<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="bioBalerFrontTool" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/vehicles/andersonGroup/bioBalerWB55/bioBalerWB55_normal.png" />
    <File fileId="2" filename="$data/vehicles/andersonGroup/bioBalerWB55/bioBalerWB55_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="bioBalerWB55_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat2" value="0.7 0 0 0"/>
      <CustomParameter name="colorMat0" value="1 0.6047 0 0"/>
      <CustomParameter name="colorMat1" value="0.0625 0.0625 0.0625 0"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="bioBalerFrontTool.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="bioBalerFrontTool_main_component1" shapeId="1" dynamic="true" compound="true" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="bioBalerFrontTool_vis" translation="0 -0.11297 0" rotation="0 180 0" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="2">
        <TransformGroup name="attacherJoint" translation="0.00223473 0.551931 0.157966" rotation="0 90 0" nodeId="3"/>
        <TransformGroup name="topReferenceNode" translation="-0.00235504 1.02067 0.164816" rotation="0 180 0" nodeId="4"/>
      </Shape>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
