﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="plowPacker" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>POV 5 XL</name>
        <specs>
            <neededPower>160</neededPower>
            <workingWidth>2.5</workingWidth>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="900" filterSpecMax="1000"/>
        </specs>
        <functions>
            <function>$l10n_function_plow</function>
            <function>$l10n_function_wheelWeightsRecommended</function>
        </functions>
        <image>$data/vehicles/agromasz/pov5xl/store_pov5xl.png</image>
        <price>16000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>AGROMASZ</brand>
        <category>plows</category>
        <shopTranslationOffset>0 -0.011 0</shopTranslationOffset>
        <shopRotationOffset>-0.045 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1697024</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>277248</indexBufferMemoryUsage>
        <textureMemoryUsage>2162688</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_plow</typeDesc>
        <filename>$data/vehicles/agromasz/pov5xl/pov5xl.i3d</filename>
        <size width="4.8" length="6" lengthOffset="0.15"/>
        <speedLimit value="12.4" />
        <components>
            <component centerOfMass="-0.576 0.65 1" solverIterationCount="30" mass="1554" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <sounds volumeFactor="0.5"/>
        <mapHotspot type="TOOL" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels hasSurfaceSounds="false">
                    <wheel filename="$data/shared/wheels/tires/bkt/AS504/26x12_00__12.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics restLoad="0.6" repr="backWheelNode" useReprDirection="true" forcePointRatio="0.25" initialCompression="15" suspTravel="0.1" spring="35" damper="30" rotationDamping="0.006" frictionScale="2" yOffset="0.03" supportsWheelSink="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubs>
            <color0>AGROMASZ_GREENPAINT</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="backWheelNode" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true" scale="0.08 0.15 0.15" offset="0.010"/>
        </hubs>
    </wheels>

    <attachable allowFoldingWhileLowered="false">
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" upperRotationOffset="10" lowerRotLimitScale="0.1 0 0.6">
                <distanceToGround lower="0.4" upper="1.2" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" adapterNode="hydraulicIn01_adapter" length="1.5" diameter="0.02">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_adapter" length="1.5" diameter="0.02">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerConsumer forceNode="pov5xl_main_component1" maxForce="20" />

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.80" forceFactor="1"/>
        <groundReferenceNode node="groundReferenceNodeTop" threshold="0.05" forceFactor="0" depthNode="groundReferenceNodeTop" />
        <groundReferenceNode node="groundReferenceNodeBottom" threshold="0.05" forceFactor="0" depthNode="groundReferenceNodeBottom" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="plow" functionName="processPlowArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <workParticles>
        <particle>
            <node node="smokeEmitterBottom" refNodeIndex="3" particleType="SOIL_SMOKE" emitCountScale="2" speedThreshold="2"/>
            <node node="smokeEmitterTop"    refNodeIndex="2" particleType="SOIL_SMOKE" emitCountScale="2" speedThreshold="2"/>
        </particle>
        <effect groundReferenceNodeIndex="3" speedThreshold="0">
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom01">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatBottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom02">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatBottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom03">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatBottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom04">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatBottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectBottom05">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatBottomShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
        </effect>
        <effect groundReferenceNodeIndex="2" speedThreshold="0">
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop01">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatTopShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop02">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatTopShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop03">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatTopShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop04">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatTopShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
            <effectNode effectClass="PlowMotionPathEffect" effectType="PLOW" linkNode="plowEffectTop05">
                <motionPathEffect textureFilename="$data/vehicles/kverneland/ecomat/ecomatTopShareArray.dds" numRows="6" rowLength="23" minFade="0.08" speedScale="0.5" />
            </effectNode>
        </effect>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration price="0" >
                <foldingParts startMoveDirection="0" turnOnFoldDirection="-1" detachingMinLimit="0" detachingMaxLimit="0" loweringMaxLimit="0.01">
                    <foldingPart animationName="foldPlow" speedScale="1" />
                </foldingParts>
                <size widthOffset="0.6"/>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="rotatePlow" resetOnStart="false">
            <part node="rotPart"          startTime="1.5" endTime="7.5" startRot="0 0 0"  endRot="0 0 -180" />
            <part node="backWheelNodeRot" startTime="1.5" endTime="7.5" startRot="-10 0 0"  endRot="110 0 0" />
            <part node="wheelArmRotX"     startTime="1.5" endTime="7.5" startRot="0 0 0"  endRot="0 0 74" />

