﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="manureSpreader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>TA 12050 Power Spread +</name>
        <specs>
            <neededPower>80</neededPower>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="500" filterSpecMax="600"/>
        </specs>
        <functions>
            <function>$l10n_function_manureSpreader</function>
        </functions>
        <image>$data/vehicles/brantner/ta12050/store_ta12050.png</image>
        <price>33500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>BRANTNER</brand>
        <category>manureSpreaders</category>
        <shopTranslationOffset>0 0.163 0</shopTranslationOffset>
        <shopRotationOffset>-0.466 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3061504</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>455936</indexBufferMemoryUsage>
        <textureMemoryUsage>2686976</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_manureSpreader</typeDesc>
        <filename>$data/vehicles/brantner/ta12050/ta12050.i3d</filename>
        <size width="3.2" length="7.5" lengthOffset="1.15"/>
        <speedLimit value="16" />
        <components maxMass="12000">
            <component centerOfMass="0 0.6 0.4" solverIterationCount="10" mass="3280" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/560_45R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="0.8" repr="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="14" suspTravel="0.12" spring="35" damper="35" yOffset="0.014"/>
                        <wheelChock parkingNode="wheelChock01_01"/>
                        <wheelChock parkingNode="wheelChock01_02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/560_45R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="0.8" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="14" suspTravel="0.12" spring="35" damper="35" yOffset="0.014"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/560_45R22_5.xml" isLeft="true">
                        <physics restLoad="0.8" repr="wheelBackLeft"   forcePointRatio="0.5" initialCompression="14" suspTravel="0.12" spring="35" damper="35" yOffset="0.02"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/560_45R22_5.xml" isLeft="false">
                        <physics restLoad="0.8" repr="wheelBackRight"  forcePointRatio="0.5" initialCompression="14" suspTravel="0.12" spring="35" damper="35" yOffset="0.02"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN" saveId="MICHELIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics yOffset="0.02"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics yOffset="0.02"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics yOffset="0.026"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics yOffset="0.026"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/560_45R22_5.xml">
                        <physics yOffset="0.014"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/560_45R22_5.xml">
                        <physics yOffset="0.014"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/560_45R22_5.xml">
                        <physics yOffset="0.02"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/560_45R22_5.xml">
                        <physics yOffset="0.02"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/560_45R22_5.xml">
                        <physics yOffset="0.02"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/560_45R22_5.xml">
                        <physics yOffset="0.02"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/560_45R22_5.xml">
                        <physics yOffset="0.026"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/560_45R22_5.xml">
                        <physics yOffset="0.026"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.335 0.335 0.335" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.335 0.335 0.335" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.335 0.335 0.335" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.335 0.335 0.335" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.57"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="0.5" maxForce="1.1" maxForceMass="10000"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_detached"  length="0.8" diameter="0.018">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_detached" length="0.8" diameter="0.018">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed"  node="airDoubleRed" adapterNode="airDoubleRed_detached"  length="0.8" diameter="0.018">
            <objectChange node="airDoubleRed_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airDoubleYellow" adapterNode="airDoubleYellow_detached" length="0.8" diameter="0.018">
            <objectChange node="airDoubleYellow_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn01" adapterNode="electricIn01_detached" length="0.8" diameter="0.014">
            <objectChange node="electricIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="pto" aboveAttacher="true" detachNode="ptoDetachNode"/>
    </powerTakeOffs>

    <licensePlates>
        <licensePlate node="licensePlateNode01" position="BACK" preferedType="ELONGATED" placementArea="0.08 0.27 0.08 0.27"/>
        <licensePlate node="licensePlateNode02" position="BACK" preferedType="ELONGATED" placementArea="0.08 0.27 0.08 0.27"/>
    </licensePlates>

