﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="baleLoader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Multipack D14</name>
        <specs>
            <combination xmlFilename="$data/vehicles/masseyFerguson/baler1840/baler1840.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_baleStacker</function>
        </functions>
        <storePacks>
            <storePack>STARTER_HAY</storePack>
        </storePacks>
        <image>$data/vehicles/arcusin/multipackD14/store_multipackD14.png</image>
        <price>64000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ARCUSIN</brand>
        <category>baleLoaders</category>
        <shopHeight>4</shopHeight>
        <shopTranslationOffset>0 0.017 0</shopTranslationOffset>
        <shopRotationOffset>1.15 0 -0.23</shopRotationOffset>
        <vertexBufferMemoryUsage>3220224</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>841728</indexBufferMemoryUsage>
        <textureMemoryUsage>2490368</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_baleLoader</typeDesc>
        <filename>$data/vehicles/arcusin/multipackD14/multipackD14.i3d</filename>
        <size width="3.5" length="5.2" lengthOffset="0.45" />
        <components>
            <component centerOfMass="0 0.62 -0.4" solverIterationCount="10" mass="2340" />
            <component solverIterationCount="10" mass="500" />

            <joint node="componentJointBackDoor" component1="1" component2="2" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/350_60R17_5.xml" isLeft="true" hasTireTracks="true">
                        <physics restLoad="1.3" repr="wheelLeft"   forcePointRatio="0.5" initialCompression="20" suspTravel="0.14" spring="44" damper="25" yOffset="0.02" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/350_60R17_5.xml" isLeft="false" hasTireTracks="true">
                        <physics restLoad="1.3" repr="wheelRight"  forcePointRatio="0.5" initialCompression="20" suspTravel="0.14" spring="44" damper="25" yOffset="0.02" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>ARCUSIN_GREY1</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.22 0.22 0.22" />
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.22 0.22 0.22" />
        </hubs>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport01_01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport01_02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.42" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="0.5" maxForce="1.3" maxForceMass="7200"/>
    </attachable>

    <licensePlates>
        <licensePlate node="licensePlateBack"  position="BACK" preferedType="SQUARISH" placementArea="0.08 0.15 0.1 0.15"/>
    </licensePlates>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode">
            <objectChange node="ptoMount" rotationActive="111 0 0" rotationInactive="0 0 0"/>
        </input>
    </powerTakeOffs>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" length="1.5" diameter="0.01" adapterNode="electric_connector">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" length="1.2" diameter="0.02" adapterNode="hydraulicIn01_connector">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" adapterNode="hydraulicOut01_connector">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerConsumer ptoRpm="300" neededMinPtoPower="10" neededMaxPtoPower="10"/>

    <lights>
        <sharedLight linkNode="redTriangle_02_01" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_02_02" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />

        <sharedLight linkNode="yellowRound_01_01" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_01_02" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_01_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_01_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_01_05" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="yellowRound_01_06" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />

        <sharedLight linkNode="sideMarker18Static_left" filename="$data/shared/assets/lights/lizard/sideMarker18_left.xml" />
        <sharedLight linkNode="sideMarker18Static_right" filename="$data/shared/assets/lights/lizard/sideMarker18_right.xml" />
        <sharedLight linkNode="plateNumberLight02" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <brakeLight node="backLightsHigh" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backLightStatic"          lightTypes="0" intensity="50"/>
            <defaultLight shaderNode="backLightStaticGlass"     lightTypes="0" intensity="7"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="backLightStatic" intensity="50"/>
            <brakeLight shaderNode="backLightStaticGlass" intensity="7"/>
        </brakeLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightLeftStatic" intensity="50"/>
            <turnLightLeft shaderNode="turnLightLeftStaticGlass" intensity="4"/>
            <turnLightRight shaderNode="turnLightRightStatic" intensity="50"/>
            <turnLightRight shaderNode="turnLightRightStaticGlass" intensity="4"/>
        </turnLights>
    </lights>

