﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="manureSpreader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Manure Director 14</name>
        <specs>
            <neededPower>140</neededPower>
            <workingWidth>12</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_manureSpreader</function>
        </functions>
        <image>$data/vehicles/briri/manureDirector14/store_manureDirector14.png</image>
        <price>50500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>BRIRI</brand>
        <category>manureSpreaders</category>
        <shopTranslationOffset>0 0.208 0</shopTranslationOffset>
        <shopRotationOffset>0.809 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2827520</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>728576</indexBufferMemoryUsage>
        <textureMemoryUsage>2293760</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_manureSpreader</typeDesc>
        <filename>$data/vehicles/briri/manureDirector14/manureDirector14.i3d</filename>
        <size width="3.8" length="11"/>
        <speedLimit value="16" />
        <components maxMass="14000">
            <component centerOfMass="0 0.8 -0.65" solverIterationCount="10" mass="4900" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="NOKIAN" saveId="NOKIAN_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/nokian/TRI2/650_65R42.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="2.5" repr="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="25" suspTravel="0.2" spring="42" damper="30" />
                        <wheelChock parkingNode="wheelChock03" />
                        <wheelChock parkingNode="wheelChock04" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/nokian/TRI2/650_65R42.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="2.5" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="25" suspTravel="0.2" spring="42" damper="30" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.4 0.4 0.4" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.4 0.4 0.4" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.67"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="1.7" maxForce="3.5" maxForceMass="14000"/>
    </attachable>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport1" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="1|3" linkNode="airIn_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|2" linkNode="airOut_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electric_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.4" diameter="0.024">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.4" diameter="0.024">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.4" diameter="0.018">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.4" diameter="0.018">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.4" diameter="0.018">
            <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed"  node="airDoubleRed"  length="1.4" diameter="0.018">
            <objectChange node="airDoubleRed_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airDoubleYellow" length="1.4" diameter="0.018">
            <objectChange node="airDoubleYellow_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" length="1.4" diameter="0.014">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode">
            <objectChange node="ptoHolder" rotationActive="-90 0 0" rotationInactive="0 0 0"/>
        </input>
    </powerTakeOffs>

    <powerConsumer ptoRpm="400" neededMaxPtoPower="25"/>

    <lights>
        <sharedLight linkNode="yellowRound_01" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_05" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_06" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_07" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_08" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_09" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_10" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="redTriangle_03" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_04" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="sideMarker05Orange" filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange1" filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="plateNumberLight02" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="workLightBackHigh1" lightTypes="1"/>
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backlightStatic" lightTypes="0" intensity="100"/>
            <defaultLight shaderNode="backlightStatic2" lightTypes="0" />
            <defaultLight shaderNode="licensePlateLightHigh" lightTypes="0" />
            <defaultLight shaderNode="backlightStaticGlass" lightTypes="0" intensity="5" />
            <defaultLight shaderNode="worklightBackStatic" lightTypes="1" />
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="backlightStatic" intensity="100"/>
            <brakeLight shaderNode="backlightStaticGlass" intensity="5"/>
        </brakeLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightLeftStatic" intensity="100"/>
            <turnLightLeft shaderNode="turnLightLeftStaticGlass" intensity="5"/>
            <turnLightRight shaderNode="turnLightRightStatic" intensity="100"/>
            <turnLightRight shaderNode="turnLightRightStaticGlass" intensity="5"/>
        </turnLights>

        <beaconLights>
            <beaconLight node="beaconLight07" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml" />
        </beaconLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateNodeBack" frame="false" position="BACK" preferedType="SQUARISH" placementArea="0.065 0.16 0.065 0.14"/>
    </licensePlates>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>

    <sprayer fillUnitIndex="1" unloadInfoIndex="1" fillVolumeIndex="1" fillVolumeDischargeScrollSpeed="0 0 0.02">
        <usageScales workingWidth="12" scale="1" />
        <effects>
            <effectNode effectClass="TypedMotionPathEffect" effectType="MANURE_SPREADER" linkNode="manureEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/briri/manureDirector14/manureEffectArray.dds" numRows="28" rowLength="24" />
            </effectNode>

