<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="R30_5_T404" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

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    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="T404_normal.png" />
    <File fileId="2" filename="T404_vmask.png" />
  </Files>

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    <Material name="T404_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.435 -0.751 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="T404_mat44" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.465 -0.827 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="T404_mat45" materialId="3" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.43 -0.757 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="T404_mat46" materialId="4" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.428 -0.826 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="T404_mat47" materialId="5" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.432 -0.755 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="T404_mat48" materialId="6" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.45 -0.825 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="R30_5_T404.i3d.shapes">
  </Shapes>

  <Scene>
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      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="2">
        <Shape name="lod0" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="3"/>
        <Shape name="lod1" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="1000" nodeId="4"/>
      </TransformGroup>
    </TransformGroup>
    <TransformGroup name="_650_65_30_5_" collision="false" clipDistance="1000" nodeId="5">
      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="6">
        <Shape name="lod0" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="1000" nodeId="7"/>
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    <TransformGroup name="_710_50_30_5_" collision="false" clipDistance="1000" nodeId="9">
      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="10">
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      </TransformGroup>
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    <TransformGroup name="_750_60_30_5_" collision="false" clipDistance="1000" nodeId="13">
      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="14">
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    </TransformGroup>
    <TransformGroup name="_800_45_30_5_" collision="false" clipDistance="1000" nodeId="17">
      <TransformGroup name="lod" lodDistance="0 25" collision="false" density="0" clipDistance="600" nodeId="18">
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      </TransformGroup>
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  <UserAttributes>
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</i3D>