    <animations>
        <animation name="baleGrabberWorkToDrop">
            <part node="baleGrabNode" startTime="0.0" endTime="0.00001" endTrans="-2.044 0.147 1.788" endRot="0.0 0.0 0.0"/>
        </animation>

        <animation name="baleGrabberDropBale">
            <part node="baleGrabNode" startTime="0.000" endTime="0.295"  startTrans="-2.044 0.147 1.788" endTrans="-2.044 0.148 1.518" />
            <part node="baleGrabNode" startTime="0.295" endTime="0.495"  startTrans="-2.044 0.148 1.518" endTrans="-2.044 0.243 1.507" startRot="0.0 0.0 0.0" endRot="6.754 0.0 0.0" />
            <part node="baleGrabNode" startTime="0.495" endTime="0.846"  startTrans="-2.044 0.243 1.507" endTrans="-2.044 0.35 1.163" startRot="6.754 0.0 0.0" endRot="18.17 0.0 0.0" />
            <part node="baleGrabNode" startTime="0.846" endTime="0.996"  startTrans="-2.044 0.35 1.163" endTrans="-2.044 0.386 1.012" startRot="18.17 0.0 0.0" endRot="20.929 0.0 0.0" />
            <part node="baleGrabNode" startTime="0.996" endTime="1.496"  startTrans="-2.044 0.386 1.012" endTrans="-2.044 0.624 0.419" startRot="20.929 0.0 0.0" endRot="20.088 0.0 0.0" />
            <part node="baleGrabNode" startTime="1.496" endTime="1.997"  startTrans="-2.044 0.624 0.419" endTrans="-1.938 0.712 0.147" startRot="20.088 0.0 0.0" endRot="26.489 -38.406 -16.524" />
            <part node="baleGrabNode" startTime="1.997" endTime="2.147"  startTrans="-1.938 0.712 0.147" endTrans="-1.903 0.723 0.108" startRot="26.489 -38.406 -16.524" endRot="39.916 -56.018 -34.367" />
            <part node="baleGrabNode" startTime="2.147" endTime="2.247"  startTrans="-1.903 0.723 0.108" endTrans="-1.88 0.741 0.087" startRot="39.916 -56.018 -34.367" endRot="46.214 -62.516 -41.077" />
            <part node="baleGrabNode" startTime="2.247" endTime="2.497"  startTrans="-1.88 0.741 0.087" endTrans="-1.625 0.796 0.028" startRot="46.214 -62.516 -41.077" endRot="62.508 -65.767 -56.126" />
            <part node="baleGrabNode" startTime="2.497" endTime="2.748"  startTrans="-1.625 0.796 0.028" endTrans="-1.455 0.819 0.015" startRot="62.508 -65.767 -56.126" endRot="80.279 -76.036 -74.574" />
            <part node="baleGrabNode" startTime="2.748" endTime="3.000"  startTrans="-1.455 0.819 0.015" endTrans="-1.282 0.82 -0.006" startRot="80.279 -76.036 -74.574" endRot="2.922 -90.0 0.0" />
            <part node="baleGrabNode" startTime="3.000" endTime="3.250"  startTrans="-1.282 0.82 -0.006" endTrans="-0.957 0.837 -0.007" startRot="2.922 -90.0 0.0" endRot="2.065 -90.0 0.0" />
            <part node="baleGrabNode" startTime="3.250" endTime="3.500"  startTrans="-0.957 0.837 -0.007" endTrans="-0.632 0.842 -0.009" startRot="2.065 -90.0 0.0" endRot="0.0 -90.0 0.0" />
            <part node="baleGrabNode" startTime="3.500" endTime="4.000"  startTrans="-0.632 0.842 -0.009" endTrans="0.017 0.852 -0.012" />

