﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="implementDynamicMountAttacher" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Bale King</name>
        <specs>
            <combination filterCategory="frontLoaders" />
            <combination filterCategory="frontLoaderVehicles" />
        </specs>
        <functions>
            <function>$l10n_function_frontloaderBaleFork</function>
        </functions>
        <image>$data/vehicles/albutt/frontloaderBaleKing/store_frontloaderBaleKing.png</image>
        <price>5600</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ALBUTT</brand>
        <category>frontLoaderTools</category>
        <shopHeight>3.8</shopHeight>
        <shopTranslationOffset>0 -0.007 0</shopTranslationOffset>
        <shopRotationOffset>1.628 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>431360</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>74240</indexBufferMemoryUsage>
        <textureMemoryUsage>1310720</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_frontloaderTool</typeDesc>
        <filename>$data/vehicles/albutt/frontloaderBaleKing/frontloaderBaleKing.i3d</filename>
        <size width="3" length="2"/>
        <components>
            <component centerOfMass="0 0.2 0" solverIterationCount="30" mass="650" />
            <component solverIterationCount="15" mass="50" />
            <component solverIterationCount="15" mass="50" />
            <joint component1="1" component2="2" node="leftArmJoint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 180 0" rotLimitDamping="0 10 0" rotLimitForceLimit="-1 10 -1" />
            <joint component1="1" component2="3" node="rightArmJoint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="0 180 0" rotLimitDamping="0 10 0" rotLimitForceLimit="-1 10 -1" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="frontloader" />
        </inputAttacherJoints>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="0.7" diameter="0.02" straighteningFactor="1.5">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="0.7" diameter="0.02" straighteningFactor="1.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="0" turnOnFoldDirection="-1">
                    <foldingPart animationName="tinesAnim" speedScale="1.0" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="tinesAnim">
            <part node="tines" startTime="0" endTime="1" startRot="0 0 0" endRot="-90 0 0"/>
        </animation>
    </animations>

    <dynamicMountAttacher node="frontloaderBaleKing_main_component1">
        <mountCollisionMask node="tineCollision01" triggerNode="dynamicMountTrigger01" collisionMask="134225920" mountType="AUTO_ATTACH_XYZ" forceLimitScale="250"/>
        <mountCollisionMask node="tineCollision02" triggerNode="dynamicMountTrigger02" collisionMask="134225920" mountType="AUTO_ATTACH_XYZ" forceLimitScale="250"/>
        <mountCollisionMask node="tineCollision03" triggerNode="dynamicMountTrigger03" collisionMask="134225920" mountType="FORK"/>
        <mountCollisionMask node="tineCollision04" triggerNode="dynamicMountTrigger04" collisionMask="134225920" mountType="FORK"/>
        <mountCollisionMask node="tineCollision05" triggerNode="dynamicMountTrigger05" collisionMask="134225920" mountType="FORK"/>
    </dynamicMountAttacher>

    <cylindered>
        <movingTools>
            <movingTool node="rightArmJoint" playSound="true">
                <controls axis="AXIS_FRONTLOADER_TOOL2" invertAxis="true" mouseSpeedFactor="0.15" iconName="TOOL_OPEN_CLOSE" />
                <rotation rotationAxis="2" rotSpeed="70" rotAcceleration="500" rotMax="120" rotMin="0" />
                <componentJoint index="2" anchorActor="0" />
                <dependentMovingTool node="leftArmJoint" speedScale="-1" />
            </movingTool>
            <movingTool node="leftArmJoint" playSound="true">
                <rotation rotationAxis="2" rotSpeed="70" rotAcceleration="500" rotMax="0" rotMin="-120" />
                <componentJoint index="1" anchorActor="0" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="leftArm" referencePoint="leftArmRef" referenceFrame="leftArmRef" limitedAxis="2" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="leftArmHydraulic" />
            </movingPart>
            <movingPart node="rightArm" referencePoint="rightArmRef" referenceFrame="rightArmRef" limitedAxis="2" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="rightArmHydraulic" />
            </movingPart>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef">
              <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef">
              <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
        </movingParts>

        <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="0.6" volumeScale="2"   linkNode="rightArmJoint" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="rightArmJoint"/>
            <actionSound template="clackVar6"             pitchScale="0.9" volumeScale="1.4" linkNode="rightArmJoint" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="rightArmJoint"/>
            <actionSound template="cylinderPunch"         pitchScale="2"   volumeScale="0.5" linkNode="rightArmJoint" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="rightArmJoint"/>
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1.7" linkNode="rightArmJoint" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="rightArmJoint"/>
            <actionSound template="thudVar2"              pitchScale="2"   volumeScale="1"   linkNode="rightArmJoint" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="rightArmJoint"/>
        </sounds>
    </cylindered>

    <ai>
        <agentAttachment width="2.0" height="3.3" length="1.2" lengthOffset="-0.15"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.95" maxX="0.95" minZ="-0.5" maxZ="-0.1" yOffset="0.05" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="frontloaderBaleKing_main_component1" node="0>" />
        <i3dMapping id="frontloaderBaleKing_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|1|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|1|1" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|1|2" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|1|3" />
        <i3dMapping id="leftArm" node="0>0|2|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|2|0|0" />
        <i3dMapping id="rightArm" node="0>0|2|1" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|2|1|0" />
        <i3dMapping id="leftArmHydraulic" node="0>0|2|2" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|2|2|0" />
        <i3dMapping id="rightArmHydraulic" node="0>0|2|3" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|2|3|0" />
        <i3dMapping id="tines" node="0>0|2|4" />
        <i3dMapping id="dynamicMountTrigger03" node="0>0|2|4|0" />
        <i3dMapping id="tineCollision03" node="0>0|2|4|1" />
        <i3dMapping id="dynamicMountTrigger04" node="0>0|2|4|2" />
        <i3dMapping id="tineCollision04" node="0>0|2|4|3" />
        <i3dMapping id="dynamicMountTrigger05" node="0>0|2|4|4" />
        <i3dMapping id="tineCollision05" node="0>0|2|4|5" />
        <i3dMapping id="leftArmJoint" node="0>0|4" />
        <i3dMapping id="rightArmJoint" node="0>0|5" />
        <i3dMapping id="frontloaderBaleKing_leftArm_component2" node="1>" />
        <i3dMapping id="dynamicMountTrigger01" node="1>0" />
        <i3dMapping id="tineCollision01" node="1>1" />
        <i3dMapping id="leftArmRef" node="1>2" />
        <i3dMapping id="frontloaderBaleKing_rightArm_component3" node="2>" />
        <i3dMapping id="dynamicMountTrigger02" node="2>0" />
        <i3dMapping id="tineCollision02" node="2>1" />
        <i3dMapping id="rightArmRef" node="2>2" />
    </i3dMappings>
</vehicle>