    <powerConsumer ptoRpm="400" neededMaxPtoPower="25"/>

    <lights>
        <sharedLight linkNode="rearLight05"           filename="$data/shared/assets/lights/lizard/rearLight05_left.xml" />
        <sharedLight linkNode="rearLight06"           filename="$data/shared/assets/lights/lizard/rearLight05_right.xml" />
        <sharedLight linkNode="rearLight36_left1"     filename="$data/shared/assets/lights/lizard/rearLight36_left.xml" />
        <sharedLight linkNode="rearLight36_right1"    filename="$data/shared/assets/lights/lizard/rearLight36_right.xml" />
        <sharedLight linkNode="rearLight33_left"      filename="$data/shared/assets/lights/lizard/rearLight33_left.xml" />
        <sharedLight linkNode="rearLight33_right"     filename="$data/shared/assets/lights/lizard/rearLight33_right.xml" />
        <sharedLight linkNode="plateNumberLight02_01" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="plateNumberLight02_02" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="plateNumberLight02_03" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="plateNumberLight02_04" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />

        <sharedLight linkNode="reflectorYellowRound_03_01" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_03_02" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_03_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_03_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_03_05" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_03_06" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="redTriangle_02" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="backLightsHigh3" lightTypes="0"/>
                <light node="licensePlateLightHigh01" lightTypes="0"/>
                <light node="licensePlateLightHigh02" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <turnLightLeft node="turnLightLeftBack3" />
                <turnLightRight node="turnLightRightBack3" />
                <brakeLight node="backLightsHigh1" />
                <brakeLight node="backLightsHigh3" />
            </high>
        </realLights>
    </lights>

    <configurationSets title="$l10n_configuration_spreaderSystem">
        <configurationSet name="F4V">
            <configuration name="workArea" index="1"/>
            <configuration name="folding" index="1"/>
        </configurationSet>
        <configurationSet name="F4H">
            <configuration name="workArea" index="2"/>
            <configuration name="folding" index="2"/>
        </configurationSet>
    </configurationSets>

    <workAreas>
        <workAreaConfigurations>
            <workAreaConfiguration workingWidth="8" price="0">
                <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="1">
                    <area startNode="workArea01Start" widthNode="workArea01Width" heightNode="workArea01Height" />
                    <onlyActiveWhenLowered value="false"/>
                </workArea>
                <objectChange node="config_f4v" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="f4v_hoses" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="colPart06" compoundChildActive="true" compoundChildInactive="false"/>
            </workAreaConfiguration>
            <workAreaConfiguration workingWidth="15" price="5000">
                <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" sprayType="2">
                    <area startNode="workArea02Start" widthNode="workArea02Width" heightNode="workArea02Height" />
                    <onlyActiveWhenLowered value="false"/>
                </workArea>
                <objectChange node="config_spreader" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="spreader_hoses" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="colPart07" compoundChildActive="true" compoundChildInactive="false"/>
            </workAreaConfiguration>
        </workAreaConfigurations>
    </workAreas>

    <sprayer fillVolumeIndex="1" fillVolumeDischargeScrollSpeed="0 0 0.02">
        <sprayTypes>
            <sprayType foldingConfigurationIndex="1">
                <usageScales workingWidth="8" workAreaIndex="1"/>
                <animationNodes>
                    <animationNode node="spreader01" rotAxis="3" rotSpeed="1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
                    <animationNode node="spreader02" rotAxis="3" rotSpeed="-1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
                    <animationNode node="spreader03" rotAxis="3" rotSpeed="1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
                    <animationNode node="spreader04" rotAxis="3" rotSpeed="-1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
                    <animationNode class="ScrollingAnimation" node="scratchfloor" shaderParameterName="scrollPosition" scrollSpeed="0.0048" scrollLength="4.8224" />
                    <animationNode node="chains" rotSpeed="4.5"  rotAxis="1" shaderComponentScale="0 -1 0 0" shaderParameterName="offsetUV" />
                </animationNodes>
                <effects>
                    <effectNode effectClass="TypedMotionPathEffect" effectType="MANURE_SPREADER" linkNode="manureEffectNarrowNode">
                        <motionPathEffect textureFilename="$data/vehicles/brantner/ta12050/manureEffectNarrowArray.dds" numRows="54" rowLength="24" />
                    </effectNode>