            <part node="grabberArmSpring" startTime="0.631" endTime="0.746"  startRot="0.0 0.0 0.0" endRot="0.0 12.142 0.0" />
            <part node="grabberArmSpring" startTime="0.746" endTime="0.896"  startRot="0.0 12.142 0.0" endRot="0.0 15.806 0.0" />
            <part node="grabberArmSpring" startTime="0.896" endTime="1.146"  startRot="0.0 15.806 0.0" endRot="0.0 19.324 0.0" />
            <part node="grabberArmSpring" startTime="1.597" endTime="1.647"  startRot="0.0 19.324 0.0" endRot="0.0 30.523 0.0" />
            <part node="grabberArmSpring" startTime="1.647" endTime="1.747"  startRot="0.0 30.523 0.0" endRot="0.0 42.114 0.0" />
            <part node="grabberArmSpring" startTime="1.747" endTime="1.897"  startRot="0.0 42.114 0.0" endRot="0.0 41.126 0.0" />
            <part node="grabberArmSpring" startTime="1.897" endTime="1.997"  startRot="0.0 41.126 0.0" endRot="0.0 40.839 0.0" />
            <part node="grabberArmSpring" startTime="1.997" endTime="2.097"  startRot="0.0 40.839 0.0" endRot="0.0 39.731 0.0" />
            <part node="grabberArmSpring" startTime="2.097" endTime="2.197"  startRot="0.0 39.731 0.0" endRot="0.0 34.895 0.0" />
            <part node="grabberArmSpring" startTime="2.197" endTime="2.497"  startRot="0.0 34.895 0.0" endRot="0.0 13.902 0.0" />
            <part node="grabberArmSpring" startTime="2.497" endTime="2.698"  startRot="0.0 13.902 0.0" endRot="0.0 0.0 0.0" />
            <part node="grabberArmSpringTop" startTime="1.496" endTime="1.572"  startRot="0.0 0.0 0.0" endRot="0.0 13.966 0.0" />
            <part node="grabberArmSpringTop" startTime="1.572" endTime="1.647"  startRot="0.0 13.966 0.0" endRot="0.0 17.725 0.0" />
            <part node="grabberArmSpringTop" startTime="1.647" endTime="1.797"  startRot="0.0 17.725 0.0" endRot="0.0 21.045 0.0" />
            <part node="grabberArmSpringTop" startTime="1.797" endTime="1.997"  startRot="0.0 21.045 0.0" endRot="0.0 20.229 0.0" />
            <part node="grabberArmSpringTop" startTime="1.997" endTime="2.247"  startRot="0.0 20.229 0.0" endRot="0.0 7.118 0.0" />
            <part node="grabberArmSpringTop" startTime="2.247" endTime="2.497"  startRot="0.0 7.118 0.0" endRot="0.0 4.427 0.0" />
            <part node="grabberArmSpringTop" startTime="2.497" endTime="3.150"  startRot="0.0 4.427 0.0" endRot="0.0 3.301 0.0" />
            <part node="grabberArmSpringTop" startTime="3.150" endTime="3.250"  startRot="0.0 3.301 0.0" endRot="0.0 0.0 0.0" />

            <sound template="BALER_GRAB_03" startTime="0.01" direction="1" volumeScale="1.7" pitchScale="0.9" />
            <sound template="BALE_SLIDE"    startTime="0.01" direction="1" volumeScale="1.7" pitchScale="0.9" fadeOut="0.1"/>
        </animation>
        <animation name="baleGrabberDropToWork">
            <part node="baleGrabNode" startTime="0" endTime="0.00001" endTrans="-2.044 0.147 1.788" endRot="0.0 0.0 0.0"/>
        </animation>