            <part node="wheelArmRotXPart01"     startTime="1.5" endTime="7.5" startRot="0 0 0"  endRot="94 0 0" />
            <part node="wheelArmRotXPart02"     startTime="1.5" endTime="7.5" startRot="0 0 0"  endRot="75 0 0" />

            <part node="plowArm"          startTime="0.0" endTime="1.5" startRot="0 -5 0" endRot="0 15 0" />
            <part node="plowArm"          startTime="7.5" endTime="9.0" startRot="0 15 0" endRot="0 -5 0" />

            <sound template="hydraulicLayerTone3"   startTime="1.49"  endTime="7.49" pitchScale="0.6" volumeScale="1.3" fadeIn="0.1" />
            <sound template="defaultHydraulicSound" startTime="1.49"  endTime="7.49" pitchScale="0.6" volumeScale="2.0" fadeIn="0.1" />
            <sound template="defaultHydraulicSound" startTime="0.01"  endTime="1.49" pitchScale="0.5" volumeScale="2.8" fadeIn="0.1" />
            <sound template="defaultHydraulicSound" startTime="7.51"  endTime="8.99" pitchScale="0.5" volumeScale="2.8" fadeIn="0.1" />
            <sound template="clackVar1"             startTime="7.3"   direction="1"  pitchScale="1.0" volumeScale="2" />
            <sound template="clackVar1"             startTime="1.7"   direction="-1" pitchScale="1.0" volumeScale="2" />
            <sound template="sheetImp02"            startTime="1.6"   direction="-1" pitchScale="0.8" volumeScale="2" />
            <sound template="clackVar1"             startTime="7.5"   direction="-1" pitchScale="1.2" volumeScale="1.2" />
            <sound template="clackVar3"             startTime="7.5"   direction="-1" pitchScale="0.8" volumeScale="2.5" />
            <sound template="clackVar1"             startTime="1.5"   direction="1"  pitchScale="1.2" volumeScale="1.2" />
            <sound template="clackVar3"             startTime="1.5"   direction="1"  pitchScale="0.8" volumeScale="2.5" />
            <sound template="clackVar4"             startTime="8.99"  direction="1"  pitchScale="2"   volumeScale="0.7" />
            <sound template="clackVar6"             startTime="8.99"  direction="1"  pitchScale="0.8" volumeScale="1.4" />
            <sound template="clackVar3"             startTime="0.01"  direction="-1" pitchScale="1.2" volumeScale="2" />
            <sound template="clackVar4"             startTime="0.01"  direction="-1" pitchScale="0.6" volumeScale="1.5" />
        </animation>
        <animation name="foldPlow" resetOnStart="false">
            <part node="plowArm" startTime="0.0" endTime="2.0" startRot="0 -5 0" endRot="0 15 0" />
            <part node="rotPart" startTime="2.0" endTime="4.0" startRot="0 0 0" endRot="0 0 -90" />

            <sound template="hydraulicLayerTone3"   startTime="0.01"  endTime="2"    pitchScale="0.8" volumeScale="1"   fadeIn="0.1" />
            <sound template="defaultHydraulicSound" startTime="2"     endTime="3.99" pitchScale="0.7" volumeScale="2.0" fadeIn="0.1" />
            <sound template="clackVar6"             startTime="0.1"   direction="-1" pitchScale="0.5" volumeScale="1.1" />
            <sound template="clackVar4"             startTime="0.1"   direction="-1" pitchScale="1.3" volumeScale="1.1" />
            <sound template="foldStartMed02"        startTime="2"                    pitchScale="1"   volumeScale="2.7" />
            <sound template="clackVar6"             startTime="3.99"  direction="1"  pitchScale="0.7" volumeScale="1.6" />

