<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_hoermannGarageBig</name>
        <functions>
            <function>$l10n_function_garage</function>
        </functions>
        <image>$data/placeables/rudolfHormann/garageBig/store_garageBig.dds</image>
        <price>312500</price>
        <dailyUpkeep>100</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>RUDOLFHOERMANN</brand>
        <species>placeable</species>
        <category>sheds</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>2461184</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>296704</indexBufferMemoryUsage>
        <textureMemoryUsage>4259840</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/rudolfHormann/garageBig/garageBig.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea01Start" widthNode="clearArea01Width" heightNode="clearArea01Height"/>
        <clearArea startNode="clearArea02Start" widthNode="clearArea02Width" heightNode="clearArea02Height"/>
        <clearArea startNode="clearArea03Start" widthNode="clearArea03Width" heightNode="clearArea03Height"/>
        <clearArea startNode="clearArea04Start" widthNode="clearArea04Width" heightNode="clearArea04Height"/>
        <clearArea startNode="clearArea05Start" widthNode="clearArea05Width" heightNode="clearArea05Height"/>
        <clearArea startNode="clearArea06Start" widthNode="clearArea06Width" heightNode="clearArea06Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="5" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelingArea01Start" widthNode="levelingArea01Width" heightNode="levelingArea01Height" groundType="asphalt"/>
            <levelArea startNode="levelingArea02Start" widthNode="levelingArea02Width" heightNode="levelingArea02Height" groundType="asphalt"/>
            <levelArea startNode="levelingArea03Start" widthNode="levelingArea03Width" heightNode="levelingArea03Height" groundType="asphalt"/>
            <levelArea startNode="levelingArea04Start" widthNode="levelingArea04Width" heightNode="levelingArea04Height" groundType="asphalt"/>
            <levelArea startNode="levelingArea05Start" widthNode="levelingArea05Width" heightNode="levelingArea05Height" groundType="asphalt"/>
            <levelArea startNode="levelingArea06Start" widthNode="levelingArea06Width" heightNode="levelingArea06Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart" widthNode="indoorAreaWidth" heightNode="indoorAreaHeight"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
        <obstacles>
            <obstacle node="door01" size="1 4 7" >
                <animatedObject index="1" startTime="0" endTime="0.95" />
            </obstacle>
            <obstacle node="door02" size="7 4 1" >
                <animatedObject index="2" startTime="0" endTime="0.95" />
            </obstacle>
            <obstacle node="door03" size="7 4 1" >
                <animatedObject index="3" startTime="0" endTime="0.95" />
            </obstacle>
            <obstacle node="door04" size="1 4 7" >
                <animatedObject index="4" startTime="0" endTime="0.95" />
            </obstacle>
            <obstacle node="door05" size="7 4 1" >
                <animatedObject index="5" startTime="0" endTime="0.95" />
            </obstacle>
        </obstacles>
    </ai>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="powerSwitch01" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="powerSwitch02" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="powerSwitch03" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="powerSwitch04" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="powerSwitch05" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode01" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode02" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode03" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode04" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode05" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode06" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode07" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode08" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode09" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode10" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode11" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode12" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode13" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode14" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode15" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode16" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 -15" />
        </sharedLight>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode17" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/rudolfHormann/light150.xml" linkNode="lightNode18" groupIndex="1">
            <rotationNode name="rotationNode01" rotation="0 0 15" />
        </sharedLight>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="50" outerRadius="100" volumeScale="0.2"/>
            </sounds>
        </group>
    </lights>

    <animatedObjects>
        <animatedObject saveId="door01" >
            <animation duration="3.5">
                <part node="door01">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 -7"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor01" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving template="slidingGateMetalLoop" linkNode="door1" />
                <posEnd template="slidingGateMetalOpen" linkNode="door1" />
                <negEnd template="slidingGateMetalClose" linkNode="door1" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door02" >
            <animation duration="3.5">
                <part node="door02">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="7 0 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor02" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving template="slidingGateMetalLoop" linkNode="door2" />
                <posEnd template="slidingGateMetalOpen" linkNode="door2" />
                <negEnd template="slidingGateMetalClose" linkNode="door2" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door03" >
            <animation duration="3.5">
                <part node="door03">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-7 0 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor03" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving template="slidingGateMetalLoop" linkNode="door3" />
                <posEnd template="slidingGateMetalOpen" linkNode="door3" />
                <negEnd template="slidingGateMetalClose" linkNode="door3" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door04" >
            <animation duration="3.5">
                <part node="door04">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 7"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor04" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving template="slidingGateMetalLoop" linkNode="door4" />
                <posEnd template="slidingGateMetalOpen" linkNode="door4" />
                <negEnd template="slidingGateMetalClose" linkNode="door4" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door05" >
            <animation duration="3.5">
                <part node="door05">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="7 0 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor05" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving template="slidingGateMetalLoop" linkNode="door5" />
                <posEnd template="slidingGateMetalOpen" linkNode="door5" />
                <negEnd template="slidingGateMetalClose" linkNode="door5" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door06" >
            <animation duration="3.5">
                <part node="door06">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 130 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor06" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="door6" />
                <posEnd template="metalDoorsOpen" linkNode="door6" />
                <negEnd template="metalDoorsClose" linkNode="door6" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door07" >
            <animation duration="3.5">
                <part node="door07">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 130 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor07" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="door7" />
                <posEnd template="metalDoorsOpen" linkNode="door7" />
                <negEnd template="metalDoorsClose" linkNode="door7" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door08" >
            <animation duration="3.5">
                <part node="door08">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 130 0"/>
                </part>
            </animation>
            <controls triggerNode="triggerDoor08" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving template="metalDoorsLoop" linkNode="door8" />
                <posEnd template="metalDoorsOpen" linkNode="door8" />
                <negEnd template="metalDoorsClose" linkNode="door8" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <colorable>
        <nodes>
            <node node="garageBig01_vis" />
            <node node="garageBig02_vis" />
            <node node="garageBig02_vis_LOD" />
        </nodes>