        <animation name="baleGrabberTransportToWork">
            <part node="grabberArm" startTime="0" endTime="2.5" startRot="0 0 -108" endRot="0 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2.49"  volumeScale="1.5" pitchScale="0.8" />
            <sound template="foldStartMed02"        direction="1"  startTime="0.01"  volumeScale="2"   pitchScale="0.9" />
            <sound template="foldStopSm02"          direction="1"  startTime="2.4"   volumeScale="0.8" pitchScale="1" />
            <sound template="clackVar6"             direction="-1" startTime="2.49"  volumeScale="1"   pitchScale="0.9" />
            <sound template="foldStopSm01"          direction="-1" startTime="0.3"   volumeScale="1"   pitchScale="0.5" />
        </animation>

        <animation name="frontBalePusher">
            <part node="balePusherBottom" startTime="0" endTime="1" startRot="0 0 0" endRot="62 0 0" />

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99" volumeScale="0.5" pitchScale="1.3" />
            <sound template="clackVar6"             startTime="0.99" direction="1"  volumeScale="0.6" pitchScale="1.2" />
        </animation>
        <animation name="balesToOtherRow">
            <part node="startBalePlaceBale01" startTime="0" endTime="1" startTrans="0 0 0" endTrans="-0.92 0 0" />
        </animation>

        <animation name="rotatePlatform" resetOnStart="false">
            <part node="balePusherBottom" startTime="0" endTime="1" startRot="0 0 0" endRot="62 0 0" />

            <part node="startBalePlaceBale01" startTime="0.5" endTime="1" startTrans="-0.92 0 0"  endTrans="-1.4 0 0" />
            <part node="startBalePlaceBale02" startTime="0.0" endTime="1" startTrans="0 0 0"  endTrans="-0.94 0 0" />

            <part node="balePusherBottom" startTime="1" endTime="1.5" startRot="62 0 0" endRot="0 0 0" />

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.49" volumeScale="0.5" pitchScale="1.2" />
            <sound template="clackVar6"             startTime="1.49" direction="1"  volumeScale="0.6" pitchScale="1.2" />
        </animation>

        <animation name="rotatePlatformBack" resetOnStart="false">
            <part node="startBalePlaceBale01" startTime="0.0" endTime="0.01" endTrans="0 0 0" />
            <part node="startBalePlaceBale02" startTime="0.0" endTime="0.01" endTrans="0 0 0" />
        </animation>

        <animation name="emptyRotate">
            <part node="unloadingDoorTop" startTime="0" endTime="3" startRot="0 0 0" endRot="75 0 0" />
            <part node="componentJointBackDoor" startTime="0" endTime="5" startRot="0 0 0" endRot="-100 0 0" />
            <part componentJointIndex="1" startTime="0" endTime="5" startRotLimit="0 0 0" endRotLimit="25 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="4.6"  volumeScale="1"    pitchScale="0.8" />
            <sound template="clackVar1"             startTime="0.01" direction="1"  volumeScale="0.7"  pitchScale="1.3" />
            <sound template="clackVar4"             startTime="3"    direction="1"  volumeScale="1"    pitchScale="0.9" />
            <sound template="clackVar6"             startTime="4.3 " direction="1"  volumeScale="0.55" pitchScale="0.8" />
        </animation>

        <animation name="moveBalePlaces">
            <part node="balePlaces"                 startTime="0" endTime="7" startTrans="0 0 0" endTrans="0 2.1 0" />
        </animation>
        <animation name="moveBalePlacesToEmpty">
            <part node="balePlaces" direction="-1" startTime="0" endTime="0.01" startTrans="0 0 0" endTrans="0 2.1 0" />
        </animation>

        <animation name="moveBalePusherToEmpty">
        </animation>

        <animation name="moveBalePlacesExtrasOnce">
            <part node="unloadingDoorBottomPusher" startTime="0" endTime="0.2" startRot="7 0 0" endRot="0 0 0" />
            <part node="baleLift" startTime="0" endTime="1" startTrans="0 0 0"  endTrans="0 0.35 0" />
            <part node="unloadingDoorBottomPusher" startTime="1" endTime="1.25" startRot="0 0 0" endRot="7 0 0" />
            <part node="baleLift" startTime="1.25" endTime="2" startTrans="0 0.35 0"  endTrans="0 0 0" />

