<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLight09" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/assets/lights/lizard/frontLight09_normal.png" />
    <File fileId="2" filename="$data/shared/assets/lights/lizard/frontLight09_vmask.png" />
    <File fileId="4" filename="$data/shared/clearPlastic_diffuse.png" />
  </Files>

  <Materials>
    <Material name="light_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="clearGlass_mat" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLight09.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLight09_left" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="frontLight_static" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="2"/>
      <Shape name="turnLight_static" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="3"/>
      <Shape name="glass_vis" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="35" nodeId="4"/>
    </Shape>
    <Shape name="frontLight09_right" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="5">
      <Shape name="frontLight_static" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="6"/>
      <Shape name="turnLight_static" shapeId="7" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="7"/>
      <Shape name="glass_vis" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="35" nodeId="8"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
