<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="camera_04" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="4" filename="$data/shared/assets/camera_04_normal.png" />
    <File fileId="3" filename="$data/shared/assets/camera_04_vmask.png" />
    <File fileId="1" filename="$data/shared/clearGlass_diffuse.png" />
    <File fileId="2" filename="$data/shared/default_normal.png" />
  </Files>

  <Materials>
    <Material name="camera04Glass_mat" materialId="1" alphaBlending="true">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="camera04_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="4"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="camera_04.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="camera_04" nodeId="1">
      <Shape name="glass_static" shapeId="1" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="35" nodeId="2"/>
      <Shape name="innerPart_static" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="3"/>
      <Shape name="rotArm_static" shapeId="3" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="4"/>
      <Shape name="body_static" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="5"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
