﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>FieldLiner HTS 31.06</name>
        <functions>
            <function>$l10n_function_tipper</function>
            <function>$l10n_function_augerWagon</function>
        </functions>
        <image>$data/vehicles/annaburger/fieldLinerHTS31/store_fieldLinerHTS31.png</image>
        <price>105000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ANNABURGER</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 -0.093 0</shopTranslationOffset>
        <shopRotationOffset>-0.195 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2937344</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>868096</indexBufferMemoryUsage>
        <textureMemoryUsage>3473408</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_augerWagon</typeDesc>
        <filename>$data/vehicles/annaburger/fieldLinerHTS31/fieldLinerHTS31.i3d</filename>
        <size width="4" height="4.4" length="12.5"/>
        <sounds volumeFactor="1.8"/>
        <components maxMass="31000">
            <component centerOfMass="0 0.8 -0.95" solverIterationCount="10" mass="9600" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN" saveId="MICHELIN_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/800_45R26_5.xml" isLeft="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="frontWheelLeftRepr" driveNode="frontWheelLeftDriveNode"   forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="50" damper="50" yOffset="0.05"/>
                        <steeringAxle scale="0.2" rotMax="10" rotMin="-10" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/800_45R26_5.xml" isLeft="false">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="frontWheelRightRepr" driveNode="frontWheelRightDriveNode" forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="50" damper="50" yOffset="0.05"/>
                        <steeringAxle scale="0.2" rotMax="10" rotMin="-10" />
                    </wheel>

                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/800_45R26_5.xml" isLeft="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="middleWheelLeft"                                          forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="50" damper="50" yOffset="0.05"/>
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/800_45R26_5.xml" isLeft="false">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.7" repr="middleWheelRight"                                         forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="50" damper="50" yOffset="0.05"/>
                    </wheel>

                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/800_45R26_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.7" repr="backWheelLeftRepr" driveNode="backWheelLeftDriveNode"     forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="50" damper="50" yOffset="0.05"/>
                        <steeringAxle scale="-0.7" rotMax="10" rotMin="-10" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/800_45R26_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.7" repr="backWheelRightRepr" driveNode="backWheelRightDriveNode"   forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="50" damper="50" yOffset="0.05"/>
                        <steeringAxle scale="-0.7" rotMax="10" rotMin="-10" />
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="MICHELIN_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/800_45R26_5.xml">
                        <physics yOffset="0.035"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/800_45R26_5.xml">
                        <physics yOffset="0.035"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/800_45R26_5.xml">
                        <physics yOffset="0.035"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/800_45R26_5.xml">
                        <physics yOffset="0.035"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/800_45R26_5.xml">
                        <physics yOffset="0.035"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/800_45R26_5.xml">
                        <physics yOffset="0.035"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>ANNABURGER_RED1</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="frontWheelLeftDriveNode"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.335 0.335" />
            <hub linkNode="frontWheelRightDriveNode" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" />
            <hub linkNode="middleWheelLeft"          filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.335 0.335" />
            <hub linkNode="middleWheelRight"         filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" />
            <hub linkNode="backWheelLeftDriveNode"   filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.335 0.335" />
            <hub linkNode="backWheelRightDriveNode"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.675" />
        </inputAttacherJoints>
        <brakeForce force="1.5" maxForce="2.8" maxForceMass="31000"/>
        <support animationName="moveSupport" />
        <airConsumer usage="0.3" />
    </attachable>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode" color="SHARED_DA_METAL_BLACK">
            <objectChange node="ptoDetachArm" rotationActive="0 0 0" rotationInactive="75 0 0"/>
        </input>
    </powerTakeOffs>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_connector"  length="1.4" diameter="0.02" straighteningFactor="2">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_connector" length="1.4" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02" adapterNode="hydraulicIn02_connector"  length="1.4" diameter="0.02" straighteningFactor="2">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" adapterNode="hydraulicOut02_connector" length="1.4" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_detachedAdapter" length="0.9" diameter="0.015" straighteningFactor="1.5">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="rearMultipointLight_03_left"  filename="$data/shared/assets/lights/lizard/rearLight33_left.xml" />
        <sharedLight linkNode="rearMultipointLight_03_right" filename="$data/shared/assets/lights/lizard/rearLight33_right.xml" />
        <sharedLight linkNode="sideMarker01"                 filename="$data/shared/assets/lights/lizard/sideMarker03_left.xml" />
        <sharedLight linkNode="sideMarker02"                 filename="$data/shared/assets/lights/lizard/sideMarker03_right.xml" />
        <sharedLight linkNode="plateNumberLight02_01"        filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="plateNumberLight02_02"        filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="sideMarker05Orange_01"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_02"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_03"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_04"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_05"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_06"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_07"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_08"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_09"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange_10"        filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />

        <sharedLight linkNode="reflectorYellow01"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow02"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow10"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow04"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow05"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow06"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow07"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow08"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow09"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellow10"            filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="ELONGATED" placementArea="0.07 0.27 0.07 0.27"/>
    </licensePlates>

    <animations>
        <animation name="liftBunkerAnimation">
            <part node="bunker"       startTime="0.5" endTime="4"   startRot="0 0 0"                endRot="22.5 0 0" />
            <part node="lowerDoor"    startTime="0.5" endTime="4"   startRot="0 0 0"                endRot="-25 0 0" />
            <part node="supportTrans" startTime="0.0" endTime="0.5" startTrans="-0.001 0.747 3.882" endTrans="-0.001 0.385 3.882" />

            <part node="frontDoor"            startTime="0.5" endTime="4" startRot="0 0 0"                endRot="0 0 0"/>
            <part node="fillVolumeDeformer03" startTime="0.5" endTime="4" startTrans="1.057 4.032 3.818"  endTrans="1.057 4.032 3.818"/>
            <part node="fillVolumeDeformer04" startTime="0.5" endTime="4" startTrans="-1.057 4.032 3.818" endTrans="-1.057 4.032 3.818"/>
            <part node="fillVolumeDeformer05" startTime="0.5" endTime="4" startTrans="1.143 4.032 3.605"  endTrans="1.143 4.032 3.605"/>
            <part node="fillVolumeDeformer06" startTime="0.5" endTime="4" startTrans="-1.143 4.032 3.605" endTrans="-1.143 4.032 3.605"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.49" volumeScale="1"   pitchScale="1"   linkNode="bunker"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.8" linkNode="bunker"/>
            <sound template="cylinderPunch"         startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="1.8" linkNode="bunker"/>
            <sound template="clackVar6"             startTime="0.49" direction="1"  volumeScale="0.7" pitchScale="0.8" linkNode="bunker"/>
        </animation>

        <animation name="tipAnimation">
            <part node="dischargeNode" startTime="0" endTime="1"  startRot="0 0 0" endRot="0.01 0 0" />
        </animation>

        <animation name="tipAnimationBackDoor">
            <part node="backDoor" startTime="0" endTime="2" startRot="0 0 0" endRot="25 0 0" />

            <part node="fillVolumeDeformer01" startTime="0" endTime="2" startTrans="1.142 4.032 -6.001"  endTrans="1.142 4.032 -5.5"/>
            <part node="fillVolumeDeformer02" startTime="0" endTime="2" startTrans="-1.142 4.032 -6.001" endTrans="-1.142 4.032 -5.5"/>

            <part node="dischargeNode" startTime="0" endTime="1" startTipSideEmptyFactor="0" endTipSideEmptyFactor="0" />
            <part node="dischargeNode" startTime="1" endTime="2" startTipSideEmptyFactor="0" endTipSideEmptyFactor="1" />