            <sound template="hydraulicLayerTone" startTime="0.01" endTime="1.99" volumeScale="0.8" pitchScale="0.8" />
            <sound template="clackVar6"          startTime="1.99" direction="1"  volumeScale="0.8" pitchScale="0.8" />
            <sound template="clackVar4"          startTime="1.99" direction="1"  volumeScale="0.5" pitchScale="0.8" />
        </animation>

        <animation name="emptyHidePusher1">
        </animation>

        <animation name="releaseFrontplattform" resetOnStart="false">
            <part node="balePusherTop"    startTime="0.0" endTime="1.5" startRot="0 0 0" endRot="55 0 0" />
            <part node="balePusherTop"    startTime="1.5" endTime="3.0" startRot="55 0 0" endRot="0 0 0" />

            <sound template="hydraulicLayerTone" startTime="0.01" endTime="2.99" volumeScale="0.5" pitchScale="0.8" />
            <sound template="clackVar5"          startTime="2.95" direction="1"  volumeScale="0.6" pitchScale="1" />
        </animation>

        <animation name="closeGrippers">
        </animation>

        <animation name="moveSupport">
            <part node="supportCol"     startTime="0.0" endTime="0.75" startTrans="-0.763 0.583 1.249" endTrans="-0.763 0.120 1.249" />
            <part node="supportFootRot" startTime="0.0" endTime="0.75" startRot="90 0 0" endRot="0 0 0" />

            <part node="supportLockBolt" startTime="0.00" endTime="0.01" visibility="true"/>
            <part node="supportLockBolt" startTime="0.01" endTime="0.74" visibility="false"/>
            <part node="supportLockBolt" startTime="0.74" endTime="0.75" visibility="true"/>

            <sound template="clackVar6"  startTime="0.01" direction="-1" volumeScale="1" pitchScale="0.9" linkNode="attacherJoint"/>
            <sound template="sheetImp02" startTime="0.01" direction="-1" volumeScale="1" pitchScale="1.4" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="grabberArm">
                <dependentPart node="grabberArmHydraulic"/>
            </movingTool>
            <movingTool node="unloadingDoorBottomPusher">
                <dependentPart node="unloadingDoorBottomPusherHydraulic"/>
            </movingTool>
            <movingTool node="unloadingDoorTop">
                <dependentPart node="unloadingDoorTopHydraulic"/>
            </movingTool>
            <movingTool node="balePusherTop">
                <dependentPart node="balePusherTopHydraulic"/>
            </movingTool>
            <movingTool node="balePusherBottom">
                <dependentPart node="balePusherBottomHydraulic"/>
            </movingTool>
            <movingTool node="componentJointBackDoor">
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="unloadingDoorBottom" referencePoint="unloadingDoorBottomRef" referenceFrame="unloadingDoorBottomRefFrame" isActiveDirty="true" maxUpdateDistance="150" limitedAxis="1">
                <dependentPart node="unloadingDoorBottomHydraulic" />
            </movingPart>
            <movingPart node="unloadingDoorBottomHydraulic" referencePoint="unloadingDoorBottomHydraulicRef" referenceFrame="unloadingDoorBottomHydraulicRef">
                <translatingPart node="unloadingDoorBottomHydraulicPunch" />
            </movingPart>

