<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="cowHusbandryFeedingRobot" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_animalBarnCowBigVector</name>
        <image>$data/placeables/rudolfHormann/cowBarnBig/store_cowBarnBigVector.png</image>
        <price>722500</price>
        <functions>
            <function><![CDATA[LELY VECTOR + ID AGRO Feed Kitchen
            
            ]]></function>
            <function>$l10n_function_animalPenCow</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>350</dailyUpkeep>
        <rotation>0</rotation>
        <brand>RUDOLFHOERMANN</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <brush>
            <type>placeable</type>
            <category>animals</category>
            <tab>cows</tab>
        </brush>
        <vertexBufferMemoryUsage>5529088</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>998912</indexBufferMemoryUsage>
        <textureMemoryUsage>10289152</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <storeIconRendering>
            <settings cameraXRot="-20" cameraYRot="50" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/rudolfHormann/cowBarnBig/cowBarnBig.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
            <testArea startNode="testArea2Start" endNode="testArea2End" />
            <testArea startNode="testArea3Start" endNode="testArea3End" />
            <testArea startNode="testArea4Start" endNode="testArea4End" />
            <testArea startNode="testArea5Start" endNode="testArea5End" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
            <placeLayered template="cowLayer" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
        <clearArea startNode="clearArea3Start" widthNode="clearArea3Width" heightNode="clearArea3Height"/>
        <clearArea startNode="clearArea4Start" widthNode="clearArea4Width" heightNode="clearArea4Height"/>
        <clearArea startNode="clearArea5Start" widthNode="clearArea5Width" heightNode="clearArea5Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="dirt"/>
            <levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" groundType="dirt"/>
            <levelArea startNode="levelArea3Start" widthNode="levelArea3Width" heightNode="levelArea3Height" groundType="dirt"/>
            <levelArea startNode="levelArea4Start" widthNode="levelArea4Width" heightNode="levelArea4Height" groundType="dirt"/>
        </levelAreas>

        <paintAreas>
            <paintArea startNode="paintArea1Start" widthNode="paintArea1Width" heightNode="paintArea1Height" groundType="gravel"/>
            <paintArea startNode="paintArea2Start" widthNode="paintArea2Width" heightNode="paintArea2Height" groundType="gravel"/>
            <paintArea startNode="paintArea3Start" widthNode="paintArea3Width" heightNode="paintArea3Height" groundType="gravel"/>
            <paintArea startNode="paintArea5Start" widthNode="paintArea5Width" heightNode="paintArea5Height" groundType="grass"/>
        </paintAreas>
    </leveling>

    <foliageAreas>
        <foliageArea startNode="foliageArea1Start" widthNode="foliageArea1Width" heightNode="foliageArea1Height" decoFoliage="grassShort" />
    </foliageAreas>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>

        <indoorArea startNode="indoorArea2Start" widthNode="indoorArea2Width" heightNode="indoorArea2Height"/>  <!-- vector garage -->

        <!-- vector path -->
        <indoorArea startNode="indoorArea3Start" widthNode="indoorArea3Width" heightNode="indoorArea3Height"/>
        <indoorArea startNode="indoorArea4Start" widthNode="indoorArea4Width" heightNode="indoorArea4Height"/>
        <indoorArea startNode="paintArea1Start"  widthNode="paintArea1Width"  heightNode="paintArea1Height" />
        <indoorArea startNode="paintArea2Start"  widthNode="paintArea2Width"  heightNode="paintArea2Height" />
        <indoorArea startNode="paintArea3Start"  widthNode="paintArea3Width"  heightNode="paintArea3Height" />
    </indoorAreas>

    <triggerMarkers>
        <triggerMarker node="markerMilk"         filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
        <triggerMarker node="markerFood"         filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
        <triggerMarker node="markerAnimals"      filename="$data/shared/assets/marker/markerIcons.xml" id="ANIMALS" />
        <triggerMarker node="markerLiquidManure" filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD" />
    </triggerMarkers>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea2Start" endNode="tipOcclusionUpdateArea2End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
            <updateArea startNode="tipOcclusionUpdateArea2Start" endNode="tipOcclusionUpdateArea2End" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="COW" teleportNode="teleportNode" />
    </hotspots>

