﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="forwarderTrailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>M160</name>
        <functions>
            <function>$l10n_function_forestryTransport</function>
        </functions>
        <storePacks>
            <storePack>STARTER_WOOD</storePack>
        </storePacks>
        <image>$data/vehicles/andersonGroup/m160/store_m160.png</image>
        <price>19000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ANDERSONGROUP</brand>
        <category>wood</category>
        <shopTranslationOffset>0 -0.016 0</shopTranslationOffset>
        <shopRotationOffset>-0.761 0 0</shopRotationOffset>
        <shopLoadingDelay initial="0.4"/>
        <vertexBufferMemoryUsage>993024</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>185856</indexBufferMemoryUsage>
        <textureMemoryUsage>2031616</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_timberTrailer</typeDesc>
        <filename>$data/vehicles/andersonGroup/m160/m160.i3d</filename>
        <size width="3.2" length="7.5" height="3.5" lengthOffset="-2"/>
        <components>
            <component centerOfMass="0 0.5 -2" solverIterationCount="20" mass="4500" /> <!-- main -->
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="150" /> <!-- claw -->
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="240" /> <!-- claw left -->
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="240" /> <!-- claw right -->
            <joint component1="1" component2="2" node="dummyClawColJoint2" nodeActor1="clawRotJointActor1" zRotationNode="dummyZRot" enableCollision="true" rotLimit="0 70 70" transLimit="0 0 0" rotDriveVelocity="0 0 0" maxRotDriveForce="0.4 0.4 0.4" rotLimitSpring="0 1 1" rotLimitDamping="0 2 2" transLimitSpring="500 500 500" transLimitDamping="2 2 2" />
            <joint component1="2" component2="3" node="clawLeftJoint"  enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="300 0 0" rotLimitDamping="30 0 0" rotLimitForceLimit="10 -1 -1" />
            <joint component1="2" component2="4" node="clawRightJoint" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="300 0 0" rotLimitDamping="30 0 0" rotLimitForceLimit="10 -1 -1" />
            <collisionPair component1="3" component2="4" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/360_70R16.xml" isLeft="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelFrontLeft"   forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="50" damper="30" yOffset="-0.013" />
                        <wheelChock/>
                        <wheelChock isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/360_70R16.xml" isLeft="false" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="1.3" repr="wheelFrontRight"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="50" damper="30" yOffset="-0.013" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/360_70R16.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelBackLeft"    forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="50" damper="30" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/360_70R16.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="1.3" repr="wheelBackRight"   forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="50" damper="30" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor>SHARED_WHITE1</rimColor>

        <hubs>
            <color0>ANDERSONGROUP_YELLOW1</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.22 0.22 0.22" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.22 0.22 0.22" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.22 0.22 0.22" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.22 0.22 0.22" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.60" />
        </inputAttacherJoints>
        <brakeForce force="0.6"/>
        <support animationName="moveSupport" />
    </attachable>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <logGrab jointNode="m160_claw_component2" jointRoot="m160_claw_component2" lockAllAxis="true">
        <trigger node="logGrabTrigger" />
        <grab componentJoint="2" axis="2" rotationOffsetThreshold="10" rotationOffsetTime="1000"/>
        <grab componentJoint="3" axis="2" rotationOffsetThreshold="10" rotationOffsetTime="1000"/>
    </logGrab>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.5" startTrans="0 0 0" endTrans="0 -0.32 0" />
            <part node="support" startTime="0" endTime="0.5" startTrans="0 -0.443 -0.385" endTrans="0 -0.72 -0.385" />

            <sound template="clackVar5" startTime="0.25" volumeScale="1.2" pitchScale="1.4" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.25" volumeScale="0.4" pitchScale="2" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.1"  volumeScale="2.4" pitchScale="1.1" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <controlGroups>
                <controlGroup name="$l10n_controlGroup_crane" />
                <controlGroup name="$l10n_controlGroup_supportArm" />
            </controlGroups>

