<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="R30_SFT" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

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    <File fileId="1" filename="SFT_normal.png" />
    <File fileId="2" filename="SFT_vmask.png" />
  </Files>

  <Materials>
    <Material name="SFT_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.418 -0.748 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="SFT_mat6" materialId="2" diffuseColor="0.5 0.5 0.5 1" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.425 -0.8 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="SFT_mat7" materialId="3" diffuseColor="0.5 0.5 0.5 1" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.418 -0.853 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="SFT_mat8" materialId="4" diffuseColor="0.5 0.5 0.5 1" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.416 -0.754 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="SFT_mat9" materialId="5" diffuseColor="0.5 0.5 0.5 1" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.421 -0.825 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="SFT_mat10" materialId="6" diffuseColor="0.5 0.5 0.5 1" cosPower="50" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="tirePressureDeformation">
      <CustomParameter name="morphPosition" value="-0.419 -0.794 0.5 0.05"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="R30_SFT.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="_540_65_R30_" nodeId="1">
      <Shape name="shape1" translation="0 7.62939e-08 0" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="2"/>
    </TransformGroup>
    <TransformGroup name="_600_70_R30_" nodeId="3">
      <Shape name="shape2" translation="0 7.62939e-08 0" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="4"/>
    </TransformGroup>
    <TransformGroup name="_620_75_R30_" nodeId="5">
      <Shape name="shape3" translation="0 7.62939e-08 0" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="6"/>
    </TransformGroup>
    <TransformGroup name="_710_55_R30_" nodeId="7">
      <Shape name="shape4" translation="0 7.62939e-08 0" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="8"/>
    </TransformGroup>
    <TransformGroup name="_710_60_R30_" nodeId="9">
      <Shape name="shape5" translation="0 7.62939e-08 0" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="5" clipDistance="300" nodeId="10"/>
    </TransformGroup>
    <TransformGroup name="_750_55_R30_" nodeId="11">
      <Shape name="shape6" translation="0 7.62939e-08 0" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="6" clipDistance="300" nodeId="12"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