            <sound template="metalOpen"          startTime="0.01" direction="1"  volumeScale="2.0"  pitchScale="0.6"/>
            <sound template="clackVar1"          startTime="0.01" direction="1"  volumeScale="1"    pitchScale="0.7"/>
            <sound template="metalClose"         startTime="0.01" direction="-1" volumeScale="2.0"  pitchScale="0.5"/>
            <sound template="metalLowVar2"       startTime="0.01" direction="-1" volumeScale="1.0"  pitchScale="0.7"/>
            <sound template="clackVar1"          startTime="1.8"  direction="1"  volumeScale="1.2"  pitchScale="0.9"/>
            <sound template="latchSmall"         startTime="0.01" direction="-1" volumeScale="0.15" pitchScale="0.8"/>
            <sound template="hydraulicLayerTone" startTime="0.01" endTime="1.99" volumeScale="1.5"  pitchScale="0.5" direction="1"/>
            <sound template="hydraulicLayerTone" startTime="0.01" endTime="1.99" volumeScale="0.5"  pitchScale="0.8" direction="-1"/>
            <sound template="cylinderPunch"      startTime="1.99" direction="1"/>
            <sound template="cylinderPunch"      startTime="0.01" direction="0"/>
        </animation>

        <animation name="toggleCover">
            <part node="leftCover"  startTime="0.5" endTime="5.5" startRot="0 0 265"  endRot="0 0 7" />
            <part node="rightCover" startTime="0" endTime="5" startRot="0 0 -262" endRot="0 0 -7" />

            <sound template="metalOpen"          startTime="0.01" direction="1"  volumeScale="1.1" pitchScale="2"/>
            <sound template="slideOpen"          startTime="0.01" direction="1"  volumeScale="1.0" pitchScale="1.2"/>
            <sound template="metalClose"         startTime="0.5"  direction="1"  volumeScale="0.8" pitchScale="2"/>
            <sound template="clackVar6"          startTime="0.5"  direction="-1" volumeScale="1"   pitchScale="1.2"/>
            <sound template="sheetImp02"         startTime="0.5"  direction="-1" volumeScale="2"   pitchScale="1.3"/>
            <sound template="metalClose"         startTime="0.05" direction="-1" volumeScale="0.7" pitchScale="0.8"/>
            <sound template="clackVar6"          startTime="0.05" direction="-1" volumeScale="0.5" pitchScale="0.8"/>
            <sound template="metalOpen"          startTime="5.49" direction="-1" volumeScale="1.1" pitchScale="1.2"/>
            <sound template="metalOpen"          startTime="5.0"  direction="1"  volumeScale="1.2" pitchScale="2.1"/>
            <sound template="clackVar6"          startTime="5.0"  direction="1"  volumeScale="1.2" pitchScale="1.1"/>
            <sound template="metalClose"         startTime="5.49" direction="1"  volumeScale="0.7" pitchScale="0.8"/>
            <sound template="metalOpen"          startTime="5.0"  direction="-1" volumeScale="0.8" pitchScale="2.1"/>
            <sound template="hydraulicLayerTone" startTime="0.01" endTime="5.49" volumeScale="0.1" pitchScale="1.9"/>
            <sound template="cylinderPunch"      startTime="5.49" direction="1"  volumeScale="0.3" pitchScale="1.4"/>
            <sound template="cylinderPunch"      startTime="5"    direction="1"  volumeScale="0.3" pitchScale="1.4"/>
            <sound template="cylinderPunch"      startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="1.4"/>
            <sound template="cylinderPunch"      startTime="0.5"  direction="-1" volumeScale="0.2" pitchScale="1.4"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportTrans" startTime="0.0" endTime="0.5" startTrans="-0.001 0.747 3.882" endTrans="-0.001 0.39 3.882" />

            <sound template="defaultHydraulicSmall" startTime="0.05" endTime="0.49" volumeScale="0.5"  pitchScale="1.5" linkNode="attacherJoint"/>
            <sound template="metalClose"            startTime="0.05" direction="-1" volumeScale="0.2"  pitchScale="3.0" linkNode="attacherJoint"/>
            <sound template="clackVar1"             startTime="0.15" direction="-1" volumeScale="0.2"  pitchScale="3.0" linkNode="attacherJoint"/>
            <sound template="clackVar1"             startTime="0.15" direction="-1" volumeScale="0.2"  pitchScale="3.0" linkNode="attacherJoint"/>
            <sound template="clackVar2Small"        startTime="0.4"  direction="1"  volumeScale="1.0"  pitchScale="2.0" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="drawbar" playSound="true">
                <controls axis="AXIS_DRAWBAR" invertAxis="false" mouseSpeedFactor="0.4" iconName="DRAWBAR_ROTATE_X" />
                <rotation rotSpeed="5" rotAcceleration="40" rotMax="5" rotMin="-6" startRot="-3.2" rotationAxis="1"/>
                <inputAttacherJoint value="true" />
                <dependentPart node="drawbarHydraulics" />
                <powerTakeOffs indices="1"/>
            </movingTool>