            <easyArmControl node="scTargetY" targetNodeZ="scTargetZ" rootNode="scRoot" refNode="scTargetRef">
                <targetMovement speed="1.3" acceleration="50"/>
                <xRotationNodes>
                    <xRotationNode1 node="dummySecondArm" />
                    <xRotationNode2 node="dummyThirdArm" />
                </xRotationNodes>
            </easyArmControl>

            <movingTool node="scTargetZ" isEasyControlTarget="true">
                <controls groupIndex="1" axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_EC_TRANSLATE_Z" />
            </movingTool>
            <movingTool node="scTargetY" isEasyControlTarget="true">
                <controls groupIndex="1" axis="AXIS_CRANE_ARM3" invertAxis="false" mouseSpeedFactor="0.5" iconName="CRANE_EC_TRANSLATE_Y" />
            </movingTool>

            <movingTool node="dummyMainArm" delayedNode="mainArm" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_ARM" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM1_ROTATE_Y" />
                <rotation rotSpeed="35" rotAcceleration="60" rotMax="348" rotMin="12" rotationAxis="2"/>
                <componentJoint index="1" anchorActor="0" />
            </movingTool>
            <movingTool node="dummySecondArm" delayedNode="secondArm" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM1_ROTATE_X" />
                <rotation rotSpeed="25" rotAcceleration="60" rotMax="30" rotMin="-70" startRot="-0.6" rotationAxis="1"/>
                <componentJoint index="1" anchorActor="0" />
            </movingTool>
            <movingTool node="dummyThirdArm" delayedNode="thirdArm" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_ARM3" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM2_ROTATE_X" />
                <rotation rotSpeed="30" rotAcceleration="60" rotMax="145" rotMin="3" startRot="20" rotationAxis="1"/>
                <componentJoint index="1" anchorActor="0" />
            </movingTool>

            <movingTool node="clawRotJoint" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_TOOL2" invertAxis="true" mouseSpeedFactor="1.0" iconName="GRABBER_ROTATE_Y" />
                <rotation rotSpeed="-80" rotAcceleration="640" rotationAxis="2" />
                <componentJoint index="1" anchorActor="1" />
            </movingTool>
            <movingTool node="clawLeftJoint" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_TOOL" invertAxis="false" mouseSpeedFactor="1.0" iconName="GRABBER_OPEN_CLOSE" />
                <rotation rotSpeed="80" rotAcceleration="640" rotMax="50" rotMin="-95" startRot="-10" rotationAxis="3" />
                <componentJoint index="2" anchorActor="0" />
                <dependentMovingTool node="clawRightJoint" speedScale="1" />
            </movingTool>
            <movingTool node="clawRightJoint" >
                <rotation rotSpeed="-80" rotAcceleration="640" rotMax="95" rotMin="-50" startRot="10" rotationAxis="3" />
                <componentJoint index="3" anchorActor="0" />
            </movingTool>

            <movingTool node="secondArm" >
                <dependentPart node="secondArmHydraulic" />
            </movingTool>
            <movingTool node="thirdArm" >
                <dependentPart node="thirdArmMover" />
            </movingTool>

            <movingTool node="drawbar">
                <controls groupIndex="2" axis="AXIS_CRANE_ARM" invertAxis="false" mouseSpeedFactor="0.6" iconName="DRAWBAR_ROTATE_X" />
                <rotation rotSpeed="40" rotAcceleration="300" rotMax="30" rotMin="-30" rotationAxis="2" />
                <inputAttacherJoint value="true" />
                <dependentPart node="drawbarLeftHydraulic" />
                <dependentPart node="drawbarRightHydraulic" />
            </movingTool>