    <animatedObjects>
        <animatedObject saveId="milk" >
            <animation duration="1.5">
                <part node="door1Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -120 0"/>
                </part>
                <part node="door1Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 120 0"/>
                </part>
            </animation>
            <controls triggerNode="door1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door1Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door1Base" template="metalDoorsOpen" />
                <negEnd linkNode="door1Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="rollingDoor1" >
            <animation duration="5">
                <part node="rollingDoor1">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor1ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor1ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.114 0"/>
                </part>
                <shader node="rollingDoor1" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - - - " />
                    <keyFrame time="1.0" values="0.94 - - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor1Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor1Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor1Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="rollingDoor2" >
            <animation duration="5">
                <part node="rollingDoor2">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor2ColPartBottom">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 4.35 0"/>
                </part>
                <part node="rollingDoor2ColPartTop">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.5" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.114 0"/>
                </part>
                <shader node="rollingDoor2" parameterName="visibilityCutThreshold">
                    <keyFrame time="0.0" values="0 - - - " />
                    <keyFrame time="1.0" values="0.94 - - -" />
                </shader>
            </animation>
            <controls triggerNode="rollingDoor2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="rollingDoor2Base" template="rollingGarageDoor" />
                <posEnd linkNode="rollingDoor2Base" template="slidingGateMetalOpen" />
                <negEnd linkNode="rollingDoor2Base" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door2" >
            <animation duration="1.5">
                <part node="door2">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -120 0"/>
                </part>
            </animation>
            <controls triggerNode="door2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door2Base" template="metalDoorsLoop" />
                <posEnd linkNode="door2Base" template="metalDoorsOpen" />
                <negEnd linkNode="door2Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door3" >
            <animation duration="1.5">
                <part node="door3Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door3Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door3Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door3Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door3Base" template="metalDoorsOpen" />
                <negEnd linkNode="door3Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door4" >
            <animation duration="1.5">
                <part node="door4Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -93 0"/>
                </part>
                <part node="door4Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door4Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door4Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door4Base" template="metalDoorsOpen" />
                <negEnd linkNode="door4Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door5" >
            <animation duration="1.5">
                <part node="door5Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door5Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door5Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door5Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door5Base" template="metalDoorsOpen" />
                <negEnd linkNode="door5Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door6" >
            <animation duration="1.5">
                <part node="door6Left">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door6Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door6Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door6Base" template="woodBigDoorLoop" />
                <posEnd linkNode="door6Base" template="metalDoorsOpen" />
                <negEnd linkNode="door6Base" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="slidingDoor" >
            <dependency animatedObjectIndex="6" minTime="0" maxTime="0" />
            <animation duration="2.5">
                <part node="slidingDoor">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 4.15"/>
                </part>
            </animation>
            <controls triggerNode="slidingDoorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="slidingDoorBase" template="slidingGateMetalLoop" />
                <posEnd linkNode="slidingDoorBase" template="slidingGateMetalOpen" />
                <negEnd linkNode="slidingDoorBase" template="slidingGateMetalClose" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="lightSwitch" filename="$data/shared/assets/lights/terraLed/switch.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="control" filename="$data/placeables/rudolfHormann/controlPanel/controlPanel.i3d">
            <objectChange node="0|0" rotationActive="0 -120 0"/>
            <objectChange node="0|1" rotationActive="0 120 0"/>
        </dynamicallyLoadedPart>
        <dynamicallyLoadedPart node="0" linkNode="milkContainer" filename="$data/placeables/lely/nautilus/nautilus.i3d"/>
    </dynamicallyLoadedParts>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode01" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode02" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode03" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode04" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode05" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode06" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode07" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode08" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode09" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode10" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode11" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode12" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode13" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode14" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode15" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode16" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode17" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode18" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode19" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode20" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode21" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/light150W.xml" linkNode="lightNode22" groupIndex="1" color="1 0 0" />
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight01" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight02" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight03" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight04" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight05" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="tubeLight06" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>
    </lights>

    <infoTrigger triggerNode="infoTriggerVector" />

    <husbandry saveId="Animals_COW" hasStatistics="false">
        <storage node="storage" fillTypes="LIQUIDMANURE MILK STRAW MANURE" isExtension="false">
            <capacity fillType="LIQUIDMANURE" capacity="100000" />
            <capacity fillType="MILK" capacity="60000" />
            <capacity fillType="STRAW" capacity="38000" />
            <capacity fillType="MANURE" capacity="0" />
        </storage>

