<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rimsCar" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/wheels/rims/rimsCar001_normal.png" />
    <File fileId="2" filename="$data/shared/wheels/rims/rimsCar001_vmask.png" />
    <File fileId="4" filename="$data/shared/wheels/rims/rimsCar002_normal.png" />
    <File fileId="5" filename="$data/shared/wheels/rims/rimsCar002_vmask.png" />
    <File fileId="6" filename="$data/shared/wheels/rims/rimsCar003_normal.png" />
    <File fileId="7" filename="$data/shared/wheels/rims/rimsCar003_vmask.png" />
    <File fileId="8" filename="$data/shared/wheels/rims/rimsCar004_normal.png" />
    <File fileId="9" filename="$data/shared/wheels/rims/rimsCar004_vmask.png" />
  </Files>

  <Materials>
    <Material name="rimsCar001_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.294 0.294 0.294 0"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="rimsCar002_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.294 0.294 0.294 0"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
    </Material>
    <Material name="rimsCar003_mat" materialId="3" diffuseColor="0.5 0.5 0.5 1" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.294 0.294 0.294 0"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="rimsCar004_mat" materialId="4" diffuseColor="0.5 0.5 0.5 1" cosPower="100" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.294 0.294 0.294 0"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rimsCar.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rimsCar001" nodeId="1">
      <Shape name="rimsCar001L" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="2"/>
      <Shape name="rimsCar001R" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="3"/>
    </TransformGroup>
    <TransformGroup name="rimsCar002" nodeId="4">
      <Shape name="rimsCar002L" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="5"/>
      <Shape name="rimsCar002R" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="6"/>
    </TransformGroup>
    <TransformGroup name="rimsCar003" nodeId="7">
      <Shape name="rimsCar003L" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="8"/>
      <Shape name="rimsCar003R" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="9"/>
    </TransformGroup>
    <TransformGroup name="rimsCar004" nodeId="10">
      <Shape name="rimsCar004L" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="11"/>
      <Shape name="rimsCar004R" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="12"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