            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="0.3" spriteScale="0.5"/>
        </effects>
        <animationNodes>
            <animationNode node="spreader01"  rotAxis="3" rotSpeed="-1400" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="spreader02"  rotAxis="3" rotSpeed="1400"  turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="spreader03"  rotAxis="1" rotSpeed="1200"  turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="spreader04"  rotAxis="1" rotSpeed="-1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode node="chainGear01" rotAxis="1" rotSpeed="-50"   turnOnFadeTime="1" turnOffFadeTime="2"/>
            <animationNode class="ScrollingAnimation" node="chain_meshScroll" shaderParameterName="scrollPosition" scrollSpeed="-0.0048" scrollLength="6.027523" />
            <animationNode node="chain_uvScroll" rotSpeed="4.0"  rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
    </sprayer>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startAnimTime="1" turnOnFoldDirection="-1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.5">
                    <foldingPart animationName="openBackDoor" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="openBackDoor">
            <part node="backDoor"           startTime="0" endTime="3" startTrans="0 0 1.5" endTrans="0 0 0"/>
            <part node="fillLevelIndicator" startTime="0" endTime="3" startRot="0 0 -91.187" endRot="0 0 0"/>
            <part node="flapRight"          startTime="0" endTime="3" startRot="90 0 0" endRot="0 0 0"/>

            <sound template="clackVar6" startTime="2.99" direction="1" volumeScale="0.8" pitchScale="1" />
            <sound template="cylinderPunch" startTime="2.99" direction="1" volumeScale="0.8" pitchScale="1" />
            <sound template="clackVar6" startTime="2.99" direction="-1" volumeScale="0.8" pitchScale="0.7" />
            <sound template="cylinderPunch" startTime="0.01" direction="-1" volumeScale="0.7" pitchScale="0.7" />
            <sound template="clackVar6" startTime="0.01" direction="-1" volumeScale="1" pitchScale="0.8" />
            <sound template="cylinderPunch" startTime="0.01" direction="1" volumeScale="0.5" pitchScale="2" />
        </animation>
        <animation name="moveSupport">
            <part node="supportArm01" startTime="0.0" endTime="0.5" startRot="23.838 0 0" endRot="-16 0 0" />
            <part node="supportArm02" startTime="0.0" endTime="0.5" startRot="-23.989 0 0" endRot="16 0 0" />
            <part node="supportCol"   startTime="0.0" endTime="0.5" startTrans="0 0.3 0" endTrans="0 -0.16 0" />

            <sound template="clackVar5" startTime="0.09" direction="-1" volumeScale="1.8" pitchScale="1" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.45"  volumeScale="2.4" pitchScale="1.2" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.45"  volumeScale="0.3" pitchScale="2" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="backDoor" playSound="true" />
            <movingTool node="supportArm01" playSound="true" >
                <dependentPart node="supportArm01Hydraulic" />
            </movingTool>
            <movingTool node="flapRight" playSound="true">
                <dependentPart node="flapRightPart01" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="supportArm01Hydraulic" referencePoint="supportArm01HydraulicRef" referenceFrame="supportArm01HydraulicRef">
                <translatingPart node="supportArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="flapRightPart01" localReferencePoint="flapRightPart02" referencePoint="flapRightPart02Ref" referenceFrame="flapRightPart01RefFrame">
                <dependentPart node="flapRightPart02" />
                <dependentPart node="flapRightHydraulic" />
            </movingPart>
            <movingPart node="flapRightPart02" referencePoint="flapRightPart02Ref" referenceFrame="flapRightPart02Ref"/>
            <movingPart node="flapRightHydraulic" referencePoint="flapRightHydraulicRef" referenceFrame="flapRightHydraulicRefFrame">
                <translatingPart node="flapRightHydraulicPunch" />
            </movingPart>
        </movingParts>
        <sounds>
            <hydraulic template="defaultHydraulicSound" linkNode="0>"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="MANURESPREADER" capacity="14000">
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <volumes>
                    <volume node="fillVolume" maxDelta="0.5" maxAllowedHeapAngle="25" maxSubDivEdgeLength="0.4" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadNode" width="1.4" length="1.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <work template="manureSpreaderDischarge" linkNodeOffset="0 1.5 -3.5" />
            <work template="dischargeLoop" pitchScale="0.6" volumeScale="0.8" linkNodeOffset="0 2.0 0" innerRadius="3.0" outerRadius="45.0" fadeIn="0.15" fadeOut="0.8"/>
            <work template="augerLoop" pitchScale="1.9" volumeScale="0.9" linkNodeOffset="0 2.5 -2" innerRadius="2.0" outerRadius="45.0" fadeIn="0.15" fadeOut="0.8"/>
        </sounds>
    </turnOnVehicle>