            <movingPart node="grabberArmHydraulic" referencePoint="grabberArmHydraulicRef" referenceFrame="grabberArmHydraulicRef">
                <translatingPart node="grabberArmHydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingDoorBottomPusherHydraulic" referencePoint="unloadingDoorBottomPusherHydraulicRef" referenceFrame="unloadingDoorBottomPusherHydraulicRef">
                <translatingPart node="unloadingDoorBottomPusherHydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingDoorTopHydraulic" referencePoint="unloadingDoorTopHydraulicRef" referenceFrame="unloadingDoorTopHydraulicRef">
                <translatingPart node="unloadingDoorTopHydraulicPunch" />
            </movingPart>
            <movingPart node="balePusherTopHydraulic" referencePoint="balePusherTopHydraulicRef" referenceFrame="balePusherTopHydraulicRef">
                <translatingPart node="balePusherTopHydraulicPunch" />
            </movingPart>
            <movingPart node="balePusherBottomHydraulic" referencePoint="balePusherBottomHydraulicRef" referenceFrame="balePusherBottomHydraulicRef">
                <translatingPart node="balePusherBottomHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_bale" fillTypes="SQUAREBALE" capacity="14"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <baleLoader useBalePlaceAsLoadPosition="true" transportPositionAfterUnloading="false" allowKinematicMounting="false">
        <grabber grabNode="baleGrabNode" triggerNode="baleTrigger" effectDisableDuration="1.5">
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.4"/>
        </grabber>
        <balePlaces startBalePlace="startBalePlace" >
            <balePlace node="balePlace01" />
            <balePlace node="balePlace02" />
            <balePlace node="balePlace03" />
            <balePlace node="balePlace04" />
            <balePlace node="balePlace05" />
            <balePlace node="balePlace06" />
            <balePlace node="balePlace07" />
        </balePlaces>
        <baleTypes>
            <baleType width="0.45" height="0.35" length="1.2" mixedFillTypes="false"/>
        </baleTypes>
        <animations>
            <platform rotateBack="rotatePlatformBack" rotateEmpty="rotatePlatformEmpty" allowPickupWhileMoving="true"/>
            <baleGrabber dropToWork="baleGrabberDropToWork"/>
            <moveBalePlaces moveAfterRotatePlatform="true"/>
        </animations>
        <texts lowerPlattform="$l10n_action_baleloaderOperatingPosition"/>
        <balePacker node="packedBaleNode" packedFilename="$data/objects/squarebales/packedSquareBale120.xml"/>

        <animationNodes>
            <animationNode node="pickupChain01" rotSpeed="-65"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="1 0 0 0" shaderParameterName="scrollPosition" />
            <animationNode node="pickupChain02" rotSpeed="-45"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="1 0 0 0" shaderParameterName="scrollPosition" />
            <animationNode node="pickupChain03" rotSpeed="35" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="1 0 0 0" shaderParameterName="scrollPosition" />
            <animationNode node="pickupChain04" rotSpeed="15" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="1 0 0 0" shaderParameterName="scrollPosition" />

            <animationNode node="gear01" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear02" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear03" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear04" rotSpeed="-500" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear05" rotSpeed="-500" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear06" rotSpeed="-500" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="gear07" rotSpeed="-500" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
        </animationNodes>

        <unloadingMoverNodes trigger="baleLoaderMoveTrigger">
            <unloadingMoverNode node="baleMoverCollision01" speed="-0.1" />
            <unloadingMoverNode node="baleMoverCollision02" speed="-0.1" />
        </unloadingMoverNodes>

        <sounds>
            <work template="dischargeLoop" linkNode="grabberArm" volumeScale="0.7"/>
        </sounds>
    </baleLoader>

    <ai>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.8" height="3.5" length="4" lengthOffset="1.2"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-1.95" maxZ="1.5" yOffset="0.4" />
        <bendingNode minX="-1.7" maxX="-0.4" minZ="-0.3" maxZ="2" yOffset="-0.3" node="grabberArm" />
        <bendingNode minX="-0.8" maxX="0.8" minZ="-1.3" maxZ="0" yOffset="0" node="unloadingDoorBottomRef" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="1.5" maxZ="2.7" yOffset="0.4" />
    </foliageBending>

