<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="pigHusbandry" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_animalBarnPigMedium</name>
        <image>$data/placeables/rudolfHormann/pigBarnMedium/store_pigBarnMedium.png</image>
        <price>109000</price>
        <functions>
            <function>$l10n_function_animalPenPig</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>100</dailyUpkeep>
        <rotation>0</rotation>
        <brand>RUDOLFHOERMANN</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <brush>
            <type>placeable</type>
            <category>animals</category>
            <tab>pigs</tab>
        </brush>
        <vertexBufferMemoryUsage>1392640</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>194048</indexBufferMemoryUsage>
        <textureMemoryUsage>9895936</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <storeIconRendering>
            <settings cameraXRot="-20" cameraYRot="50" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/rudolfHormann/pigBarnMedium/pigBarnMedium.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
            <testArea startNode="testArea2Start" endNode="testArea2End" />
            <testArea startNode="testArea3Start" endNode="testArea3End" />
            <testArea startNode="testArea4Start" endNode="testArea4End" />
            <testArea startNode="testArea5Start" endNode="testArea5End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
            <placeLayered template="pigLayer" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
        <clearArea startNode="clearArea3Start" widthNode="clearArea3Width" heightNode="clearArea3Height"/>
        <clearArea startNode="clearArea4Start" widthNode="clearArea4Width" heightNode="clearArea4Height"/>
        <clearArea startNode="clearArea5Start" widthNode="clearArea5Width" heightNode="clearArea5Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="dirt"/>
            <levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" groundType="dirt"/>
            <levelArea startNode="levelArea3Start" widthNode="levelArea3Width" heightNode="levelArea3Height" groundType="dirt"/>
            <levelArea startNode="levelArea4Start" widthNode="levelArea4Width" heightNode="levelArea4Height" groundType="dirt"/>
        </levelAreas>

        <paintAreas>
            <paintArea startNode="paintArea1Start" widthNode="paintArea1Width" heightNode="paintArea1Height" groundType="animalMud" />
        </paintAreas>
    </leveling>

    <indoorAreas>
         <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <triggerMarkers>
        <triggerMarker node="markerFood" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
        <triggerMarker node="markerAnimals" filename="$data/shared/assets/marker/markerIcons.xml" id="ANIMALS" />
        <triggerMarker node="markerLiquidManure" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="PIG" teleportNode="teleportNode" />
    </hotspots>

    <animatedObjects>
        <animatedObject saveId="sideDoor" >
            <animation duration="3.0">
                <part node="sideDoor1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 -0.971 0"/>
                </part>
                <part node="sideDoor1Rotor">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="3600 0 0"/>
                </part>
                <part node="sideDoor1Rope">
                    <keyFrame time="0.0" scale="1 1 1"/>
                    <keyFrame time="1.0" scale="1 12.7 1"/>
                </part>
                <part node="sideDoor2">
                    <keyFrame time="0.0" translation="0 -0.756 5.205"/>
                    <keyFrame time="1.0" translation="0 -1.820 5.205"/>
                </part>
                <part node="sideDoor2Rotor">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="3600 0 0"/>
                </part>
                <part node="sideDoor2Rope">
                    <keyFrame time="0.0" scale="1 1 1"/>
                    <keyFrame time="1.0" scale="1 13.7 1"/>
                </part>
            </animation>
            <controls triggerNode="sideDoorsTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="sideDoorsBase" template="plasitcVentilationGateLoop"/>
                <posEnd linkNode="sideDoorsBase" template="plasticDoorOpen" />
                <negEnd linkNode="sideDoorsBase" template="plasticDoorClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="doorSmall" >
            <animation duration="1.5">
                <part node="doorSmall">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -105 0"/>
                </part>
            </animation>
            <controls triggerNode="doorSmallTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                 <moving linkNode="doorSmallBase" template="metalDoorsLoop" />
                 <posEnd linkNode="doorSmallBase" template="metalDoorsOpen" />
                 <negEnd linkNode="doorSmallBase" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="doorControl" >
            <animation duration="1.5">
                <part node="doorControl">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -105 0"/>
                </part>
            </animation>
            <controls triggerNode="doorControlTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                 <moving linkNode="doorControlBase" template="glassDoorLoop" />
                 <posEnd linkNode="doorControlBase" template="metalDoorsOpen" />
                 <negEnd linkNode="doorControlBase" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="doorLoading" >
            <animation duration="1.5">
                <part node="doorLoadingRight">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 135 0"/>
                </part>
                <part node="doorLoadingLeft">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -165 0"/>
                </part>
            </animation>
            <controls triggerNode="doorLoadingTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                 <moving linkNode="doorLoadingBase" template="woodBigDoorLoop" />
                 <posEnd linkNode="doorLoadingBase" template="metalDoorsOpen" />
                 <negEnd linkNode="doorLoadingBase" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch" filename="$data/shared/assets/lights/terraLed/switch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="controlBox" filename="$data/placeables/rudolfHormann/controlPanel/controlPanel.i3d">
            <objectChange node="0|0" rotationActive="0 -120 0"/>
            <objectChange node="0|1" rotationActive="0 120 0"/>
        </dynamicallyLoadedPart>
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight01" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight02" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight03" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight04" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight05" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight06" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLightShed" activateTime="17:30" deactivateTime="8:20"/>
    </lights>

