<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="workingLight15" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/assets/lights/lizard/workingLight15_normal.png" />
    <File fileId="2" filename="$data/shared/assets/lights/lizard/workingLight15_vmask.png" />
    <File fileId="4" filename="$data/shared/clearGlass_diffuse.png" />
  </Files>

  <Materials>
    <Material name="rearLights_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="rearLights_glas_mat" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="workingLight15.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="workingLight15" nodeId="1">
      <Shape name="innerPartStatic" translation="-0.000174433 0.0853678 0.0230884" shapeId="1" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="2"/>
      <Shape name="glassStatic" translation="-0.00072764 0.0852978 0.026137" rotation="50.4583 190.341 0" scale="1 1 1" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="3"/>
      <Shape name="rotArmStatic" translation="-0.00302666 0.0856509 0.00565346" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="4"/>
      <Shape name="workingLight15Static" translation="-0.000491927 0.0164059 0.0069575" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="5"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