            <movingTool node="bunker" playSound="true">
                <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseSpeedFactor="0.5" iconName="TOP_DOOR_ROTATE" />
                <animation animName="liftBunkerAnimation" animSpeed="0.2" animAcceleration="0.6" />
                <dependentPart node="bunkerLiftArm01" />
                <dependentPart node="bunkerHydraulic" />
            </movingTool>

            <movingTool node="backDoor" playSound="true" >
                <dependentPart node="backDoorHydraulic" />
            </movingTool>

            <movingTool node="lowerDoor" playSound="true" >
                <dependentPart node="lowerDoorHydraulic" />
            </movingTool>
            <movingTool node="leftCover" playSound="true"/>
            <movingTool node="rightCover" playSound="true"/>
        </movingTools>

        <movingParts>
            <movingPart node="bunkerLiftArm01" localReferencePoint="bunkerLiftArm02" referencePoint="bunkerLiftArm02Ref" referenceFrame="bunkerLiftArm01RefFrame">
                <dependentPart node="bunkerLiftArm02" />
            </movingPart>
            <movingPart node="bunkerLiftArm02" referencePoint="bunkerLiftArm02Ref" referenceFrame="bunkerLiftArm02Ref" />

            <movingPart node="bunkerHydraulic" referencePoint="bunkerHydraulicPunchRef" referenceFrame="bunkerHydraulicPunchRef" divideTranslatingDistance="false">
                <translatingPart node="bunkerHydraulicPunch01" maxZTrans="0.687"/>
                <translatingPart node="bunkerHydraulicPunch02" maxZTrans="0.687"/>
                <translatingPart node="bunkerHydraulicPunch03" maxZTrans="0.687"/>
                <translatingPart node="bunkerHydraulicPunch04" maxZTrans="0.687"/>
                <translatingPart node="bunkerHydraulicPunch05" maxZTrans="0.687"/>
            </movingPart>

            <movingPart node="drawbarHydraulics" referencePoint="drawbarHydraulicsRef" referenceFrame="drawbarHydraulicsRef">
                <translatingPart node="drawbarHydraulicsPunch" />
            </movingPart>

            <movingPart node="backDoorHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="backDoorHydraulicRef">
                <translatingPart node="backDoorHydraulicPunch" />
            </movingPart>

            <movingPart node="lowerDoorHydraulic" referencePoint="lowerDoorHydraulicRef" referenceFrame="lowerDoorHydraulicRef">
                <translatingPart node="lowerDoorHydraulicPunch" />
            </movingPart>

            <movingPart node="frontDoorHydraulic" referencePoint="frontDoorHydraulicRef" referenceFrame="frontDoorHydraulicRef">
                <translatingPart node="frontDoorHydraulicPunch" />
            </movingPart>

            <movingPart node="steeringBarFrontLeft" referencePoint="steeringBarFrontLeftRef" referenceFrame="steeringBarFrontLeftRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>
            <movingPart node="steeringBarFrontRight" referencePoint="steeringBarFrontRightRef" referenceFrame="steeringBarFrontRightRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>
            <movingPart node="steeringBarBackLeft" referencePoint="steeringBarBackLeftRef" referenceFrame="steeringBarBackLeftRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>
            <movingPart node="steeringBarBackRight" referencePoint="steeringBarBackRightRef" referenceFrame="steeringBarBackRightRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>