            <sound template="foldStartMed02"        startTime="3.99"  direction="-1" pitchScale="0.7" volumeScale="1.7" />
        </animation>
        <animation name="moveSupport">
            <part node="supportCol01"  startTime="0" endTime="0.5" startTrans="0 0.3 0"  endTrans="0 0 0" />
            <part node="supportCol02"  startTime="0" endTime="0.5" startTrans="0 -0.3 0" endTrans="0 0 0" />
            <part node="supportArm"    startTime="0" endTime="0.1" startTrans="0 0 0" endTrans="0 0 0.022" />
            <part node="supportArm"    startTime="0.3" endTime="0.4" startTrans="0 0 0.022" endTrans="0 0 0" />
            <part node="supportArm"    startTime="0" endTime="0.3" startRot="0 0 90"    endRot="0 0 0" />

            <sound template="metalClose" startTime="0.1" direction="-1" volumeScale="1.7" pitchScale="2.8" linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.4" direction="-1" volumeScale="2.3" pitchScale="1.8" linkNode="attacherJoint"/>
            <sound template="metalClose" startTime="0.4" direction="1"  volumeScale="1.7" pitchScale="2.8" linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.1" direction="1"  volumeScale="2.3" pitchScale="1.8" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="rotPart" playSound="true" wheelIndices="1">
                <dependentPart node="rotPartHydraulic" />
            </movingTool>
            <movingTool node="plowArm" playSound="true" wheelIndices="1">
                <dependentPart node="plowArmHydraulic" />
                <dependentPart node="plow00" />
                <dependentPart node="plow01" />
                <dependentPart node="plowArmPart" />
            </movingTool>
            <movingTool node="wheelArmRotX" playSound="true" wheelIndices="1">
                <dependentPart node="wheelArmRotXHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="rotPartHydraulic" referencePoint="rotPartHydraulicRef" referenceFrame="rotPartHydraulicRefFrame">
                <translatingPart node="rotPartHydraulicPunch" />
            </movingPart>
            <movingPart node="plowArmHydraulic" referencePoint="plowArmHydraulicRef" referenceFrame="plowArmHydraulicRef">
                <translatingPart node="plowArmHydraulicPunch" />
            </movingPart>
            <movingPart node="plow01" localReferencePoint="plow01Part" referencePoint="plow01PartRef" referenceFrame="plow01RefFrame">
                <dependentPart node="plow01Part" />
                <dependentPart node="widthDisplay" />
            </movingPart>
            <movingPart node="widthDisplay" referencePoint="widthDisplayRef" referenceFrame="widthDisplayRef"/>
            <movingPart node="plow01Part" referencePoint="plow01PartRef" referenceFrame="plow01PartRef"/>
            <movingPart node="plow00" localReferencePoint="plowOrientationArm" referencePoint="plowOrientationArmRef" referenceFrame="plow00RefFrame" limitedAxis="1">
                <dependentPart node="plowOrientationArm" />
                <dependentPart node="plow02" />
                <dependentPart node="plow03" />
                <dependentPart node="plow04" />
            </movingPart>
            <movingPart node="plowOrientationArm" referencePoint="plowOrientationArmRef" referenceFrame="plowOrientationArmRef" limitedAxis="1"/>
            <movingPart node="plow02" referencePoint="plow02Ref" referenceFrame="plow02Ref"/>
            <movingPart node="plow03" referencePoint="plow03Ref" referenceFrame="plow03Ref"/>
            <movingPart node="plow04" referencePoint="plow04Ref" referenceFrame="plow04Ref"/>
            <movingPart node="wheelArmRotXHydraulic" referencePoint="wheelArmRotXHydraulicRef" referenceFrame="wheelArmRotXHydraulicRef">
                <translatingPart node="wheelArmRotXHydraulicPunch" />
            </movingPart>
            <movingPart node="plowArmPart" referencePoint="plowArmPartRef" referenceFrame="plowArmPartRef">
                <translatingPart node="plowArmPartPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <plow>
        <plowConfigurations>
            <plowConfiguration>
                <rotationPart turnAnimationName="rotatePlow" rotationAllowedIfLowered="false" limitFoldRotationMax="true" foldRotationMinLimit="0" foldRotationMaxLimit="0" rotationFoldMinLimit="0" rotationFoldMaxLimit="0" foldMinLimit="0" foldMaxLimit="0.1"/>
                <rotateLeftToMax value="true"/>