        <unloadingStation supportsExtension="true" storageRadius="65" hideFromPricesMenu="true">
            <unloadTrigger exactFillRootNode="exactFillRootNodeStraw" fillTypes="STRAW" />
            <unloadTrigger fillTypes="MANURE MILK LIQUIDMANURE" />
        </unloadingStation>

        <loadingStation supportsExtension="true" storageRadius="50">
            <loadTrigger triggerNode="lqiuidManureTrigger" fillTypes="LIQUIDMANURE" fillLitersPerSecond="2000" aiNode="aiLoadingNodeLiquidManure" />
            <loadTrigger triggerNode="milkTrigger" fillTypes="MILK" fillLitersPerSecond="2000" aiNode="aiLoadingNodeMilk"/>
        </loadingStation>

        <animals type="COW" maxNumAnimals="80" >
            <navigation rootNode="navigationRootNode" filename="$data/placeables/rudolfHormann/cowBarnBig/navigationMesh.i3d" />
            <loadingTrigger node="loadingTrigger" />
        </animals>

        <milk>
            <milkingRobots>
                <milkingRobot linkNode="milkingRobot1" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
                <milkingRobot linkNode="milkingRobot2" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
                <milkingRobot linkNode="milkingRobot3" class="MilkingRobot" filename="$data/placeables/lely/astronautA5/astronautA5.xml" />
            </milkingRobots>
        </milk>

        <straw>
            <manure factor="1.5" />
            <strawPlane node="strawPlane" minY="-0.15" maxY="0.0" colorChange="false" />
        </straw>

        <water automaticWaterSupply="true" />

        <liquidManure />

        <food capacity="60000">
            <foodPlaces>
                <foodPlace node="foodPlace1" />
                <foodPlace node="foodPlace2" />
                <foodPlace node="foodPlace3" />
                <foodPlace node="foodPlace4" />
                <foodPlace node="foodPlace5" />
                <foodPlace node="foodPlace6" />
                <foodPlace node="foodPlace7" />
                <foodPlace node="foodPlace8" />
            </foodPlaces>
            <dynamicFoodPlane node="fillVolumeFood" defaultFillType="forage"/>
            <feedingTrough exactFillRootNode="exactFillRootNodeFood">
                <baleTrigger triggerNode="baleTrigger"/>
            </feedingTrough>
        </food>

        <feedingRobot linkNode="vectorGarage" class="FeedingRobot" filename="$data/placeables/lely/vectorGarage/lelyVectorGarage.xml">
            <splines>
                <spline node="splineReverse" direction="-1"/>
                <spline node="splineToBarn" direction="1"/>
                <spline node="splineFeeding" direction="1" isFeeding="true"/>
                <spline node="splineToGarage" direction="1"/>
            </splines>
            <animatedObjects>
                <animatedObject index="2" direction="1" />
            </animatedObjects>
        </feedingRobot>

        <fences>
            <fence filename="$data/placeables/lizard/fencesFarm/cowFence/cowFenceSingleton.xml" hasStartPole="true" hasEndPole="true">
                <node node="fence1Node1" />
                <node node="fence1Node2" />
                <node node="fence1Node3" />
                <node node="fence1Node4" />
            </fence>
        </fences>
    </husbandry>

    <deletedNodes>
        <deletedNode node="infoTrigger" />
    </deletedNodes>

    <colorable>
        <nodes>
            <node node="cowBarnBig01_vis" />
            <node node="cowBarnBig02_vis" />
            <node node="door1Right" />
            <node node="door1Left" />
            <node node="door2" />
            <node node="door3Right" />
            <node node="door3Left" />
            <node node="door4Right" />
            <node node="door4Left" />
            <node node="door5Right" />
            <node node="door5Left" />
            <node node="door6Right" />
            <node node="door6Left" />
            <node node="slidingDoor" />
            <node node="cowBarnBig02_vis_LOD" />
        </nodes>

