<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLight12" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="2" filename="$data/shared/assets/lights/lizard/frontLight11_normal.png" />
    <File fileId="3" filename="$data/shared/assets/lights/lizard/frontLight11_vmask.png" />
    <File fileId="1" filename="$data/shared/clearPlastic_diffuse.png" />
  </Files>

  <Materials>
    <Material name="frontLight11_mat" materialId="2" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="frontLight11_mat1" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLight12.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLight12" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="75" nodeId="1">
      <TransformGroup name="rotationNode1" translation="0 0.029998 0.000363" nodeId="2">
        <Shape name="frontLight12_static" translation="-0 0.078209 0.021342" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="3"/>
        <Shape name="frontLight12Glass_static" translation="-0 0.078209 0.058167" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="4"/>
      </TransformGroup>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