    <baseMaterial>
        <material name="multipackD14_mat" baseNode="multipackD14_vis">
            <shaderParameter name="colorMat0" value="ARCUSIN_GREY1"/>
            <shaderParameter name="colorMat1" value="ARCUSIN_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="multipackD14_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|1" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|1|0" />
        <i3dMapping id="ptoMount" node="0>0|0|1|1" />
        <i3dMapping id="supportFootRot" node="0>0|0|2|0" />
        <i3dMapping id="supportLockBolt" node="0>0|0|2|1" />
        <i3dMapping id="supportCol" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|3|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|3|1|0|0" />
        <i3dMapping id="electric" node="0>0|0|3|2" />
        <i3dMapping id="electric_detached" node="0>0|0|3|2|0" />
        <i3dMapping id="electric_connector" node="0>0|0|3|2|0|0" />
        <i3dMapping id="wheelChockSupport01_01" node="0>0|0|4|0" />
        <i3dMapping id="wheelChockSupport01_02" node="0>0|0|4|1" />
        <i3dMapping id="wheelChock01" node="0>0|0|4|2" />
        <i3dMapping id="wheelChock02" node="0>0|0|4|3" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="redTriangle_02_01" node="0>0|2|0|0" />
        <i3dMapping id="redTriangle_02_02" node="0>0|2|0|1" />
        <i3dMapping id="yellowRound_01_01" node="0>0|2|0|2" />
        <i3dMapping id="yellowRound_01_02" node="0>0|2|0|3" />
        <i3dMapping id="yellowRound_01_03" node="0>0|2|0|4" />
        <i3dMapping id="yellowRound_01_04" node="0>0|2|0|5" />
        <i3dMapping id="yellowRound_01_05" node="0>0|2|0|6" />
        <i3dMapping id="yellowRound_01_06" node="0>0|2|0|7" />
        <i3dMapping id="sideMarker18Static_left" node="0>0|2|0|8" />
        <i3dMapping id="sideMarker18Static_right" node="0>0|2|0|9" />
        <i3dMapping id="plateNumberLight02" node="0>0|2|0|10" />
        <i3dMapping id="turnLightLeftStatic" node="0>0|2|1|0" />
        <i3dMapping id="turnLightLeftStaticGlass" node="0>0|2|1|1" />
        <i3dMapping id="turnLightRightStatic" node="0>0|2|1|2" />
        <i3dMapping id="turnLightRightStaticGlass" node="0>0|2|1|3" />
        <i3dMapping id="backLightStatic" node="0>0|2|1|4" />
        <i3dMapping id="backLightStaticGlass" node="0>0|2|1|5" />
        <i3dMapping id="backLightsHigh" node="0>0|2|2|0" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|2|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3|1" />
        <i3dMapping id="grabberArm" node="0>0|3|0|0" />
        <i3dMapping id="baleGrabNode" node="0>0|3|0|0|0|0" />
        <i3dMapping id="smokeEmitter" node="0>0|3|0|0|0|0|0" />
        <i3dMapping id="baleTrigger" node="0>0|3|0|0|0|1" />
        <i3dMapping id="grabberArmHydraulicRef" node="0>0|3|0|0|2" />
        <i3dMapping id="grabberArmSpring" node="0>0|3|0|0|3|0" />
        <i3dMapping id="grabberArmSpringTop" node="0>0|3|0|0|4|0" />
        <i3dMapping id="pickupChain01" node="0>0|3|0|0|5|0" />
        <i3dMapping id="pickupChain02" node="0>0|3|0|0|5|1" />
        <i3dMapping id="pickupChain03" node="0>0|3|0|0|5|2" />
        <i3dMapping id="gear01" node="0>0|3|0|0|5|3" />
        <i3dMapping id="gear02" node="0>0|3|0|0|5|4" />
