<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="walterscheidW_SC25" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="4" filename="$data/shared/assets/powerTakeOffs/walterscheidWWZDecal_diffuse.png" />
    <File fileId="1" filename="$data/shared/assets/powerTakeOffs/walterscheidW_SC25_normal.png" />
    <File fileId="2" filename="$data/shared/assets/powerTakeOffs/walterscheidW_SC25_vmask.png" />
    <File fileId="5" filename="$data/shared/default_normal.png" />
  </Files>

  <Materials>
    <Material name="walterscheidW_SC25_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="shaking_colorMask">
      <CustomParameter name="colorMat0" value="0.694 0.491 0.014 1"/>
      <CustomParameter name="colorMat1" value="0.694 0.491 0.014 1"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="walterscheidWWZDecal_mat" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="shaking_colorMask_Decal">
      <CustomParameter name="colorMat1" value="0.10 0.10 0.10 1.0"/>
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="walterscheidW_SC25.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="startNode" nodeId="1">
      <TransformGroup name="startJoint01RefFrame" translation="0 0 -0.1" rotation="0 180 0" nodeId="2">
        <TransformGroup name="startJoint01" rotation="0 -0 0" nodeId="3">
          <TransformGroup name="startJoint02" translation="0 0 0.1" nodeId="4">
            <TransformGroup name="endJoint01" translation="0 0 0.625" nodeId="5">
              <TransformGroup name="linkJoint" translation="-0 0 0.1" rotation="0 180 0" nodeId="6">
                <TransformGroup name="endJoint02RefFrame" nodeId="7">
                  <TransformGroup name="endJoint02" nodeId="8">
                    <TransformGroup name="endJoint01Ref" translation="-0 0 0.10034" rotation="0 180 0" nodeId="9"/>
                  </TransformGroup>
                  <TransformGroup name="endJoint02RefFrameRef" translation="-0.084882 0.138818 0" nodeId="10"/>
                </TransformGroup>
              </TransformGroup>
              <Shape name="translationPart" translation="0 0 -0.09536" rotation="0 0.000002 0" scale="1 1 1" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="11">
                <Shape name="decal" translation="-0.036741 0.008632 -0.089287" rotation="0 180 0" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="30" nodeId="12"/>
              </Shape>
            </TransformGroup>
            <Shape name="scalePart" translation="0 0 0.097378" rotation="0 0.000002 0" scale="1 1 1" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="13"/>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
      <Shape name="visual" translation="0 0 0" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="1" skinBindNodeIds="1 3 4 5 8 6" clipDistance="300" nodeId="14"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="1">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="3">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="4">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="5">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="6">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="8">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