                <sounds>
                    <turn template="DEFAULT_PLOW_TURN" linkNode="pov5xl_main_component1" />
                    <work template="DEFAULT_PLOW_WORK" linkNode="pov5xl_main_component1" />
                </sounds>
            </plowConfiguration>
        </plowConfigurations>
    </plow>

    <ai>
        <needsLowering value="true" />
        <collisionTrigger node="aiCollisionNode" width="4" height="2"/>
        <areaMarkers leftNode="areaMarkerLeft" rightNode="areaMarkerRight" backNode="areaMarkerBack" />
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
        <hasNoFullCoverageArea value="true" />
        <agentAttachment width="2.0" height="2" length="6" lengthOffset="-0.2"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-2.4" maxX="2.6" minZ="-1.5" maxZ="0" yOffset="-0.4" node="plow02Ref" />
        <bendingNode minX="-2.4" maxX="2.6" minZ="-1.5" maxZ="0" yOffset="0.4" node="plow02Ref" />
    </foliageBending>

    <baseMaterial>
        <material name="pov5xl_mat" baseNode="pov5xl_vis">
            <shaderParameter name="colorMat0" value="AGROMASZ_REDPAINT"/>
            <shaderParameter name="colorMat1" value="AGROMASZ_GREENPAINT"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="pov5xl_main_component1" node="0>" />
        <i3dMapping id="pov5xl_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|0|1" />
        <i3dMapping id="rotPart" node="0>0|1|0" />
        <i3dMapping id="plowArm" node="0>0|1|0|0" />
        <i3dMapping id="plowArmHydraulicRef" node="0>0|1|0|0|0" />
        <i3dMapping id="plow01RefFrame" node="0>0|1|0|0|1" />
        <i3dMapping id="plow01" node="0>0|1|0|0|1|0" />
        <i3dMapping id="plow01Part" node="0>0|1|0|0|1|0|0" />
        <i3dMapping id="widthDisplayRef" node="0>0|1|0|0|1|0|0|0" />
        <i3dMapping id="plowOrientationArmRef" node="0>0|1|0|0|1|0|1" />
        <i3dMapping id="plowEffectBottom02" node="0>0|1|0|0|1|0|2" />
        <i3dMapping id="plowEffectTop02" node="0>0|1|0|0|1|0|3" />
        <i3dMapping id="plow00RefFrame" node="0>0|1|0|0|2" />
        <i3dMapping id="plow00" node="0>0|1|0|0|2|0" />
        <i3dMapping id="plowOrientationArm" node="0>0|1|0|0|2|0|0" />
        <i3dMapping id="plow02Ref" node="0>0|1|0|0|2|0|0|0" />
        <i3dMapping id="plow03Ref" node="0>0|1|0|0|2|0|0|1" />
        <i3dMapping id="plow04Ref" node="0>0|1|0|0|2|0|0|2" />
        <i3dMapping id="workAreaStart" node="0>0|1|0|0|2|0|1|0" />
        <i3dMapping id="workAreaWidth" node="0>0|1|0|0|2|0|1|1" />
        <i3dMapping id="plowEffectBottom01" node="0>0|1|0|0|2|0|2" />
        <i3dMapping id="plowEffectTop01" node="0>0|1|0|0|2|0|3" />
        <i3dMapping id="plow02" node="0>0|1|0|0|3" />
        <i3dMapping id="plowEffectBottom03" node="0>0|1|0|0|3|0" />
        <i3dMapping id="plowEffectTop03" node="0>0|1|0|0|3|1" />
        <i3dMapping id="plow03" node="0>0|1|0|0|4" />
        <i3dMapping id="plowEffectBottom04" node="0>0|1|0|0|4|0" />