    <infoTrigger triggerNode="infoTrigger" />

    <husbandry saveId="Animals_PIG" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="51300" />
            <capacity fillType="STRAW" capacity="15000" />
            <capacity fillType="MANURE" capacity="0" />
        </storage>

         <unloadingStation supportsExtension="true" storageRadius="50" hideFromPricesMenu="true" >
            <unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" >
                <baleTrigger triggerNode="baleTriggerStraw"/>
            </unloadTrigger>
            <unloadTrigger fillTypes="LIQUIDMANURE MANURE" />
         </unloadingStation>

         <loadingStation supportsExtension="true" storageRadius="50">
             <loadTrigger triggerNode="liquidManureTrigger" fillTypes="LIQUIDMANURE" fillLitersPerSecond="2000" aiNode="aiLoadingNodeLiquidManure"/>
         </loadingStation>

        <animals type="PIG" maxNumAnimals="108" maxNumVisualAnimals="15">
            <navigation rootNode="navigationRootNode" filename="$data/placeables/rudolfHormann/pigBarnMedium/navigationMesh.i3d" />
            <loadingTrigger node="loadingTrigger" />
        </animals>

        <straw>
            <manure factor="1.5" />
            <strawPlane node="strawPlane" minY="-0.107" maxY="-0.107" changeVisibility="true" />
        </straw>

        <food capacity="34000" >
            <foodPlaces>
                 <foodPlace node="foodPlace1" />
                 <foodPlace node="foodPlace2" />
            </foodPlaces>
            <foodPlane node="foodPlane" minY="0.020" maxY="0.201" changeVisibility="true" defaultFillType="WHEAT" />
            <feedingTrough exactFillRootNode="exactFillRootNodeFood" />
        </food>

        <water automaticWaterSupply="true" />

        <fences>
            <fence filename="$data/placeables/lizard/fencesFarm/level03/fencesFarmLevel03Singleton.xml" hasStartPole="true" hasEndPole="true">
                <node node="fence1Node1" />
                <node node="fence1Node2" />
                <node node="fence1Node3" />
                <node node="fence1Node4" />
            </fence>
        </fences>
    </husbandry>

    <colorable>
        <nodes>
            <node node="roof_vis" />
            <node node="roof_vis_LOD" />
        </nodes>