    <ai>
        <needsLowering value="false" />
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="aiSizeMarkerLeft" rightNode="aiSizeMarkerRight" backNode="aiSizeMarkerBack" />
        <allowTurnBackward value="false" />
        <toolReverserDirectionNode node="aiSizeMarkerBack" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3" height="3.5" length="8" lengthOffset="0.7"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-4.5" maxZ="-0.2" yOffset="0.6" />
        <bendingNode minX="-0.85" maxX="0.85" minZ="-0.2" maxZ="3.1" yOffset="0.8" />
        <bendingNode minX="-0.2" maxX="0.2" minZ="3" maxZ="4.3" yOffset="0.5" />
    </foliageBending>

    <baseMaterial>
        <material name="manureDirector14_mat" baseNode="manureDirector14_vis">
            <shaderParameter name="colorMat1" value="BRIRI_GREEN1" material="0"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="manureDirector14_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoHolder" node="0>0|0|1|0" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|1|1" />
        <i3dMapping id="ptoInputNode" node="0>0|0|1|2" />
        <i3dMapping id="supportCol" node="0>0|0|2|0" />
        <i3dMapping id="supportArm01" node="0>0|0|2|1" />
        <i3dMapping id="supportArm02" node="0>0|0|2|1|0" />
        <i3dMapping id="supportArm01HydraulicRef" node="0>0|0|2|1|1" />
        <i3dMapping id="supportArm01Hydraulic" node="0>0|0|2|2" />
        <i3dMapping id="supportArm01HydraulicPunch" node="0>0|0|2|2|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|3|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|3|1|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|2" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|3|2|0" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|3|3" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|3|3|0" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|3|4" />
        <i3dMapping id="hydraulicIn03_detachedAdapter" node="0>0|0|3|4|0" />
        <i3dMapping id="electric_detached" node="0>0|0|3|5" />
        <i3dMapping id="electric_detachedAdapter" node="0>0|0|3|5|0" />
        <i3dMapping id="airDoubleRed_detached" node="0>0|0|3|6" />
        <i3dMapping id="airOut_detachedAdapter" node="0>0|0|3|6|0" />
        <i3dMapping id="airDoubleYellow_detached" node="0>0|0|3|7" />
        <i3dMapping id="airIn_detachedAdapter" node="0>0|0|3|7|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|8" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|9" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|3|10" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|3|11" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|3|12" />
        <i3dMapping id="electric" node="0>0|0|3|13" />
        <i3dMapping id="airDoubleRed" node="0>0|0|3|14" />
        <i3dMapping id="airDoubleYellow" node="0>0|0|3|15" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|1" />
        <i3dMapping id="wheelChock03" node="0>0|1|2" />
        <i3dMapping id="chockSupport" node="0>0|1|3" />
        <i3dMapping id="wheelChock04" node="0>0|1|4" />
        <i3dMapping id="chockSupport1" node="0>0|1|5" />
        <i3dMapping id="yellowRound_04" node="0>0|2|0|0" />
        <i3dMapping id="yellowRound_03" node="0>0|2|0|1" />
        <i3dMapping id="yellowRound_02" node="0>0|2|0|2" />
        <i3dMapping id="yellowRound_01" node="0>0|2|0|3" />