            <movingPart node="brakeBarFrontLeft" referencePoint="brakeBarFrontLeftRef" referenceFrame="brakeBarFrontLeftRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>
            <movingPart node="brakeBarFrontRight" referencePoint="brakeBarFrontRightRef" referenceFrame="brakeBarFrontRightRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>
            <movingPart node="brakeBarBackLeft" referencePoint="brakeBarBackLeftRef" referenceFrame="brakeBarBackLeftRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>
            <movingPart node="brakeBarBackRight" referencePoint="brakeBarBackRightRef" referenceFrame="brakeBarBackRightRef" isActiveDirty="true" scaleZ="true" maxUpdateDistance="20"/>
        </movingParts>

       <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="2.0" linkNode="bunkerHydraulic"      actionNames="TRANSLATING_POS"                 nodes="bunkerHydraulic" fadeIn="0.1" fadeOut="0.01" />
            <actionSound template="defaultHydraulicSound" pitchScale="0.7" volumeScale="1.0" linkNode="bunkerHydraulic"      actionNames="TRANSLATING_NEG"                 nodes="bunkerHydraulic" fadeIn="0.1" fadeOut="0.01" />
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="1.7" linkNode="drawbarHydraulics"    actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="drawbarHydraulics" fadeIn="0.1" fadeOut="0.01" />
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="1.7" linkNode="steeringBarFrontLeft" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="steeringBarFrontLeft" />
            <actionSound template="clackVar1"             pitchScale="0.8" volumeScale="1.2" linkNode="drawbarHydraulics"    actionNames="TRANSLATING_END_NEG"             nodes="drawbarHydraulics" />
            <actionSound template="clackVar2"             pitchScale="0.8" volumeScale="1.2" linkNode="drawbarHydraulics"    actionNames="TRANSLATING_END_POS"             nodes="drawbarHydraulics" />
            <actionSound template="metalClose"            pitchScale="2"   volumeScale="0.5" linkNode="drawbarHydraulics"    actionNames="TRANSLATING_END_POS"             nodes="drawbarHydraulics" />
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_NEG"             nodes="bunkerHydraulicPunch01"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_NEG"             nodes="bunkerHydraulicPunch02"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_NEG"             nodes="bunkerHydraulicPunch03"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_NEG"             nodes="bunkerHydraulicPunch04"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_NEG"             nodes="bunkerHydraulicPunch05"/>
            <actionSound template="metalClose"            pitchScale="0.6"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_NEG"             nodes="bunkerHydraulicPunch01"/>
            <actionSound template="metalClose"            pitchScale="0.6"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_POS"             nodes="bunkerHydraulicPunch05"/>
            <actionSound template="cylinderPunch"         pitchScale="0.7"                   linkNode="bunkerHydraulic"      actionNames="TRANSLATING_END_POS"             nodes="bunkerHydraulicPunch05"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="SILAGETRAILER" capacity="55000" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="autoAimTargetNode" startZ="3.1" endZ="-5.25" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.1" fillUnitIndex="1" maxAllowedHeapAngle="10">
                        <deformNode node="fillVolumeDeformer01" />
                        <deformNode node="fillVolumeDeformer02" />
                        <deformNode node="fillVolumeDeformer03" />
                        <deformNode node="fillVolumeDeformer04" />
                        <deformNode node="fillVolumeDeformer05" />
                        <deformNode node="fillVolumeDeformer06" />
                    </volume>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="0.3" length="0.3" />
            </unloadInfo>
        </unloadInfos>

        <heightNodes>
            <heightNode>
                <refNode node="fillVolumeHeightNodeBack1" />
                <refNode node="fillVolumeHeightNodeBack2" />
                <node node="effectParticleBack" baseScale="1 0.1 1" scaleAxis="0 0.5 0" transAxis="0 0 0" />
            </heightNode>
        </heightNodes>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimation" speedScale="1.0" />
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" />