        <i3dMapping id="plowEffectTop04" node="0>0|1|0|0|4|1" />
        <i3dMapping id="plow04" node="0>0|1|0|0|5" />
        <i3dMapping id="wheelArmRotX" node="0>0|1|0|0|5|0|0" />
        <i3dMapping id="wheelArmRotXHydraulicRef" node="0>0|1|0|0|5|0|0|0" />
        <i3dMapping id="backWheelNodeRot" node="0>0|1|0|0|5|0|0|1|0" />
        <i3dMapping id="backWheelNode" node="0>0|1|0|0|5|0|0|1|0|0" />
        <i3dMapping id="wheelArmRotXHydraulic" node="0>0|1|0|0|5|1" />
        <i3dMapping id="wheelArmRotXHydraulicPunch" node="0>0|1|0|0|5|1|0" />
        <i3dMapping id="wheelArmRotXPart01" node="0>0|1|0|0|5|2|0" />
        <i3dMapping id="wheelArmRotXPart02" node="0>0|1|0|0|5|3|0" />
        <i3dMapping id="workAreaHeight" node="0>0|1|0|0|5|4|0" />
        <i3dMapping id="plowEffectBottom05" node="0>0|1|0|0|5|5" />
        <i3dMapping id="plowEffectTop05" node="0>0|1|0|0|5|6" />
        <i3dMapping id="supportCol01" node="0>0|1|0|0|6|0" />
        <i3dMapping id="supportCol02" node="0>0|1|0|0|6|1" />
        <i3dMapping id="areaMarkerLeft" node="0>0|1|0|0|7|0" />
        <i3dMapping id="areaMarkerRight" node="0>0|1|0|0|7|1" />
        <i3dMapping id="areaMarkerBack" node="0>0|1|0|0|7|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|1|0|0|7|3" />
        <i3dMapping id="sizeMarkerRight" node="0>0|1|0|0|7|4" />
        <i3dMapping id="sizeMarkerBack" node="0>0|1|0|0|7|5" />
        <i3dMapping id="smokeEmitterBottom" node="0>0|1|0|0|8|0" />
        <i3dMapping id="smokeEmitterTop" node="0>0|1|0|0|8|1" />
        <i3dMapping id="widthDisplay" node="0>0|1|0|0|11" />
        <i3dMapping id="plowArmPartRef" node="0>0|1|0|0|12" />
        <i3dMapping id="plowArmHydraulic" node="0>0|1|0|1" />
        <i3dMapping id="plowArmHydraulicPunch" node="0>0|1|0|1|0" />
        <i3dMapping id="rotPartHydraulicRef" node="0>0|1|0|2" />
        <i3dMapping id="plow01PartRef" node="0>0|1|0|3" />
        <i3dMapping id="supportArm" node="0>0|1|0|4|0" />
        <i3dMapping id="groundReferenceNode" node="0>0|1|0|5|0" />
        <i3dMapping id="groundReferenceNodeTop" node="0>0|1|0|5|1" />
        <i3dMapping id="groundReferenceNodeBottom" node="0>0|1|0|5|2" />
        <i3dMapping id="plowArmPart" node="0>0|1|0|9" />
        <i3dMapping id="plowArmPartPunch" node="0>0|1|0|9|0" />
        <i3dMapping id="rotPartHydraulicRefFrame" node="0>0|1|1" />
        <i3dMapping id="rotPartHydraulic" node="0>0|1|1|0" />
        <i3dMapping id="rotPartHydraulicPunch" node="0>0|1|1|0|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|1|1|0|1|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|1|1|0|1|1" />
        <i3dMapping id="aiCollisionNode" node="0>0|2|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>1|1" />
        <i3dMapping id="hydraulicIn01_adapter" node="0>1|1|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>1|2" />
        <i3dMapping id="hydraulicOut01_adapter" node="0>1|2|0" />
    </i3dMappings>
</vehicle>