            <movingTool node="supportArmLeft" playSound="true">
                <controls groupIndex="2" axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.6" iconName="SUPPORT_ARM_TRANSLATE_Y" />
                <rotation rotSpeed="40" rotAcceleration="300" rotMax="94" rotMin="0" rotationAxis="1" />
                <dependentPart node="supportArmLeftHydraulic" />
                <dependentMovingTool node="supportArmRight" speedScale="1" />
            </movingTool>
            <movingTool node="supportArmRight" >
                <rotation rotSpeed="40" rotAcceleration="300" rotMax="94" rotMin="0" rotationAxis="1" />
                <dependentPart node="supportArmRightHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawbarLeftHydraulic" referencePoint="drawbarLeftHydraulicRef" referenceFrame="drawbarLeftHydraulicRef">
                <translatingPart node="drawbarLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="drawbarRightHydraulic" referencePoint="drawbarRightHydraulicRef" referenceFrame="drawbarRightHydraulicRef">
                <translatingPart node="drawbarRightHydraulicPunch" />
            </movingPart>
            <movingPart node="supportArmLeftHydraulic" referencePoint="supportArmLeftHydraulicRef" referenceFrame="supportArmLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="supportArmLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="supportArmRightHydraulic" referencePoint="supportArmRightHydraulicRef" referenceFrame="supportArmRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="supportArmRightHydraulicPunch" />
            </movingPart>
            <movingPart node="secondArmHydraulic" referencePoint="secondArmHydraulicRef" referenceFrame="secondArmHydraulicRef">
                <translatingPart node="secondArmHydraulicPunch" />
            </movingPart>
            <movingPart node="thirdArmMover" localReferencePoint="thirdArmMoverPart" referencePoint="thirdArmMoverRef" referenceFrame="thirdArmMoverRefFrame">
                <dependentPart node="thirdArmMoverPart" />
                <dependentPart node="thirdArmHydraulic" />
            </movingPart>
            <movingPart node="thirdArmMoverPart" referencePoint="thirdArmMoverRef" referenceFrame="thirdArmMoverRef" />
            <movingPart node="thirdArmHydraulic" referencePoint="thirdArmHydraulicRef" referenceFrame="thirdArmHydraulicRef" >
                <translatingPart node="thirdArmHydraulicPunch" />
            </movingPart>
            <movingPart node="clawJoint1" referencePoint="clawJointRefrencePoint" referenceFrame="clawJoint1RefFrame" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="125">
                <dependentPart node="clawJoint2" />
            </movingPart>
            <movingPart node="clawJoint2" referencePoint="clawJointRefrencePoint" referenceFrame="clawJoint2RefFrame" limitedAxis="1" >
                <dependentPart node="claw" />
            </movingPart>
            <movingPart node="claw" referencePoint="clawRef" referenceFrame="clawRot" limitedAxis="2" >
                <dependentPart node="clawLeft" />
            </movingPart>
            <movingPart node="clawLeft" referencePoint="clawLeftRef" referenceFrame="clawLeftRefFrame" limitedAxis="3" >
                <dependentPart node="clawRight"/>
            </movingPart>
            <movingPart node="clawRight" referencePoint="clawRightRef" referenceFrame="clawRightRefFrame" limitedAxis="3" >
                <dependentPart node="clawArm"/>
                <dependentPart node="clawHydraulic"/>
            </movingPart>
            <movingPart node="clawArm" referencePoint="clawArmRef" referenceFrame="clawArmRef" scaleZ="true" />
            <movingPart node="clawHydraulic" referencePoint="clawHydraulicRef" referenceFrame="clawHydraulicRef" >
                <translatingPart node="clawHydraulicPunch" />
            </movingPart>
            <movingPart node="playerSkinRot" referencePoint="cameraTarget" referenceFrame="m160_main_component1" invertZ="true" isActiveDirty="true" maxUpdateDistance="20"/>
        </movingParts>

