<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLight08" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_normal.png" />
    <File fileId="2" filename="$data/shared/assets/beaconLights/lizard/beaconLight08_vmask.png" />
    <File fileId="4" filename="$data/shared/assets/beaconLights/lizard/beaconLightAlpha02_diffuse.png" />
  </Files>

  <Materials>
    <Material name="beaconLight_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="glass_mat" materialId="3" alphaBlending="true" customShaderId="3">
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="beaconLight_mat1" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="staticLight_multiBlink">
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2.0"/>
      <CustomParameter name="blinkOffset" value="2 5 50 0"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLight08.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="beaconLight08" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="rotator_static" translation="5.14984e-05 0.076831 -0.000329857" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="35" nodeId="2">
        <Light name="realLight" translation="-5.14603e-05 0.023169 0.0703299" rotation="150 0 0" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapResolution="256" range="12" coneAngle="100" dropOff="12" clipDistance="300" nodeId="3">
          <Light name="realLight1" translation="-0.0570485 -0.0551244 0.0954783" rotation="-104.812 -45.1866 -35.5296" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapResolution="256" range="12" coneAngle="100" dropOff="12" clipDistance="300" nodeId="4"/>
          <Light name="realLight2" translation="0.0570924 -0.0551666 0.0955513" rotation="-104.812 45.1866 35.5296" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapResolution="256" range="12" coneAngle="100" dropOff="12" clipDistance="300" nodeId="5"/>
        </Light>
      </Shape>
      <Shape name="glass" translation="8.34274e-05 0.100106 -0.000372963" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="6"/>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