        <colors>
            <color value="RUDOLFHOERMANN_GREEN" />
            <color value="RUDOLFHOERMANN_BEIGE" />
            <color value="RUDOLFHOERMANN_RED" />
            <color value="RUDOLFHOERMANN_BLUE" />
            <color value="RUDOLFHOERMANN_DARKGREY" />
            <color value="RUDOLFHOERMANN_LIGHTGREY" />
            <color value="RUDOLFHOERMANN_WHITEALU" />
            <color value="RUDOLFHOERMANN_GREYALU" />
            <color value="RUDOLFHOERMANN_OXIDRED" />
            <color value="RUDOLFHOERMANN_WOODDARK" />
            <color value="RUDOLFHOERMANN_WOODBRIGHT" />
            <color value="RUDOLFHOERMANN_LIGHTGREEN" />
            <color value="RUDOLFHOERMANN_BROWN" />
            <color value="RUDOLFHOERMANN_DARKBEIGE" />
        </colors>
    </colorable>

    <i3dMappings>
        <i3dMapping id="teleportNode" node="0>0" />
        <i3dMapping id="fillVolumeFood" node="0>1|0" />
        <i3dMapping id="exactFillRootNodeFood" node="0>1|1" />
        <i3dMapping id="foodPlace1" node="0>1|2|0" />
        <i3dMapping id="foodPlace2" node="0>1|2|1" />
        <i3dMapping id="foodPlace3" node="0>1|2|2" />
        <i3dMapping id="foodPlace4" node="0>1|2|3" />
        <i3dMapping id="foodPlace5" node="0>1|2|4" />
        <i3dMapping id="foodPlace6" node="0>1|2|5" />
        <i3dMapping id="foodPlace7" node="0>1|2|6" />
        <i3dMapping id="foodPlace8" node="0>1|2|7" />
        <i3dMapping id="baleTrigger" node="0>1|3" />
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        <i3dMapping id="door1Right" node="0>2|0|0" />
        <i3dMapping id="door1Left" node="0>2|0|1" />
        <i3dMapping id="door1Trigger" node="0>2|0|2" />
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        <i3dMapping id="door2" node="0>2|1|0" />
        <i3dMapping id="door2Trigger" node="0>2|1|1" />
        <i3dMapping id="door3Base" node="0>2|2" />
        <i3dMapping id="door3Right" node="0>2|2|0" />
        <i3dMapping id="door3Left" node="0>2|2|1" />
        <i3dMapping id="door3Trigger" node="0>2|2|2" />
        <i3dMapping id="door4Base" node="0>2|3" />
        <i3dMapping id="door4Right" node="0>2|3|0" />
        <i3dMapping id="door4Left" node="0>2|3|1" />
        <i3dMapping id="door4Trigger" node="0>2|3|2" />
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        <i3dMapping id="door5Right" node="0>2|4|1" />
        <i3dMapping id="door5Trigger" node="0>2|4|2" />
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        <i3dMapping id="door6Left" node="0>2|5|0" />
        <i3dMapping id="door6Right" node="0>2|5|1" />
        <i3dMapping id="door6Trigger" node="0>2|5|2" />
        <i3dMapping id="rollingDoor1Base" node="0>2|6" />
        <i3dMapping id="rollingDoor1" node="0>2|6|0" />
        <i3dMapping id="rollingDoor1ColPartBottom" node="0>2|6|1" />
        <i3dMapping id="rollingDoor1ColPartTop" node="0>2|6|2" />
        <i3dMapping id="rollingDoor1Trigger" node="0>2|6|3" />
        <i3dMapping id="rollingDoor2Base" node="0>2|7" />
        <i3dMapping id="rollingDoor2" node="0>2|7|0" />
        <i3dMapping id="rollingDoor2ColPartBottom" node="0>2|7|1" />
        <i3dMapping id="rollingDoor2ColPartTop" node="0>2|7|2" />
        <i3dMapping id="rollingDoor2Trigger" node="0>2|7|3" />
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        <i3dMapping id="slidingDoor" node="0>2|8|0" />
        <i3dMapping id="slidingDoorTrigger" node="0>2|8|1" />
        <i3dMapping id="storage" node="0>3" />
        <i3dMapping id="strawPlane" node="0>4|0" />
        <i3dMapping id="exactFillRootNodeStraw" node="0>4|1" />
        <i3dMapping id="milkTrigger" node="0>5|0" />
        <i3dMapping id="milkingRobot1" node="0>5|1" />