       <sounds>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.9" volumeScale="1.3" linkNode="dummyMainArm"   actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="dummyMainArm"   fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="hydraulicLayerTone"    pitchScale="1.1" volumeScale="1.3" linkNode="dummySecondArm" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="dummySecondArm" fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="defaultHydraulicSound" pitchScale="1.6" volumeScale="0.8" linkNode="clawRotJoint"   actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="clawRotJoint"   fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="defaultHydraulicSound" pitchScale="1.3" volumeScale="0.8" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="clawLeftJoint"  fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1.3" linkNode="dummyMainArm"   actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummyMainArm" />
            <actionSound template="sheetImp02"            pitchScale="1.5" volumeScale="1.4" linkNode="dummyMainArm"   actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummyMainArm" />
            <actionSound template="sheetImp02"            pitchScale="1.5" volumeScale="0.7" linkNode="dummySecondArm" actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummySecondArm" />
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="0.9" linkNode="dummySecondArm" actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummySecondArm" />
            <actionSound template="sheetImp02"            pitchScale="0.8" volumeScale="0.8" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="clawLeftJoint" />
            <actionSound template="clackVar6"             pitchScale="0.6" volumeScale="0.8" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="clawLeftJoint" />
            <actionSound template="foldStartMed02"        pitchScale="0.5" volumeScale="1.7" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="clawLeftJoint" />
        </sounds>

        <dashboards>
            <dashboard displayType="ROT" valueType="movingTool" node="joystickLeft" rotAxis="1" minRot="-15" maxRot="15" idleValue="0.5" axis="AXIS_CRANE_ARM3" doInterpolation="true" groups="ENTERED"/>
            <dashboard displayType="ROT" valueType="movingTool" node="joystickLeft" rotAxis="3" minRot="15" maxRot="-15" idleValue="0.5" axis="AXIS_CRANE_ARM"  doInterpolation="true" groups="ENTERED"/>
            <dashboard displayType="ROT" valueType="movingTool" node="joystickRight" rotAxis="1" minRot="-15" maxRot="15" idleValue="0.5" axis="AXIS_CRANE_ARM2" doInterpolation="true" groups="ENTERED"/>
            <dashboard displayType="ROT" valueType="movingTool" node="joystickRight" rotAxis="3" minRot="-15" maxRot="15" idleValue="0.5" axis="AXIS_CRANE_ARM4"  doInterpolation="true" groups="ENTERED"/>
        </dashboards>
    </cylindered>

    <enterable isTabbable="true" >
        <enterReferenceNode node="m160_main_component1" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraRot" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4.5" transMax="40" />
            <camera node="indoorCamera1" rotatable="false" useWorldXZRotation="false" limit="true" rotMinX="-1.1" rotMaxX="1.1" transMin="0" transMax="0" allowHeadTracking="true" />
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget"  />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" />
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget"  />
        </characterNode>
    </enterable>

    <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-3.7" maxZ="-1.5" yOffset="0.6" />
        <bendingNode minX="-0.2" maxX="0.2" minZ="-4.6" maxZ="1.5" yOffset="0.6" />
        <bendingNode minX="-0.5" maxX="0.5" minZ="-0.7" maxZ="-0.3" yOffset="-0.4" node="clawRef" />
    </foliageBending>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" rootNode="m160_main_component1" jointNode="m160_main_component1" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="-0.45" defaultOffsetSide="0.1" defaultHeight="3" interactionRadius="1.75" totalInteractionRadius="3.5" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.85"/>
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2"/>
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3"/>
                    <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4" offsetRight="0.85"/>
                    <sounds>
                        <addBelt template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <dashboard>
        <groups>
            <group name="ENTERED" isEntered="true"/>
        </groups>
    </dashboard>

    <ai>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="2.2" height="3.0" length="5.5" lengthOffset="0.5"/>
    </ai>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <baseMaterial>
        <material name="m160_mat" baseNode="m160_vis">
            <shaderParameter name="colorMat0" value="ANDERSONGROUP_YELLOW1"/>
        </material>
    </baseMaterial>

