<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLight13" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/assets/lights/lizard/frontLight13_normal.png" />
    <File fileId="2" filename="$data/shared/assets/lights/lizard/frontLight13_vmask.png" />
    <File fileId="4" filename="$data/shared/clearPlastic_diffuse.png" />
  </Files>

  <Materials>
    <Material name="frontLight13_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat3" value="0.0056 0.0056 0.0056 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLight13.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLight13_left" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="defaultLightLeft_static" translation="0.0348 0.163821 0.030526" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="2"/>
      <Shape name="defaultLightLeftGlass_static" translation="0.001693 0.165091 0.063723" scale="1 1 1" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="3"/>
      <Shape name="turnlightLeft_static" translation="0.103141 0.166322 0.061312" scale="1 1 1" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="4"/>
      <Shape name="turnlightLeftGlass_static" translation="0.103094 0.166324 0.063396" scale="1 1 1" shapeId="5" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="5"/>
      <Shape name="highbeamLightLeft_static" translation="0.001666 0.132305 0.023628" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="6"/>
      <Shape name="highbeamLightLeftGlass_static" translation="0.001693 0.130327 0.063724" scale="1 1 1" shapeId="7" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="7"/>
    </Shape>
    <Shape name="frontLight13_right" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="8">
      <Shape name="defaultLightRight_static" translation="-0.0348 0.163821 0.030526" scale="1 1 1" shapeId="9" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="9"/>
      <Shape name="defaultLightRightGlass_static" translation="0.787487 0.165091 0.063743" scale="1 1 1" shapeId="10" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="10"/>
      <Shape name="turnlightRight_static" translation="-0.103141 0.166322 0.061313" scale="1 1 1" shapeId="11" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="11"/>
      <Shape name="turnlightRightGlass_static" translation="-0.103094 0.166324 0.063396" scale="1 1 1" shapeId="12" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="12"/>
      <Shape name="highbeamLightRight_static" translation="-0.001666 0.132305 0.027101" scale="1 1 1" shapeId="13" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="13"/>
      <Shape name="highbeamLightRightGlass_static" translation="-0.001693 0.130327 0.063724" scale="1 1 1" shapeId="14" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="14"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
