<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="hd50FLight" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="2" filename="$data/shared/assets/lights/lizard/hd50FLight_normal.png" />
    <File fileId="3" filename="$data/shared/assets/lights/lizard/hd50FLight_vmask.png" />
    <File fileId="1" filename="$data/shared/clearPlastic_diffuse.png" />
  </Files>

  <Materials>
    <Material name="clearPlastic_mat" materialId="2" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 0"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="hd50FLight_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 0"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hd50FLight.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="hd50Light" nodeId="1">
      <Shape name="lightStatic" translation="-4.43792e-10 -0.00341942 4.76838e-09" rotation="0 90 0" shapeId="1" castsShadows="true" receiveShadows="true" decalLayer="300" materialIds="1" clipDistance="300" nodeId="2"/>
      <Shape name="lightGlassStatic" translation="-5.21216e-09 0.00917526 -4.44089e-18" rotation="0 90 0" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="300" materialIds="2" clipDistance="300" nodeId="3"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