    <i3dMappings>
        <i3dMapping id="m160_main_component1" node="0>" />
        <i3dMapping id="m160_vis" node="0>0" />
        <i3dMapping id="drawbar" node="0>0|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0|0" />
        <i3dMapping id="playerSkin" node="0>0|0|0|1|0" />
        <i3dMapping id="playerSkinRot" node="0>0|0|0|1|1" />
        <i3dMapping id="cameraRot" node="0>0|0|0|1|1|0" />
        <i3dMapping id="indoorCamera1" node="0>0|0|0|1|1|0|0" />
        <i3dMapping id="playerRightFootTarget" node="0>0|0|0|1|2" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|0|0|1|3" />
        <i3dMapping id="support" node="0>0|0|0|2" />
        <i3dMapping id="supportArm" node="0>0|0|0|2|0" />
        <i3dMapping id="supportCol" node="0>0|0|0|2|0|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|0|3|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|0|3|0|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|0|3|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|0|3|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|0|3|1|0" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|0|3|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|0|3|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|0|3|2|0" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|0|3|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|0|3|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|0|3|3|0" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|0|3|3|0|0" />
        <i3dMapping id="drawbarRightHydraulic" node="0>0|0|0|4" />
        <i3dMapping id="drawbarRightHydraulicPunch" node="0>0|0|0|4|0" />
        <i3dMapping id="drawbarLeftHydraulic" node="0>0|0|0|5" />
        <i3dMapping id="drawbarLeftHydraulicPunch" node="0>0|0|0|5|0" />
        <i3dMapping id="exitPoint" node="0>0|0|0|6" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
        <i3dMapping id="wheelBackLeft" node="0>0|1|1" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|2" />
        <i3dMapping id="wheelBackRight" node="0>0|1|3" />
        <i3dMapping id="outdoorCameraRot" node="0>0|2|0" />
        <i3dMapping id="outdoorCamera1" node="0>0|2|0|0" />
        <i3dMapping id="mainArm" node="0>0|3|0" />
        <i3dMapping id="secondArm" node="0>0|3|0|0" />
        <i3dMapping id="thirdArm" node="0>0|3|0|0|0" />
        <i3dMapping id="clawColJoint1" node="0>0|3|0|0|0|0" />
        <i3dMapping id="clawColJoint1ZRot" node="0>0|3|0|0|0|0|0" />
        <i3dMapping id="clawJoint1" node="0>0|3|0|0|0|1" />
        <i3dMapping id="clawJoint2" node="0>0|3|0|0|0|1|0" />
        <i3dMapping id="clawRot" node="0>0|3|0|0|0|1|0|0" />
        <i3dMapping id="claw" node="0>0|3|0|0|0|1|0|0|0" />
        <i3dMapping id="clawLeft" node="0>0|3|0|0|0|1|0|0|0|0" />
        <i3dMapping id="clawHydraulic" node="0>0|3|0|0|0|1|0|0|0|0|0" />
        <i3dMapping id="clawHydraulicPunch" node="0>0|3|0|0|0|1|0|0|0|0|0|0" />
        <i3dMapping id="clawArmRef" node="0>0|3|0|0|0|1|0|0|0|0|2" />
        <i3dMapping id="clawRight" node="0>0|3|0|0|0|1|0|0|0|1" />
        <i3dMapping id="clawArm" node="0>0|3|0|0|0|1|0|0|0|1|0" />
        <i3dMapping id="clawHydraulicRef" node="0>0|3|0|0|0|1|0|0|0|1|2" />
        <i3dMapping id="clawRightRefFrame" node="0>0|3|0|0|0|1|0|0|0|3" />
        <i3dMapping id="clawLeftRefFrame" node="0>0|3|0|0|0|1|0|0|0|4" />
        <i3dMapping id="clawJoint2RefFrame" node="0>0|3|0|0|0|1|2" />
        <i3dMapping id="clawJoint1RefFrame" node="0>0|3|0|0|0|2" />
        <i3dMapping id="thirdArmMoverRef" node="0>0|3|0|0|0|4" />
        <i3dMapping id="cameraTarget" node="0>0|3|0|0|0|5" />