                        <animationNodes>
                            <animationNode node="rotationPart01" rotSpeed="-200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
                            <animationNode node="rotationPart02" rotSpeed="-200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
                            <animationNode node="scrollingPart"  rotSpeed="35"   rotAxis="1" shaderComponentScale="1 0 0 0" shaderParameterName="offsetUV" />
                        </animationNodes>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="3928" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="2.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" extraDistance="0.5" materialType="unloadingParticle"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNode"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
            <dischargeStateSound template="FORAGE_WAGON_01" fadeIn="1.2" fadeOut="1.6">
                <volume indoor="0.1" outdoor="0.8"/>
                <pitch indoor="1.2" outdoor="1.2"/>
                <lowpassGain indoor="0.7" outdoor="0.7"/>
            </dischargeStateSound>
        </dischargeNode>
    </dischargeable>

    <cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueNo" price="0"/>
            <coverConfiguration name="$l10n_configuration_valueYes" price="5000">
                <cover openAnimation="toggleCover" fillUnitIndices="1" />
                <objectChange node="coverMounting" visibilityActive="true" visibilityInactive="false"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="10"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4 5 6" width="3" height="4" length="10.1" lengthOffset="0.5"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-3.9" maxZ="4.0" yOffset="0.6" />
        <bendingNode minX="-1.5" maxX="1.5" minZ="-6.1" maxZ="-3.9" yOffset="1.2" />
    </foliageBending>