        <colors>
            <color value="RUDOLFHOERMANN_GREEN" />
            <color value="RUDOLFHOERMANN_BEIGE" />
            <color value="RUDOLFHOERMANN_RED" />
            <color value="RUDOLFHOERMANN_BLUE" />
            <color value="RUDOLFHOERMANN_DARKGREY" />
            <color value="RUDOLFHOERMANN_LIGHTGREY" />
            <color value="RUDOLFHOERMANN_WHITEALU" />
            <color value="RUDOLFHOERMANN_GREYALU" />
            <color value="RUDOLFHOERMANN_OXIDRED" />
            <color value="RUDOLFHOERMANN_WOODDARK" />
            <color value="RUDOLFHOERMANN_WOODBRIGHT" />
            <color value="RUDOLFHOERMANN_LIGHTGREEN" />
            <color value="RUDOLFHOERMANN_BROWN" />
            <color value="RUDOLFHOERMANN_DARKBEIGE" />
        </colors>
    </colorable>

    <i3dMappings>
        <i3dMapping id="teleportNode" node="0>0" />
        <i3dMapping id="exactFillRootNodeFood" node="0>1|0" />
        <i3dMapping id="foodPlace1" node="0>1|1|0" />
        <i3dMapping id="foodPlace2" node="0>1|1|1" />
        <i3dMapping id="foodPlane" node="0>1|3" />
        <i3dMapping id="storage" node="0>2" />
        <i3dMapping id="strawPlane" node="0>3|0" />
        <i3dMapping id="exactFillRootNodeStraw" node="0>3|1" />
        <i3dMapping id="baleTriggerStraw" node="0>3|2" />
        <i3dMapping id="liquidManureTrigger" node="0>4|0" />
        <i3dMapping id="aiLoadingNodeLiquidManure" node="0>4|1" />
        <i3dMapping id="navigationRootNode" node="0>6" />
        <i3dMapping id="fence1Node1" node="0>7|0|0" />
        <i3dMapping id="fence1Node2" node="0>7|0|1" />
        <i3dMapping id="fence1Node3" node="0>7|0|2" />
        <i3dMapping id="fence1Node4" node="0>7|0|3" />
        <i3dMapping id="markerLiquidManure" node="0>8|0" />
        <i3dMapping id="markerFood" node="0>8|1" />
        <i3dMapping id="markerAnimals" node="0>8|2" />
        <i3dMapping id="sideDoorsBase" node="0>9|0" />
        <i3dMapping id="sideDoor1" node="0>9|0|0" />
        <i3dMapping id="sideDoor2" node="0>9|0|1" />
        <i3dMapping id="sideDoor1Rotor" node="0>9|0|2" />
        <i3dMapping id="sideDoor1Rope" node="0>9|0|3" />
        <i3dMapping id="sideDoor2Rotor" node="0>9|0|4" />
        <i3dMapping id="sideDoor2Rope" node="0>9|0|5" />
        <i3dMapping id="sideDoorsTrigger" node="0>9|0|6" />
        <i3dMapping id="doorSmallBase" node="0>9|1" />
        <i3dMapping id="doorSmall" node="0>9|1|0" />
        <i3dMapping id="doorSmallTrigger" node="0>9|1|1" />
        <i3dMapping id="doorLoadingBase" node="0>9|2" />
        <i3dMapping id="doorLoadingRight" node="0>9|2|0" />
        <i3dMapping id="doorLoadingLeft" node="0>9|2|1" />
        <i3dMapping id="doorLoadingTrigger" node="0>9|2|2" />
        <i3dMapping id="doorControlBase" node="0>9|3" />
        <i3dMapping id="doorControl" node="0>9|3|0" />
        <i3dMapping id="doorControlTrigger" node="0>9|3|1" />
        <i3dMapping id="realLightsLow" node="0>10|0|0" />
        <i3dMapping id="realLightsHigh" node="0>10|0|1" />
        <i3dMapping id="linkedLights" node="0>10|1" />
        <i3dMapping id="tubeLight01" node="0>10|1|0" />
        <i3dMapping id="tubeLight02" node="0>10|1|1" />
