|0" />
        <i3dMapping id="gearCenter04" node="0>0|1|5|3|0" />
        <i3dMapping id="gearCenter05" node="0>0|1|5|4|0" />
        <i3dMapping id="gearCenter06" node="0>0|1|5|5|0" />
        <i3dMapping id="gearCenter07" node="0>0|1|5|6|0" />
        <i3dMapping id="gearCenter08" node="0>0|1|5|7|0" />
        <i3dMapping id="gearCenter09" node="0>0|1|5|8|0" />
        <i3dMapping id="gearCenter10" node="0>0|1|5|9|0" />
        <i3dMapping id="gearCenter11" node="0>0|1|5|10|0" />
        <i3dMapping id="gearCenter12" node="0>0|1|5|11|0" />
        <i3dMapping id="gearCenter13" node="0>0|1|5|12|0" />
        <i3dMapping id="gearCenter14" node="0>0|1|5|13|0" />
        <i3dMapping id="gearCenter15" node="0>0|1|5|14|0" />
        <i3dMapping id="gearCenter16" node="0>0|1|5|15|0" />
        <i3dMapping id="rollCenter01" node="0>0|1|6|0|0" />
        <i3dMapping id="rollCenter02" node="0>0|1|6|1|0" />
        <i3dMapping id="rollCenter03" node="0>0|1|6|2|0" />
        <i3dMapping id="rollCenter04" node="0>0|1|6|3|0" />
        <i3dMapping id="rollCenter05" node="0>0|1|6|4|0" />
        <i3dMapping id="rollCenter06" node="0>0|1|6|5|0" />
        <i3dMapping id="rollCenter07" node="0>0|1|6|6|0" />
        <i3dMapping id="rollCenter08" node="0>0|1|6|7|0" />
        <i3dMapping id="chainCenter" node="0>0|1|7|0" />
        <i3dMapping id="flapsCenter" node="0>0|1|8" />
        <i3dMapping id="armLeftCylinder" node="0>0|2|0" />
        <i3dMapping id="armLeftCylinderPunch" node="0>0|2|0|0" />
        <i3dMapping id="armRightCylinder" node="0>0|2|1" />
        <i3dMapping id="armRightCylinderPunch" node="0>0|2|1|0" />
        <i3dMapping id="workAreaStart" node="0>0|3|0" />
        <i3dMapping id="workAreaWidth" node="0>0|3|0|0" />
        <i3dMapping id="workAreaHeight" node="0>0|3|0|1" />
        <i3dMapping id="workAreaStrawStart" node="0>0|3|1" />
        <i3dMapping id="workAreaStrawWidth" node="0>0|3|1|0" />
        <i3dMapping id="workAreaStrawHeight" node="0>0|3|1|1" />
        <i3dMapping id="groundReferenceNode" node="0>0|3|2" />
        <i3dMapping id="effectNodePlant" node="0>0|4|0|0" />
        <i3dMapping id="effectNodeFruit" node="0>0|4|0|1" />
        <i3dMapping id="effectNodeThreshing" node="0>0|4|0|2" />
        <i3dMapping id="smokeEmitter" node="0>0|4|1" />
        <i3dMapping id="aiMarkerLeft" node="0>0|5|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|5|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|5|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|5|3" />
        <i3dMapping id="supportArm" node="0>0|6|0" />
    </i3dMappings>
</vehicle>