                    <effectNode effectClass="ParticleEffect" effectNode="smokeEmitterNarrow" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="0.3" spriteScale="0.5"/>
                </effects>
                <ai>
                    <areaMarkers leftNode="aiMarkerLeftSmall" rightNode="aiMarkerRightSmall" backNode="aiMarkerBackSmall"/>
                </ai>
            </sprayType>
            <sprayType foldingConfigurationIndex="2">
                <usageScales workingWidth="15" workAreaIndex="1"/>
                <animationNodes>
                    <animationNode node="spreader05" rotAxis="3" rotSpeed="1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
                    <animationNode node="spreader06" rotAxis="3" rotSpeed="-1200" turnOnFadeTime="1" turnOffFadeTime="2"/>
                    <animationNode class="ScrollingAnimation" node="scratchfloor" shaderParameterName="scrollPosition" scrollSpeed="0.0048" scrollLength="4.8224" />
                    <animationNode node="chains" rotSpeed="4.5"  rotAxis="1" shaderComponentScale="0 -1 0 0" shaderParameterName="offsetUV" />
                </animationNodes>
                <effects>
                    <effectNode effectClass="TypedMotionPathEffect" effectType="MANURE_SPREADER" linkNode="manureEffectWideNode">
                        <motionPathEffect textureFilename="$data/vehicles/brantner/ta12050/manureEffectWideArray.dds" numRows="28" rowLength="24" />
                    </effectNode>

                    <effectNode effectClass="ParticleEffect" effectNode="smokeEmitterWide" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="0.3" spriteScale="0.5"/>
                </effects>
                <ai>
                    <areaMarkers leftNode="aiMarkerLeftBig" rightNode="aiMarkerRightBig" backNode="aiMarkerBackBig"/>
                </ai>
            </sprayType>
        </sprayTypes>
    </sprayer>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startAnimTime="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.5">
                    <foldingPart animationName="openBackDoorSmall" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
            <foldingConfiguration>
                <foldingParts startAnimTime="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.5">
                    <foldingPart animationName="openBackDoorBig" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="openBackDoorSmall">
            <part node="backDoor"               startTime="0" endTime="2.5" startTrans="0 1.0 0" endTrans="0 0 0"/>
            <part node="f4v_door"               startTime="0" endTime="2.5" startRot="90 0 0" endRot="0 0 0"/>
            <part node="fillVolumeDeformNode01" startTime="0" endTime="0.2" startTrans="0 0 0" endTrans="0 0 0.258"/>
            <part node="fillVolumeDeformNode02" startTime="0" endTime="0.2" startTrans="0 0 0" endTrans="0 0 0.258"/>

