<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="light150" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="9" filename="$data/shaders/glowShader.xml" />
    <File fileId="4" filename="$data/shaders/placeableShader.xml" />
    <File fileId="5" filename="$data/shared/assets/lights/rudolfHormann/lightsSet_diffuse.png" />
    <File fileId="8" filename="$data/shared/assets/lights/rudolfHormann/lightsSet_emissive.png" />
    <File fileId="6" filename="$data/shared/assets/lights/rudolfHormann/lightsSet_normal.png" />
    <File fileId="7" filename="$data/shared/assets/lights/rudolfHormann/lightsSet_specular.png" />
    <File fileId="1" filename="$data/shared/clearGlass_diffuse.png" />
    <File fileId="2" filename="$data/shared/default_normal.png" />
    <File fileId="3" filename="$data/shared/window_specular.png" />
  </Files>

  <Materials>
    <Material name="clearGlass_mat" materialId="3" alphaBlending="true" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="lightsSet_mat" materialId="1" customShaderId="4">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="lightsSet_emissive_mat" materialId="2" specularColor="0.5 0.5 0.5" customShaderId="9">
      <CustomParameter name="lightControl" value="1.0"/>
      <Texture fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="light150.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="light150" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="80" nodeId="1">
      <Shape name="rotPart" translation="0 -0.232524 0" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="80" nodeId="2">
        <Shape name="selfIllum" translation="0 0.0463989 0" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="50" nodeId="3"/>
        <Shape name="glass" translation="0 0.0463989 0" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="35" nodeId="4"/>
        <TransformGroup name="rotPartJoint" nodeId="5"/>
      </Shape>
      <Shape name="hoses" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1" skinBindNodeIds="7 5" clipDistance="80" nodeId="6"/>
      <TransformGroup name="rootJoint" nodeId="7"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="5">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="7">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