    <baseMaterial>
        <material name="fieldLinerHTS31_mat" baseNode="fieldLinerHTS31_vis">
            <shaderParameter name="colorMat0" value="ANNABURGER_RED1"/>
            <shaderParameter name="colorMat1" value="ANNABURGER_WHITE1"/>
            <shaderParameter name="colorMat2" value="AMAZONE_GREEN1"/>
            <shaderParameter name="colorMat4" value="ANNABURGER_WHITE1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="fieldLinerHTS31_vis" node="0>0" />
        <i3dMapping id="drawbar" node="0>0|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0|0" />
        <i3dMapping id="drawbarHydraulicsRef" node="0>0|0|0|1" />
        <i3dMapping id="ptoDetachArm" node="0>0|0|0|2" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|0|3" />
        <i3dMapping id="drawbarHydraulics" node="0>0|0|1" />
        <i3dMapping id="drawbarHydraulicsPunch" node="0>0|0|1|0" />
        <i3dMapping id="supportTrans" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|3|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|3|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|3|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|2|0" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|3|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|3|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|3|3|0" />
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|3|3|0|0" />
        <i3dMapping id="electric" node="0>0|0|3|4" />
        <i3dMapping id="electric_detached" node="0>0|0|3|4|0" />
        <i3dMapping id="electric_detachedAdapter" node="0>0|0|3|4|0|0" />
        <i3dMapping id="wheelChock01" node="0>0|0|4|0" />
        <i3dMapping id="wheelChock02" node="0>0|0|4|1" />
        <i3dMapping id="chockSupport01" node="0>0|0|4|2" />
        <i3dMapping id="chockSupport02" node="0>0|0|4|3" />
        <i3dMapping id="frontWheelLeftRepr" node="0>0|1|0" />
        <i3dMapping id="frontWheelLeftDriveNode" node="0>0|1|0|0" />
        <i3dMapping id="steeringBarFrontLeftRef" node="0>0|1|0|1" />
        <i3dMapping id="brakeBarFrontLeftRef" node="0>0|1|0|2" />
        <i3dMapping id="frontWheelRightRepr" node="0>0|1|1" />
        <i3dMapping id="frontWheelRightDriveNode" node="0>0|1|1|0" />
        <i3dMapping id="steeringBarFrontRightRef" node="0>0|1|1|1" />
        <i3dMapping id="brakeBarFrontRightRef" node="0>0|1|1|2" />
        <i3dMapping id="middleWheelLeft" node="0>0|1|2" />
        <i3dMapping id="middleWheelRight" node="0>0|1|3" />
        <i3dMapping id="backWheelLeftRepr" node="0>0|1|4" />
        <i3dMapping id="backWheelLeftDriveNode" node="0>0|1|4|0" />
        <i3dMapping id="steeringBarBackLeftRef" node="0>0|1|4|1" />
        <i3dMapping id="brakeBarBackLeftRef" node="0>0|1|4|2" />
        <i3dMapping id="backWheelRightRepr" node="0>0|1|5" />
        <i3dMapping id="backWheelRightDriveNode" node="0>0|1|5|0" />
        <i3dMapping id="steeringBarBackRightRef" node="0>0|1|5|1" />
        <i3dMapping id="brakeBarBackRightRef" node="0>0|1|5|2" />
        <i3dMapping id="steeringBarFrontLeft" node="0>0|1|6" />
        <i3dMapping id="steeringBarFrontRight" node="0>0|1|7" />
        <i3dMapping id="steeringBarBackLeft" node="0>0|1|8" />
        <i3dMapping id="steeringBarBackRight" node="0>0|1|9" />
        <i3dMapping id="brakeBarFrontLeft" node="0>0|1|10" />
        <i3dMapping id="brakeBarFrontRight" node="0>0|1|11" />
        <i3dMapping id="brakeBarBackLeft" node="0>0|1|12" />
        <i3dMapping id="brakeBarBackRight" node="0>0|1|13" />
        <i3dMapping id="reflectorYellow06" node="0>0|2|0|0" />
        <i3dMapping id="reflectorYellow05" node="0>0|2|0|1" />
        <i3dMapping id="reflectorYellow04" node="0>0|2|0|2" />
        <i3dMapping id="reflectorYellow03" node="0>0|2|0|3" />
        <i3dMapping id="reflectorYellow07" node="0>0|2|0|4" />
        <i3dMapping id="reflectorYellow08" node="0>0|2|0|5" />
        <i3dMapping id="reflectorYellow09" node="0>0|2|0|6" />
        <i3dMapping id="reflectorYellow10" node="0>0|2|0|7" />
        <i3dMapping id="bunker" node="0>0|3|0" />
        <i3dMapping id="backDoor" node="0>0|3|0|0" />
        <i3dMapping id="backDoorHydraulicRef" node="0>0|3|0|0|0" />
        <i3dMapping id="licensePlateBack" node="0>0|3|0|0|1" />
        <i3dMapping id="rearMultipointLight_03_left" node="0>0|3|0|0|2|0|0" />
        <i3dMapping id="rearMultipointLight_03_right" node="0>0|3|0|0|2|0|1" />
