<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="garageCeilingLamp" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="$data/maps/mapFR/textures/props/garageCeilingLamp_diffuse.png" />
    <File fileId="2" filename="$data/maps/mapFR/textures/props/garageCeilingLamp_normal.png" />
    <File fileId="3" filename="$data/maps/mapFR/textures/props/garageCeilingLamp_specular.png" />
    <File fileId="4" filename="$data/shaders/glowShader.xml" />
  </Files>

  <Materials>
    <Material name="garageCeilingLamp_mat" materialId="1">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="garageCeilingLampLit_mat" materialId="2" customShaderId="4">
      <CustomParameter name="lightControl" value="1"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="garageCeilingLamp.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="garageCeilingLamp" lockedgroup="true" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="100" nodeId="1">
      <Shape name="garageCeilingLampBulb" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="50" nodeId="2"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
