﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="dynamicMountAttacherShovel" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>$l10n_shopItem_frontloaderSilageCutter</name>
        <specs>
            <combination filterCategory="frontLoaders" />
            <combination filterCategory="frontLoaderVehicles" />
        </specs>
        <functions>
            <function>$l10n_function_frontloaderManureFork</function>
        </functions>
        <image>$data/vehicles/albutt/frontloaderSilageCutter/store_frontloaderSilageCutter.png</image>
        <price>3500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ALBUTT</brand>
        <category>frontLoaderTools</category>
        <shopTranslationOffset>0 -0.07 0</shopTranslationOffset>
        <shopRotationOffset>-7.644 0 0</shopRotationOffset>
        <shopLoadingDelay initial="0.3"/>
        <vertexBufferMemoryUsage>290304</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>56320</indexBufferMemoryUsage>
        <textureMemoryUsage>786432</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_frontloaderTool</typeDesc>
        <filename>$data/vehicles/albutt/frontloaderSilageCutter/frontloaderSilageCutter.i3d</filename>
        <size width="2.5" length="2"/>
        <components>
            <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="385" />
            <component solverIterationCount="10" mass="150" />
            <joint component1="1" component2="2" node="grabJoint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="300 0 0" rotLimitDamping="30 0 0" rotLimitForceLimit="10 -1 -1" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="frontloader" />
        </inputAttacherJoints>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="0.2" diameter="0.015" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="0.2" diameter="0.015" straighteningFactor="1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_connector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_connector" filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="LITER" fillTypeCategories="FORK" capacity="850" >
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxAllowedHeapAngle="20" fillUnitIndex="1" maxSubDivEdgeLength="0.6" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <loadInfos>
            <loadInfo>
                <node node="fillVolumeLoadNode" width="1.1" length="0.1" />
            </loadInfo>
        </loadInfos>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadNode" width="1.1" length="0.1" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <cylindered>
        <movingTools>
            <movingTool node="grabJoint" playSound="true" >
                <controls axis="AXIS_FRONTLOADER_TOOL2" invertAxis="true" mouseSpeedFactor="0.15" iconName="TOOL_OPEN_CLOSE" />
                <componentJoint index="1" anchorActor="0" />
                <rotation rotSpeed="50" rotAcceleration="450" rotMax="0" rotMin="-55" startRot="0" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="grab" referencePoint="grabRef" referenceFrame="grabRef" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="grabHydraulic" />
            </movingPart>
            <movingPart node="grabHydraulic" referencePoint="grabHydraulicRef" referenceFrame="grabHydraulicRef" >
                <translatingPart node="grabHydraulicPunch" />
            </movingPart>
        </movingParts>

        <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="0.8" volumeScale="1"   linkNode="grabJoint" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="grabJoint"/>
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1"   linkNode="grabJoint" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="grabJoint"/>
            <actionSound template="cylinderPunch"         pitchScale="2"   volumeScale="0.5" linkNode="grabJoint" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="grabJoint"/>
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1"   linkNode="grabJoint" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="grabJoint"/>
            <actionSound template="thudVar2"              pitchScale="1.3" volumeScale="2.5" linkNode="grabJoint" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="grabJoint"/>
        </sounds>
    </cylindered>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeNode" fillUnitIndex="1" emptySpeed="850" >
            <raycast node="dischargeNode" maxDistance="30" useWorldNegYDirection="true" yOffset="2"/>
            <info width="1.0" length="0.2" zOffset="0.5"/>
            <movingToolActivation node="grabJoint" isInverted="true" openFactor="0.4" />

            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="emitterShape" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainEffect" materialType="unloading" fadeTime="0.5" alignXAxisToWorldY="true" />
                </effectNode>
                <effectNode effectNode="smokeEffect" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <shovel>
        <shovelNode node="pickUpNode" fillUnitIndex="1" loadInfoIndex="1" width="1.8" length="0.5" needsMovement="true" maxPickupAngle="105">
            <movingToolActivation node="grabJoint" isInverted="true" openFactor="0.4" />
        </shovelNode>
        <dischargeInfo node="dischargeNode" minSpeedAngle="105" maxSpeedAngle="130" />
    </shovel>

    <dynamicMountAttacher node="0>">
        <mountCollisionMask node="colPartBack01" collisionMask="134225920" />
    </dynamicMountAttacher>

    <ai>
        <agentAttachment width="1.6" height="0.9" length="1.1" lengthOffset="0"/>
    </ai>

    <baseMaterial>
        <material name="frontloaderSilageCutter_mat" baseNode="frontloaderSilageCutter_vis">
            <shaderParameter name="colorMat0" value="ALBUTT_GREEN1"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations price="0">
        <material name="frontloaderSilageCutter_mat" shaderParameter="colorMat0"/>

        <baseMaterialConfiguration name="$l10n_ui_colorGreen" color="ALBUTT_GREEN1"/>
        <baseMaterialConfiguration name="$l10n_ui_colorGrey"  color="SHARED_DA_METAL_BLACK"/>
        <baseMaterialConfiguration name="$l10n_ui_colorBlue"  color="ALBUTT_BLUE1"/>
    </baseMaterialConfigurations>

    <foliageBending>
        <bendingNode minX="-0.82" maxX="0.82" minZ="-0.5" maxZ="0.45" yOffset="0.15" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="frontloaderSilageCutter_main_component1" node="0>" />
        <i3dMapping id="frontloaderSilageCutter_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|1|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|1|1|0|0" />
        <i3dMapping id="grabJoint" node="0>0|1" />
        <i3dMapping id="grab" node="0>0|2|0" />
        <i3dMapping id="grabHydraulicRef" node="0>0|2|0|0" />
        <i3dMapping id="grabHydraulic" node="0>0|2|1" />
        <i3dMapping id="grabHydraulicPunch" node="0>0|2|1|0" />
        <i3dMapping id="fillVolume" node="0>0|3|0" />
        <i3dMapping id="exactFillRootNode" node="0>0|3|1" />
        <i3dMapping id="dischargeNode" node="0>0|3|2" />
        <i3dMapping id="pickUpNode" node="0>0|3|3" />
        <i3dMapping id="levelerNode" node="0>0|3|4" />
        <i3dMapping id="fillVolumeLoadNode" node="0>0|3|5" />
        <i3dMapping id="fillVolumeUnloadNode" node="0>0|3|6" />
        <i3dMapping id="grainEffect" node="0>0|4|0" />
        <i3dMapping id="smokeEffect" node="0>0|4|1" />
        <i3dMapping id="emitterShape" node="0>0|4|2" />
        <i3dMapping id="colPartBack01" node="0>2|0" />
        <i3dMapping id="grabColPart01" node="0>2|1" />
        <i3dMapping id="frontloaderSilageCutter_grab_component2" node="1>" />
        <i3dMapping id="grabRef" node="1>0" />
    </i3dMappings>
</vehicle>
