<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="leitwolfCrawler" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="4" filename="$data/shared/crawlers/prinoth/leitwolfCrawler/leitwolfCrawlerTrackArray.png" />
    <File fileId="1" filename="$data/shared/crawlers/prinoth/leitwolfCrawler/leitwolfCrawler_normal.png" />
    <File fileId="2" filename="$data/shared/crawlers/prinoth/leitwolfCrawler/leitwolfCrawler_vmask.png" />
  </Files>

  <Materials>
    <Material name="leitwolfCrawler_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="motionPathRubber_secondUV_colorMask">
      <CustomParameter name="colorMat0" value="0.0762 0.2664 0.7157 1"/>
      <Custommap name="mTrackArray" fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="leitwolfCrawler.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="beltLeft" translation="0 0 1.84889e-34" lodDistance="0 40" collision="false" clipDistance="600" nodeId="1">
      <Shape name="beltLeftLOD0" translation="0 0 -1.84889e-34" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="600" nodeId="2"/>
      <Shape name="beltLeftLOD1" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="600" nodeId="3"/>
    </TransformGroup>
    <TransformGroup name="beltRight" translation="0 0 3.69779e-34" lodDistance="0 40" collision="false" clipDistance="600" nodeId="4">
      <Shape name="beltRightLOD0" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="600" nodeId="5"/>
      <Shape name="beltRightLOD1" translation="0 0 -3.69779e-34" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="600" nodeId="6"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
