﻿<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="5">
    <UvUsages/>
    <LodLevel startDistance="0" subsequentPassForceMode="ignore">
        <CodeInjections>
            <CodeInjection position="VS_END">
<![CDATA[
Out.position.z = 0;
]]>
            </CodeInjection>
            <CodeInjection position="GET_ENV_MAP_COLOR_FS">
<![CDATA[
#if defined(ENV_MAP_SPECULAR)
        return texCUBElod(envMap, -viewDir, 0).xyz;
#endif    
    return float3(0);
]]>
            </CodeInjection>
        </CodeInjections>
    </LodLevel>
</CustomShader>
