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    <File fileId="2" filename="$data/shared/default_normal.png" />
    <File fileId="1" filename="$data/shared/wheels/rims/bockmann/decal_diffuse.png" />
    <File fileId="3" filename="$data/shared/wheels/rims/bockmann/decal_vmask.png" />
    <File fileId="5" filename="$data/shared/wheels/rims/bockmann/rim001_normal.png" />
    <File fileId="6" filename="$data/shared/wheels/rims/bockmann/rim001_vmask.png" />
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    <File fileId="8" filename="$data/shared/wheels/rims/bockmann/rim002_vmask.png" />
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    <Material name="decal_mat" materialId="2" customShaderId="4" customShaderVariation="Decal">
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      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
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      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
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    <Material name="rim002_mat" materialId="3" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.5360 0.5582 0.5777 18"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
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      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="8"/>
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  <Scene>
    <TransformGroup name="rim001" collision="false" clipDistance="300" nodeId="1">
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        <Shape name="decal2" translation="0.382546 -0.00212621 6.43362e-16" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="50" nodeId="3"/>
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      <Shape name="carRimR" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="4">
        <Shape name="decal1" translation="-0.382526 -0.00212617 6.43349e-16" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="50" nodeId="5"/>
      </Shape>
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      <Shape name="carRimL" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="7">
        <Shape name="decal" translation="0.507271 -0.00188897 1.92284e-15" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="30" nodeId="8"/>
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</i3D>