            <sound template="clackVar6"     startTime="0.01" direction="1"  volumeScale="2.4" pitchScale="0.7" />
            <sound template="thudVar1"      startTime="0.01" direction="-1" volumeScale="2.3" pitchScale="0.7" />
            <sound template="metalLowVar3"  startTime="0.01" direction="-1" volumeScale="1.3" pitchScale="0.7" />
            <sound template="clackVar6"     startTime="0.05" direction="-1" volumeScale="1.9" pitchScale="0.7" />
            <sound template="cylinderPunch" startTime="0.01" direction="1"  volumeScale="0.9" pitchScale="0.8" />
            <sound template="thudVar2"      startTime="0.01" direction="1"  volumeScale="3"   pitchScale="0.7" />
            <sound template="clackVar5"     startTime="2.49" direction="1"  volumeScale="1"   pitchScale="0.7" />
            <sound template="metalLowVar3"  startTime="2.49" direction="1"  volumeScale="2"   pitchScale="0.7" />
            <sound template="thudVar1"      startTime="2.49" direction="1"  volumeScale="1.5" pitchScale="0.9" />
            <sound template="cylinderPunch" startTime="2.49" direction="1"  volumeScale="1"   pitchScale="0.9" />
            <sound template="clackVar6"     startTime="2.49" direction="-1" volumeScale="2"   pitchScale="0.7" />
            <sound template="thudVar2"      startTime="2.49" direction="-1" volumeScale="2"   pitchScale="0.9" />
        </animation>
        <animation name="openBackDoorBig">
            <part node="backDoor"               startTime="0" endTime="2.5" startTrans="0 1.0 0" endTrans="0 0 0"/>
            <part node="fillVolumeDeformNode01" startTime="0" endTime="0.2" startTrans="0 0 0" endTrans="0 0 0.258"/>
            <part node="fillVolumeDeformNode02" startTime="0" endTime="0.2" startTrans="0 0 0" endTrans="0 0 0.258"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2.5"  volumeScale="1"   pitchScale="1.2" fadeIn="0.1" fadeOut="0.1" />
            <sound template="clackVar6"             startTime="2.49" direction="1"  volumeScale="0.6" pitchScale="1" />
            <sound template="cylinderPunch"         startTime="2.49" direction="1"  volumeScale="0.6" pitchScale="1" />
            <sound template="clackVar6"             startTime="2.49" direction="-1" volumeScale="0.6" pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="0.01" direction="-1" volumeScale="0.5" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.01" direction="1"  volumeScale="0.3" pitchScale="2" />
        </animation>
        <animation name="moveSupport">
            <part node="supportArm"      startTime="0.0" endTime="0.5" startTrans="0 0.068 0" endTrans="0 -0.42 0" />

            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="2.3" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="f4v_door" playSound="true">
                <dependentPart node="f4v_doorHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="f4v_doorHydraulic" referencePoint="f4v_doorHydraulicRef" referenceFrame="f4v_doorHydraulicRefFrame">
                <translatingPart node="f4v_doorHydraulicPunch" />
            </movingPart>
        </movingParts>
        <sounds>
            <hydraulic template="defaultHydraulicSound" linkNode="0>"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="MANURESPREADER" capacity="9000">
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <volumes>
                    <volume node="fillVolume" maxDelta="2.5" maxAllowedHeapAngle="25" fillUnitIndex="1">
                        <deformNode node="fillVolumeDeformNode01"/>
                        <deformNode node="fillVolumeDeformNode02"/>
                    </volume>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadNode" width="1.4" length="1.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <work template="manureSpreaderDischarge" linkNodeOffset="0 1.5 -2.2" />
            <work template="dischargeLoop" pitchScale="0.6" volumeScale="0.8" linkNodeOffset="0 2.0 0" innerRadius="3.0" outerRadius="45.0" fadeIn="0.15" fadeOut="0.8"/>
            <work template="augerLoop" pitchScale="1.9" volumeScale="0.9" linkNodeOffset="0 2.0 -1.6" innerRadius="2.0" outerRadius="45.0" fadeIn="0.15" fadeOut="0.8"/>
        </sounds>
    </turnOnVehicle>

    <ai>
        <needsLowering value="false" />
        <sizeMarkers leftNode="aiSizeMarkerLeft" rightNode="aiSizeMarkerRight" backNode="aiSizeMarkerBack" />
        <allowTurnBackward value="false" />
        <toolReverserDirectionNode node="aiSizeMarkerBack" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="2.5" height="3.1" length="6" lengthOffset="0.6"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.25" maxX="1.25" minZ="-2.4" maxZ="0.8" yOffset="0.6" />
        <bendingNode minX="-1.05" maxX="1.05" minZ="0.8" maxZ="3.2" yOffset="0.6" />
        <bendingNode minX="-0.2" maxX="0.2" minZ="3.2" maxZ="4.6" yOffset="0.45" />
    </foliageBending>