        <i3dMapping id="thirdArmHydraulic" node="0>0|3|0|0|1" />
        <i3dMapping id="thirdArmHydraulicPunch" node="0>0|3|0|0|1|0" />
        <i3dMapping id="thirdArmMover" node="0>0|3|0|0|2" />
        <i3dMapping id="thirdArmMoverPart" node="0>0|3|0|0|2|0" />
        <i3dMapping id="thirdArmHydraulicRef" node="0>0|3|0|0|2|2" />
        <i3dMapping id="secondArmHydraulicRef" node="0>0|3|0|0|3" />
        <i3dMapping id="thirdArmMoverRefFrame" node="0>0|3|0|0|5" />
        <i3dMapping id="secondArmHydraulic" node="0>0|3|0|1" />
        <i3dMapping id="secondArmHydraulicPunch" node="0>0|3|0|1|0" />
        <i3dMapping id="scTargetRoot" node="0>0|3|0|3" />
        <i3dMapping id="scTargetY" node="0>0|3|0|3|0" />
        <i3dMapping id="scTargetZ" node="0>0|3|0|3|0|0" />
        <i3dMapping id="supportArmLeft" node="0>0|3|1|0" />
        <i3dMapping id="supportArmLeftPart" node="0>0|3|1|0|0" />
        <i3dMapping id="supportArmLeftHydraulicRef" node="0>0|3|1|0|1" />
        <i3dMapping id="supportArmRight" node="0>0|3|2|0" />
        <i3dMapping id="supportArmRightPart" node="0>0|3|2|0|0" />
        <i3dMapping id="supportArmRightHydraulicRef" node="0>0|3|2|0|1" />
        <i3dMapping id="supportArmLeftHydraulic" node="0>0|3|3" />
        <i3dMapping id="supportArmLeftHydraulicPunch" node="0>0|3|3|0" />
        <i3dMapping id="supportArmRightHydraulic" node="0>0|3|4" />
        <i3dMapping id="supportArmRightHydraulicPunch" node="0>0|3|4|0" />
        <i3dMapping id="joystickLeft" node="0>0|3|5|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|3|5|0|0" />
        <i3dMapping id="joystickRight" node="0>0|3|5|1" />
        <i3dMapping id="playerRightHandTarget" node="0>0|3|5|1|0" />
        <i3dMapping id="dummyMainArm" node="0>0|3|6" />
        <i3dMapping id="dummySecondArm" node="0>0|3|6|0" />
        <i3dMapping id="dummyThirdArm" node="0>0|3|6|0|0" />
        <i3dMapping id="dummyClawColJoint2" node="0>0|3|6|0|0|0" />
        <i3dMapping id="dummyZRot" node="0>0|3|6|0|0|0|0" />
        <i3dMapping id="scTargetRef" node="0>0|3|6|0|0|1" />
        <i3dMapping id="scRoot" node="0>0|3|6|1" />
        <i3dMapping id="drawbarLeftHydraulicRef" node="0>0|4|0" />
        <i3dMapping id="drawbarRightHydraulicRef" node="0>0|4|1" />
        <i3dMapping id="tensionBelts" node="0>0|5" />
        <i3dMapping id="tensionBeltStart1" node="0>0|5|0" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|5|0|0" />
        <i3dMapping id="tensionBeltStart2" node="0>0|5|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|5|1|0" />
        <i3dMapping id="tensionBeltStart3" node="0>0|5|2" />
        <i3dMapping id="tensionBeltEnd3" node="0>0|5|2|0" />
        <i3dMapping id="tensionBeltStart4" node="0>0|5|3" />
        <i3dMapping id="tensionBeltEnd4" node="0>0|5|3|0" />
        <i3dMapping id="beltActivationTrigger" node="0>0|5|4" />
        <i3dMapping id="m160_claw_component2" node="1>" />
        <i3dMapping id="clawLeftJoint" node="1>0" />
        <i3dMapping id="clawRightJoint" node="1>1" />
        <i3dMapping id="clawRotJoint" node="1>2" />
        <i3dMapping id="clawRotJointActor1" node="1>2|0" />
        <i3dMapping id="clawRef" node="1>3" />
        <i3dMapping id="clawJointRefrencePoint" node="1>4" />
        <i3dMapping id="logGrabTrigger" node="1>5" />
        <i3dMapping id="m160_clawLeft_component3" node="2>" />
        <i3dMapping id="clawLeftRef" node="2>0" />
        <i3dMapping id="m160_clawright_component4" node="3>" />
        <i3dMapping id="clawRightRef" node="3>0" />
    </i3dMappings>
</vehicle>