        <i3dMapping id="plateNumberLight02_01" node="0>0|3|0|0|2|0|2" />
        <i3dMapping id="plateNumberLight02_02" node="0>0|3|0|0|2|0|3" />
        <i3dMapping id="turnLightLeftBack" node="0>0|3|0|0|2|1" />
        <i3dMapping id="turnLightRightBack" node="0>0|3|0|0|2|2" />
        <i3dMapping id="backLightsHigh1" node="0>0|3|0|0|2|3" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|3|0|0|2|4" />
        <i3dMapping id="reverseLightHigh1" node="0>0|3|0|0|2|5" />
        <i3dMapping id="backDoorHydraulic" node="0>0|3|0|1" />
        <i3dMapping id="backDoorHydraulicPunch" node="0>0|3|0|1|0" />
        <i3dMapping id="lowerDoor" node="0>0|3|0|2" />
        <i3dMapping id="lowerDoorHydraulicRef" node="0>0|3|0|2|0" />
        <i3dMapping id="dischargeNode" node="0>0|3|0|2|1" />
        <i3dMapping id="effectNodesBack" node="0>0|3|0|2|2|0" />
        <i3dMapping id="effectGrainBack" node="0>0|3|0|2|2|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|3|0|2|2|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|3|0|2|2|1|0" />
        <i3dMapping id="lowerDoorHydraulic" node="0>0|3|0|3" />
        <i3dMapping id="lowerDoorHydraulicPunch" node="0>0|3|0|3|0" />
        <i3dMapping id="frontDoor" node="0>0|3|0|4" />
        <i3dMapping id="frontDoorHydraulicRef" node="0>0|3|0|4|0" />
        <i3dMapping id="frontDoorHydraulic" node="0>0|3|0|5" />
        <i3dMapping id="frontDoorHydraulicPunch" node="0>0|3|0|5|0" />
        <i3dMapping id="reflectorYellow02" node="0>0|3|0|6|0" />
        <i3dMapping id="reflectorYellow01" node="0>0|3|0|6|1" />
        <i3dMapping id="sideMarker02" node="0>0|3|0|6|2" />
        <i3dMapping id="sideMarker01" node="0>0|3|0|6|3" />
        <i3dMapping id="sideMarker05Orange_01" node="0>0|3|0|6|4" />
        <i3dMapping id="sideMarker05Orange_02" node="0>0|3|0|6|5" />
        <i3dMapping id="sideMarker05Orange_03" node="0>0|3|0|6|6" />
        <i3dMapping id="sideMarker05Orange_04" node="0>0|3|0|6|7" />
        <i3dMapping id="sideMarker05Orange_05" node="0>0|3|0|6|8" />
        <i3dMapping id="sideMarker05Orange_06" node="0>0|3|0|6|9" />
        <i3dMapping id="sideMarker05Orange_07" node="0>0|3|0|6|10" />
        <i3dMapping id="sideMarker05Orange_08" node="0>0|3|0|6|11" />
        <i3dMapping id="sideMarker05Orange_09" node="0>0|3|0|6|12" />
        <i3dMapping id="sideMarker05Orange_10" node="0>0|3|0|6|13" />
        <i3dMapping id="fillVolume" node="0>0|3|0|7|0" />
        <i3dMapping id="fillVolumeDeformer01" node="0>0|3|0|7|1|0" />
        <i3dMapping id="fillVolumeDeformer02" node="0>0|3|0|7|1|1" />
        <i3dMapping id="fillVolumeDeformer03" node="0>0|3|0|7|1|2" />
        <i3dMapping id="fillVolumeDeformer04" node="0>0|3|0|7|1|3" />
        <i3dMapping id="fillVolumeDeformer05" node="0>0|3|0|7|1|4" />
        <i3dMapping id="fillVolumeDeformer06" node="0>0|3|0|7|1|5" />
        <i3dMapping id="exactFillRootNode" node="0>0|3|0|7|2" />
        <i3dMapping id="autoAimTargetNode" node="0>0|3|0|7|3" />
        <i3dMapping id="unloadInfo" node="0>0|3|0|7|4" />
        <i3dMapping id="scrollingPart" node="0>0|3|0|8|0" />
        <i3dMapping id="rotationPart01" node="0>0|3|0|8|1" />
        <i3dMapping id="rotationPart02" node="0>0|3|0|8|2" />
        <i3dMapping id="coverMounting" node="0>0|3|0|9|0" />
        <i3dMapping id="leftCover" node="0>0|3|0|9|0|0" />
        <i3dMapping id="rightCover" node="0>0|3|0|9|0|1" />
        <i3dMapping id="ptoInputNode" node="0>0|3|0|10" />
        <i3dMapping id="bunkerHydraulicPunchRef" node="0>0|3|0|11" />
        <i3dMapping id="bunkerLiftArm02Ref" node="0>0|3|0|12" />
        <i3dMapping id="fillVolumeHeightNodeBack1" node="0>0|3|0|13|0" />
        <i3dMapping id="fillVolumeHeightNodeBack2" node="0>0|3|0|13|1" />
        <i3dMapping id="bunkerHydraulic" node="0>0|3|1" />
        <i3dMapping id="bunkerHydraulicPunch01" node="0>0|3|1|0" />
        <i3dMapping id="bunkerHydraulicPunch02" node="0>0|3|1|0|0" />
        <i3dMapping id="bunkerHydraulicPunch03" node="0>0|3|1|0|0|0" />
        <i3dMapping id="bunkerHydraulicPunch04" node="0>0|3|1|0|0|0|0" />
        <i3dMapping id="bunkerHydraulicPunch05" node="0>0|3|1|0|0|0|0|0" />
        <i3dMapping id="bunkerLiftArm01" node="0>0|3|2" />
        <i3dMapping id="bunkerLiftArm02" node="0>0|3|2|0" />
        <i3dMapping id="bunkerLiftArm01RefFrame" node="0>0|3|3" />
    </i3dMappings>
</vehicle>