        <i3dMapping id="tubeLight03" node="0>10|1|2" />
        <i3dMapping id="tubeLight04" node="0>10|1|3" />
        <i3dMapping id="tubeLight05" node="0>10|1|4" />
        <i3dMapping id="tubeLight06" node="0>10|1|5" />
        <i3dMapping id="lightSwitch" node="0>10|2" />
        <i3dMapping id="infoTrigger" node="0>11" />
        <i3dMapping id="loadingTrigger" node="0>12" />
        <i3dMapping id="clearArea1Start" node="0>13|0" />
        <i3dMapping id="clearArea1Width" node="0>13|0|0" />
        <i3dMapping id="clearArea1Height" node="0>13|0|1" />
        <i3dMapping id="clearArea2Start" node="0>13|1" />
        <i3dMapping id="clearArea2Width" node="0>13|1|0" />
        <i3dMapping id="clearArea2Height" node="0>13|1|1" />
        <i3dMapping id="clearArea3Start" node="0>13|2" />
        <i3dMapping id="clearArea3Width" node="0>13|2|0" />
        <i3dMapping id="clearArea3Height" node="0>13|2|1" />
        <i3dMapping id="clearArea4Start" node="0>13|3" />
        <i3dMapping id="clearArea4Width" node="0>13|3|0" />
        <i3dMapping id="clearArea4Height" node="0>13|3|1" />
        <i3dMapping id="clearArea5Start" node="0>13|4" />
        <i3dMapping id="clearArea5Width" node="0>13|4|0" />
        <i3dMapping id="clearArea5Height" node="0>13|4|1" />
        <i3dMapping id="levelArea1Start" node="0>14|0" />
        <i3dMapping id="levelArea1Width" node="0>14|0|0" />
        <i3dMapping id="levelArea1Height" node="0>14|0|1" />
        <i3dMapping id="levelArea2Start" node="0>14|1" />
        <i3dMapping id="levelArea2Width" node="0>14|1|0" />
        <i3dMapping id="levelArea2Height" node="0>14|1|1" />
        <i3dMapping id="levelArea3Start" node="0>14|2" />
        <i3dMapping id="levelArea3Width" node="0>14|2|0" />
        <i3dMapping id="levelArea3Height" node="0>14|2|1" />
        <i3dMapping id="levelArea4Start" node="0>14|3" />
        <i3dMapping id="levelArea4Width" node="0>14|3|0" />
        <i3dMapping id="levelArea4Height" node="0>14|3|1" />
        <i3dMapping id="indoorArea1Start" node="0>15|0" />
        <i3dMapping id="indoorArea1Width" node="0>15|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>15|0|1" />
        <i3dMapping id="paintArea1Start" node="0>16|0" />
        <i3dMapping id="paintArea1Width" node="0>16|0|0" />
        <i3dMapping id="paintArea1Height" node="0>16|0|1" />
        <i3dMapping id="testArea1Start" node="0>17|0" />
        <i3dMapping id="testArea1End" node="0>17|0|0" />
        <i3dMapping id="testArea2Start" node="0>17|1" />
        <i3dMapping id="testArea2End" node="0>17|1|0" />
        <i3dMapping id="testArea3Start" node="0>17|2" />
        <i3dMapping id="testArea3End" node="0>17|2|0" />
        <i3dMapping id="testArea4Start" node="0>17|3" />
        <i3dMapping id="testArea4End" node="0>17|3|0" />
        <i3dMapping id="testArea5Start" node="0>17|4" />
        <i3dMapping id="testArea5End" node="0>17|4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>18|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>18|0|0" />
        <i3dMapping id="controlBox" node="0>19" />
        <i3dMapping id="roof_vis_LOD" node="0>20|1|1" />
        <i3dMapping id="roof_vis" node="0>20|2" />
    </i3dMappings>
</placeable>