    <baseMaterial>
        <material name="ta12050_mat" baseNode="ta12050_lod0">
            <shaderParameter name="colorMat0" value="BRANTNER_GREEN2"/>
        </material>
        <material name="ta12050Grid_mat" baseNode="grid">
            <shaderParameter name="colorMat0" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat1" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat2" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat3" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat4" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat5" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat6" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat7" value="BRANTNER_GREEN2"/>
        </material>
        <material name="ta12050Decals_mat1" baseNode="alpha">
            <shaderParameter name="colorMat0" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat1" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat2" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat3" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat4" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat5" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat6" value="BRANTNER_GREEN2"/>
            <shaderParameter name="colorMat7" value="BRANTNER_GREEN2"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="ta12050_main_component1" node="0>" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1|0" />
        <i3dMapping id="pto" node="0>0|0|2" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|3" />
        <i3dMapping id="airDoubleRed_detached" node="0>0|0|4|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|4|1" />
        <i3dMapping id="airDoubleYellow_detached" node="0>0|0|4|2" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|4|3" />
        <i3dMapping id="electricIn01_detached" node="0>0|0|4|4" />
        <i3dMapping id="airDoubleRed" node="0>0|0|4|5" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|4|6" />
        <i3dMapping id="airDoubleYellow" node="0>0|0|4|7" />
        <i3dMapping id="electricIn01" node="0>0|0|4|8" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|4|9" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|1" />
        <i3dMapping id="wheelBackLeft" node="0>0|1|2" />
        <i3dMapping id="wheelBackRight" node="0>0|1|3" />
        <i3dMapping id="wheelChock01_01" node="0>0|1|4" />
        <i3dMapping id="wheelChock01_02" node="0>0|1|5" />
        <i3dMapping id="reflectorYellowRound_03_01" node="0>0|2|0|0" />
        <i3dMapping id="reflectorYellowRound_03_02" node="0>0|2|0|1" />
        <i3dMapping id="reflectorYellowRound_03_03" node="0>0|2|0|2" />
        <i3dMapping id="reflectorYellowRound_03_04" node="0>0|2|0|3" />
        <i3dMapping id="reflectorYellowRound_03_05" node="0>0|2|0|4" />
        <i3dMapping id="reflectorYellowRound_03_06" node="0>0|2|0|5" />
        <i3dMapping id="plateNumberLight01" node="0>0|2|0|6" />
        <i3dMapping id="backDoor" node="0>0|3|0|0" />
        <i3dMapping id="chains" node="0>0|3|1|0" />
        <i3dMapping id="scratchfloor" node="0>0|3|1|1" />
        <i3dMapping id="exactFillRootNode" node="0>0|4|0" />
        <i3dMapping id="unloadNode" node="0>0|4|1" />
        <i3dMapping id="fillVolume" node="0>0|4|2" />
        <i3dMapping id="fillVolumeDeformNode01" node="0>0|4|3|0" />
        <i3dMapping id="fillVolumeDeformNode02" node="0>0|4|4|0" />
        <i3dMapping id="workArea01Start" node="0>0|5|0" />
        <i3dMapping id="workArea01Width" node="0>0|5|1" />
        <i3dMapping id="workArea01Height" node="0>0|5|2" />
        <i3dMapping id="workArea02Start" node="0>0|5|3" />
