<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="R38_TM600" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="TM600_normal.png" />
    <File fileId="2" filename="TM600_vmask.png" />
  </Files>

  <Materials>
    <Material name="TM600_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.763 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat1" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.773 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat2" materialId="3" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.788 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat3" materialId="4" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.804 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat4" materialId="6" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.786 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat5" materialId="7" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.843 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat6" materialId="8" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.878 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat7" materialId="10" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.929 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat8" materialId="5" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.84 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat9" materialId="9" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.882 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="TM600_mat10" materialId="11" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.522 -0.929 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="R38_TM600.i3d.shapes">
  </Shapes>

  <Scene>
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      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="2">
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        <Shape name="lod1" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="4"/>
      </TransformGroup>
    </TransformGroup>
    <TransformGroup name="_340_85R38_" collision="false" clipDistance="1000" nodeId="5">
      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="6">
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      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="10">
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    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