        <i3dMapping id="redTriangle_04" node="0>0|2|0|4" />
        <i3dMapping id="redTriangle_03" node="0>0|2|0|5" />
        <i3dMapping id="yellowRound_05" node="0>0|2|0|6" />
        <i3dMapping id="yellowRound_06" node="0>0|2|0|7" />
        <i3dMapping id="yellowRound_07" node="0>0|2|0|8" />
        <i3dMapping id="yellowRound_08" node="0>0|2|0|9" />
        <i3dMapping id="yellowRound_09" node="0>0|2|0|10" />
        <i3dMapping id="yellowRound_10" node="0>0|2|0|11" />
        <i3dMapping id="beaconLight07" node="0>0|2|0|12" />
        <i3dMapping id="sideMarker05Orange" node="0>0|2|0|13" />
        <i3dMapping id="sideMarker05Orange1" node="0>0|2|0|14" />
        <i3dMapping id="plateNumberLight02" node="0>0|2|0|15" />
        <i3dMapping id="backlightStatic" node="0>0|2|1|0" />
        <i3dMapping id="turnLightLeftStatic" node="0>0|2|1|1" />
        <i3dMapping id="turnLightRightStatic" node="0>0|2|1|2" />
        <i3dMapping id="backlightStaticGlass" node="0>0|2|1|3" />
        <i3dMapping id="backlightStatic2" node="0>0|2|1|4" />
        <i3dMapping id="worklightBackStatic" node="0>0|2|1|5" />
        <i3dMapping id="turnLightRightStaticGlass" node="0>0|2|1|6" />
        <i3dMapping id="turnLightLeftStaticGlass" node="0>0|2|1|7" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|2|0" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|2|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3|1" />
        <i3dMapping id="workLightBackHigh1" node="0>0|2|4|0" />
        <i3dMapping id="spreader01" node="0>0|3|0|0" />
        <i3dMapping id="spreader02" node="0>0|3|1|0" />
        <i3dMapping id="spreader03" node="0>0|3|2" />
        <i3dMapping id="spreader04" node="0>0|3|3" />
        <i3dMapping id="backDoor" node="0>0|3|4|0" />
        <i3dMapping id="flapRight" node="0>0|3|5" />
        <i3dMapping id="flapRightPart02Ref" node="0>0|3|5|0" />
        <i3dMapping id="chainGear01" node="0>0|3|6" />
        <i3dMapping id="flapRightPart01RefFrame" node="0>0|3|7" />
        <i3dMapping id="flapRightPart01" node="0>0|3|8" />
        <i3dMapping id="flapRightPart02" node="0>0|3|8|0" />
        <i3dMapping id="flapRightHydraulicRef" node="0>0|3|8|1" />
        <i3dMapping id="flapRightHydraulicRefFrame" node="0>0|3|9" />
        <i3dMapping id="flapRightHydraulic" node="0>0|3|10" />
        <i3dMapping id="flapRightHydraulicPunch" node="0>0|3|10|0" />
        <i3dMapping id="fillLevelIndicator" node="0>0|3|11|0" />
        <i3dMapping id="chain_uvScroll" node="0>0|3|12" />
        <i3dMapping id="chain_meshScroll" node="0>0|3|13" />
        <i3dMapping id="workAreaStart" node="0>0|4|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|5|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|5|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|5|2" />
        <i3dMapping id="aiSizeMarkerLeft" node="0>0|5|3" />
        <i3dMapping id="aiSizeMarkerRight" node="0>0|5|4" />
        <i3dMapping id="aiSizeMarkerBack" node="0>0|5|5" />
        <i3dMapping id="exactFillRootNode" node="0>0|6|0" />
        <i3dMapping id="unloadNode" node="0>0|6|1" />
        <i3dMapping id="fillVolume" node="0>0|6|2" />
        <i3dMapping id="manureEffectNode" node="0>0|7|0" />
        <i3dMapping id="smokeEmitter" node="0>0|7|1" />
        <i3dMapping id="licensePlateNodeBack" node="0>0|8|6" />
    </i3dMappings>
</vehicle>