        <i3dMapping id="workArea02Width" node="0>0|5|4" />
        <i3dMapping id="workArea02Height" node="0>0|5|5" />
        <i3dMapping id="aiSizeMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiSizeMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiSizeMarkerBack" node="0>0|6|2" />
        <i3dMapping id="aiMarkerLeftSmall" node="0>0|6|3" />
        <i3dMapping id="aiMarkerRightSmall" node="0>0|6|4" />
        <i3dMapping id="aiMarkerBackSmall" node="0>0|6|5" />
        <i3dMapping id="aiMarkerLeftBig" node="0>0|6|6" />
        <i3dMapping id="aiMarkerRightBig" node="0>0|6|7" />
        <i3dMapping id="aiMarkerBackBig" node="0>0|6|8" />
        <i3dMapping id="config_f4v" node="0>0|7|0" />
        <i3dMapping id="manureEffectNarrowNode" node="0>0|7|0|0|0" />
        <i3dMapping id="smokeEmitterNarrow" node="0>0|7|0|0|1" />
        <i3dMapping id="licensePlateNode01" node="0>0|7|0|1" />
        <i3dMapping id="rearLight05" node="0>0|7|0|3|0|0" />
        <i3dMapping id="rearLight06" node="0>0|7|0|3|0|1" />
        <i3dMapping id="redTriangle_02" node="0>0|7|0|3|0|2" />
        <i3dMapping id="redTriangle_03" node="0>0|7|0|3|0|3" />
        <i3dMapping id="plateNumberLight02_01" node="0>0|7|0|3|0|4" />
        <i3dMapping id="plateNumberLight02_02" node="0>0|7|0|3|0|5" />
        <i3dMapping id="backLightsHigh3" node="0>0|7|0|3|1|0" />
        <i3dMapping id="licensePlateLightHigh01" node="0>0|7|0|3|1|1" />
        <i3dMapping id="turnLightLeftBack3" node="0>0|7|0|3|2|0" />
        <i3dMapping id="turnLightRightBack3" node="0>0|7|0|3|2|1" />
        <i3dMapping id="f4v_door" node="0>0|7|0|4|0" />
        <i3dMapping id="rearLight36_left1" node="0>0|7|0|4|0|0|0" />
        <i3dMapping id="rearLight36_right1" node="0>0|7|0|4|0|0|1" />
        <i3dMapping id="f4v_doorHydraulicRef" node="0>0|7|0|4|0|1" />
        <i3dMapping id="colPart06" node="0>0|7|0|4|0|2" />
        <i3dMapping id="f4v_doorHydraulicRefFrame" node="0>0|7|0|4|1" />
        <i3dMapping id="f4v_doorHydraulic" node="0>0|7|0|4|1|0" />
        <i3dMapping id="f4v_doorHydraulicPunch" node="0>0|7|0|4|1|0|0" />
        <i3dMapping id="spreader01" node="0>0|7|0|4|2|0|0" />
        <i3dMapping id="spreader02" node="0>0|7|0|4|2|1|0" />
        <i3dMapping id="spreader03" node="0>0|7|0|4|2|2|0" />
        <i3dMapping id="spreader04" node="0>0|7|0|4|2|3|0" />
        <i3dMapping id="config_spreader" node="0>0|7|1" />
        <i3dMapping id="manureEffectWideNode" node="0>0|7|1|0|0" />
        <i3dMapping id="smokeEmitterWide" node="0>0|7|1|0|1" />
        <i3dMapping id="rearLight33_left" node="0>0|7|1|1|0|0" />
        <i3dMapping id="rearLight33_right" node="0>0|7|1|1|0|1" />
        <i3dMapping id="plateNumberLight02_03" node="0>0|7|1|1|0|2" />
        <i3dMapping id="plateNumberLight02_04" node="0>0|7|1|1|0|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|7|1|1|1|0" />
        <i3dMapping id="licensePlateLightHigh02" node="0>0|7|1|1|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|7|1|1|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|7|1|1|2|1" />
        <i3dMapping id="licensePlateNode02" node="0>0|7|1|2" />
        <i3dMapping id="colPart07" node="0>0|7|1|3" />
        <i3dMapping id="spreader05" node="0>0|7|1|4|0|0" />
        <i3dMapping id="spreader06" node="0>0|7|1|4|1|0" />
        <i3dMapping id="spreader_hoses" node="0>0|7|1|5|0" />
        <i3dMapping id="alpha" node="0>0|8|3" />
        <i3dMapping id="grid" node="0>0|8|4" />
        <i3dMapping id="ta12050_lod0" node="0>0|8|5|0" />
        <i3dMapping id="f4v_hoses" node="0>1|0" />
    </i3dMappings>
</vehicle>
