<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="frontLight02" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/assets/lights/lizard/frontLight02_normal.png" />
    <File fileId="2" filename="$data/shared/assets/lights/lizard/frontLight02_vmask.png" />
    <File fileId="4" filename="$data/shared/clearPlastic_diffuse.png" />
  </Files>

  <Materials>
    <Material name="frontLight02_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="frontLight02.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="frontLight02" translation="-8.94928e-05 1.38778e-19 0.000360565" rotation="-90 0 0" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="glass_static" translation="8.94928e-05 -0.00065101 0.0379379" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="2"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