        <colors>
            <color value="RUDOLFHOERMANN_GREEN" />
            <color value="RUDOLFHOERMANN_BEIGE" />
            <color value="RUDOLFHOERMANN_RED" />
            <color value="RUDOLFHOERMANN_BLUE" />
            <color value="RUDOLFHOERMANN_DARKGREY" />
            <color value="RUDOLFHOERMANN_LIGHTGREY" />
            <color value="RUDOLFHOERMANN_WHITEALU" />
            <color value="RUDOLFHOERMANN_GREYALU" />
            <color value="RUDOLFHOERMANN_OXIDRED" />
            <color value="RUDOLFHOERMANN_WOODDARK" />
            <color value="RUDOLFHOERMANN_WOODBRIGHT" />
            <color value="RUDOLFHOERMANN_LIGHTGREEN" />
            <color value="RUDOLFHOERMANN_BROWN" />
            <color value="RUDOLFHOERMANN_DARKBEIGE" />
        </colors>
    </colorable>

    <i3dMappings>
        <i3dMapping id="door1" node="0>0|0" />
        <i3dMapping id="door01" node="0>0|0|0" />
        <i3dMapping id="triggerDoor01" node="0>0|0|1" />
        <i3dMapping id="door2" node="0>0|1" />
        <i3dMapping id="door02" node="0>0|1|0" />
        <i3dMapping id="triggerDoor02" node="0>0|1|1" />
        <i3dMapping id="door3" node="0>0|2" />
        <i3dMapping id="door03" node="0>0|2|0" />
        <i3dMapping id="triggerDoor03" node="0>0|2|1" />
        <i3dMapping id="door4" node="0>0|3" />
        <i3dMapping id="door04" node="0>0|3|0" />
        <i3dMapping id="triggerDoor04" node="0>0|3|1" />
        <i3dMapping id="door5" node="0>0|4" />
        <i3dMapping id="door05" node="0>0|4|0" />
        <i3dMapping id="triggerDoor05" node="0>0|4|1" />
        <i3dMapping id="door6" node="0>0|5" />
        <i3dMapping id="door06" node="0>0|5|0" />
        <i3dMapping id="triggerDoor06" node="0>0|5|1" />
        <i3dMapping id="door7" node="0>0|6" />
        <i3dMapping id="door07" node="0>0|6|0" />
        <i3dMapping id="triggerDoor07" node="0>0|6|1" />
        <i3dMapping id="door8" node="0>0|7" />
        <i3dMapping id="door08" node="0>0|7|0" />
        <i3dMapping id="triggerDoor08" node="0>0|7|1" />
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        <i3dMapping id="clearArea01Width" node="0>1|0|0" />
        <i3dMapping id="clearArea01Height" node="0>1|0|1" />
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        <i3dMapping id="indoorAreaStart" node="0>3|0" />
        <i3dMapping id="indoorAreaWidth" node="0>3|0|0" />
        <i3dMapping id="indoorAreaHeight" node="0>3|0|1" />
        <i3dMapping id="lightNode01" node="0>4|0" />
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        <i3dMapping id="lightNode13" node="0>4|12" />
        <i3dMapping id="lightNode14" node="0>4|13" />
        <i3dMapping id="lightNode15" node="0>4|14" />
        <i3dMapping id="lightNode16" node="0>4|15" />
        <i3dMapping id="lightNode17" node="0>4|16" />
        <i3dMapping id="lightNode18" node="0>4|17" />
        <i3dMapping id="lightTrigger" node="0>4|18" />
        <i3dMapping id="realLightsLow" node="0>4|19|0" />
        <i3dMapping id="realLightsHigh" node="0>4|19|1" />
        <i3dMapping id="powerSwitch01" node="0>4|20" />
        <i3dMapping id="powerSwitch02" node="0>4|21" />
        <i3dMapping id="powerSwitch03" node="0>4|22" />
        <i3dMapping id="powerSwitch04" node="0>4|23" />
        <i3dMapping id="powerSwitch05" node="0>4|24" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>5|0|0" />
        <i3dMapping id="testArea1Start" node="0>6|0" />
        <i3dMapping id="testArea1End" node="0>6|0|0" />
        <i3dMapping id="garageBig01_vis" node="0>8|0|0" />
        <i3dMapping id="garageBig02_vis" node="0>8|0|1" />
        <i3dMapping id="garageBig02_vis_LOD" node="0>8|1|2" />
    </i3dMappings>
</placeable>