        <i3dMapping id="gear03" node="0>0|3|0|0|5|5" />
        <i3dMapping id="gear04" node="0>0|3|0|0|5|6" />
        <i3dMapping id="gear05" node="0>0|3|0|0|5|7" />
        <i3dMapping id="grabberArmHydraulic" node="0>0|3|1" />
        <i3dMapping id="grabberArmHydraulicPunch" node="0>0|3|1|0" />
        <i3dMapping id="baleLift" node="0>0|3|2|0" />
        <i3dMapping id="unloadingDoorTop" node="0>0|3|3" />
        <i3dMapping id="unloadingDoorTopHydraulicRef" node="0>0|3|3|2" />
        <i3dMapping id="unloadingDoorTopHydraulic" node="0>0|3|4" />
        <i3dMapping id="unloadingDoorTopHydraulicPunch" node="0>0|3|4|0" />
        <i3dMapping id="unloadingDoorBottomRefFrame" node="0>0|3|5" />
        <i3dMapping id="unloadingDoorBottom" node="0>0|3|5|0" />
        <i3dMapping id="unloadingDoorBottomPusher" node="0>0|3|5|0|0" />
        <i3dMapping id="unloadingDoorBottomPusherHydraulicRef" node="0>0|3|5|0|0|1" />
        <i3dMapping id="unloadingDoorBottomPusherHydraulic" node="0>0|3|5|0|1" />
        <i3dMapping id="unloadingDoorBottomPusherHydraulicPunch" node="0>0|3|5|0|1|0" />
        <i3dMapping id="unloadingDoorBottomHydraulicRef" node="0>0|3|5|0|2" />
        <i3dMapping id="unloadingDoorBottomHydraulic" node="0>0|3|6" />
        <i3dMapping id="unloadingDoorBottomHydraulicPunch" node="0>0|3|6|0" />
        <i3dMapping id="balePusherTop" node="0>0|3|7" />
        <i3dMapping id="balePusherTopHydraulicRef" node="0>0|3|7|1" />
        <i3dMapping id="balePusherTopHydraulic" node="0>0|3|8" />
        <i3dMapping id="balePusherTopHydraulicPunch" node="0>0|3|8|0" />
        <i3dMapping id="balePusherBottom" node="0>0|3|12" />
        <i3dMapping id="balePusherBottomHydraulicRef" node="0>0|3|12|0" />
        <i3dMapping id="balePusherBottomHydraulic" node="0>0|3|13" />
        <i3dMapping id="balePusherBottomHydraulicPunch" node="0>0|3|13|0" />
        <i3dMapping id="componentJointBackDoor" node="0>0|3|16" />
        <i3dMapping id="baleLoader" node="0>0|4" />
        <i3dMapping id="startBalePlace" node="0>0|4|0" />
        <i3dMapping id="startBalePlaceBale01" node="0>0|4|0|0" />
        <i3dMapping id="startBalePlaceBale02" node="0>0|4|0|1" />
        <i3dMapping id="balePlaces" node="0>0|4|1|0" />
        <i3dMapping id="balePlace01" node="0>0|4|1|0|0" />
        <i3dMapping id="balePlace02" node="0>0|4|1|0|1" />
        <i3dMapping id="balePlace03" node="0>0|4|1|0|2" />
        <i3dMapping id="balePlace04" node="0>0|4|1|0|3" />
        <i3dMapping id="balePlace05" node="0>0|4|1|0|4" />
        <i3dMapping id="balePlace06" node="0>0|4|1|0|5" />
        <i3dMapping id="balePlace07" node="0>0|4|1|0|6" />
        <i3dMapping id="packedBaleNode" node="0>0|4|2" />
        <i3dMapping id="baleMoverCollision02" node="0>0|4|3" />
        <i3dMapping id="baleLoaderMoveTrigger" node="0>0|4|4" />
        <i3dMapping id="gear06" node="0>0|4|5|0" />
        <i3dMapping id="gear07" node="0>0|4|5|1" />
        <i3dMapping id="pickupChain04" node="0>0|4|5|2" />
        <i3dMapping id="licensePlateBack" node="0>0|5" />
        <i3dMapping id="unloadingDoorBottomRef" node="1>0" />
        <i3dMapping id="baleMoverCollision01" node="1>1" />
    </i3dMappings>
</vehicle>
