<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fluorescentTube18W" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/decalShader.xml" />
    <File fileId="5" filename="$data/shaders/glowShader.xml" />
    <File fileId="9" filename="$data/shaders/placeableShader.xml" />
    <File fileId="6" filename="$data/shared/assets/lights/terraLed/fluorescentTube18W_diffuse.png" />
    <File fileId="4" filename="$data/shared/assets/lights/terraLed/fluorescentTube18W_emissive.png" />
    <File fileId="7" filename="$data/shared/assets/lights/terraLed/fluorescentTube18W_normal.png" />
    <File fileId="8" filename="$data/shared/assets/lights/terraLed/fluorescentTube18W_specular.png" />
    <File fileId="1" filename="$data/shared/assets/lights/terraLed/terraLedDecal_diffuse.png" />
    <File fileId="2" filename="$data/shared/default_normal.png" />
  </Files>

  <Materials>
    <Material name="terraLedDecal_mat" materialId="3" specularColor="0.5 1 0" alphaBlending="true" customShaderId="3">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
    </Material>
    <Material name="fluorescentTube18W_emissive_mat" materialId="2" specularColor="0.8 1 0" customShaderId="5">
      <CustomParameter name="lightControl" value="1.0"/>
      <Texture fileId="4"/>
      <Normalmap fileId="2"/>
    </Material>
    <Material name="fluorescentTube18W_mat" materialId="1" customShaderId="9">
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="fluorescentTube18W.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="fluorescentTube18W" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="100" nodeId="1">
      <Shape name="tube" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="100" nodeId="2"/>
      <Shape name="decals" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="30" nodeId="3"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