        <i3dMapping id="milkingRobot2" node="0>5|2" />
        <i3dMapping id="milkingRobot3" node="0>5|3" />
        <i3dMapping id="aiLoadingNodeMilk" node="0>5|4" />
        <i3dMapping id="realLightsLow" node="0>6|0|0" />
        <i3dMapping id="realLightsHigh" node="0>6|0|1" />
        <i3dMapping id="lightNode01" node="0>6|1|1" />
        <i3dMapping id="lightNode02" node="0>6|1|2" />
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        <i3dMapping id="lightNode05" node="0>6|1|5" />
        <i3dMapping id="lightNode06" node="0>6|1|6" />
        <i3dMapping id="lightNode07" node="0>6|1|7" />
        <i3dMapping id="lightNode08" node="0>6|1|8" />
        <i3dMapping id="lightNode09" node="0>6|1|9" />
        <i3dMapping id="lightNode10" node="0>6|1|10" />
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        <i3dMapping id="lightNode12" node="0>6|1|12" />
        <i3dMapping id="lightNode13" node="0>6|1|13" />
        <i3dMapping id="lightNode14" node="0>6|1|14" />
        <i3dMapping id="lightNode15" node="0>6|1|15" />
        <i3dMapping id="lightNode16" node="0>6|1|16" />
        <i3dMapping id="lightNode17" node="0>6|1|17" />
        <i3dMapping id="lightNode18" node="0>6|1|18" />
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        <i3dMapping id="lightNode20" node="0>6|1|20" />
        <i3dMapping id="lightNode21" node="0>6|1|21" />
        <i3dMapping id="lightNode22" node="0>6|1|22" />
        <i3dMapping id="tubeLight01" node="0>6|1|23" />
        <i3dMapping id="tubeLight02" node="0>6|1|24" />
        <i3dMapping id="tubeLight03" node="0>6|1|25" />
        <i3dMapping id="tubeLight04" node="0>6|1|26" />
        <i3dMapping id="tubeLight05" node="0>6|1|27" />
        <i3dMapping id="tubeLight06" node="0>6|1|28" />
        <i3dMapping id="lightSwitch" node="0>6|2" />
        <i3dMapping id="lqiuidManureTrigger" node="0>7|0" />
        <i3dMapping id="aiLoadingNodeLiquidManure" node="0>7|1" />
        <i3dMapping id="waterPlace1" node="0>8|0" />
        <i3dMapping id="waterPlace2" node="0>8|1" />
        <i3dMapping id="waterPlace3" node="0>8|2" />
        <i3dMapping id="waterPlace4" node="0>8|3" />
        <i3dMapping id="navigationRootNode" node="0>9" />
        <i3dMapping id="fence1Node1" node="0>10|0|0" />
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        <i3dMapping id="fence1Node3" node="0>10|0|2" />
        <i3dMapping id="fence1Node4" node="0>10|0|3" />
        <i3dMapping id="vectorGarage" node="0>11" />
        <i3dMapping id="splineReverse" node="0>11|0" />
        <i3dMapping id="splineToBarn" node="0>11|1" />
        <i3dMapping id="splineFeeding" node="0>11|2" />
        <i3dMapping id="splineToGarage" node="0>11|3" />
        <i3dMapping id="markerMilk" node="0>12|0" />
        <i3dMapping id="markerAnimals" node="0>12|1" />
        <i3dMapping id="markerLiquidManure" node="0>12|2" />
        <i3dMapping id="markerFood" node="0>12|3" />
        <i3dMapping id="infoTrigger" node="0>13" />
        <i3dMapping id="infoTriggerVector" node="0>14" />
        <i3dMapping id="loadingTrigger" node="0>15" />
        <i3dMapping id="clearArea1Start" node="0>16|0" />
        <i3dMapping id="clearArea1Width" node="0>16|0|0" />
        <i3dMapping id="clearArea1Height" node="0>16|0|1" />
        <i3dMapping id="clearArea2Start" node="0>16|1" />
        <i3dMapping id="clearArea2Width" node="0>16|1|0" />
        <i3dMapping id="clearArea2Height" node="0>16|1|1" />
        <i3dMapping id="clearArea3Start" node="0>16|2" />
        <i3dMapping id="clearArea3Width" node="0>16|2|0" />
        <i3dMapping id="clearArea3Height" node="0>16|2|1" />
        <i3dMapping id="clearArea4Start" node="0>16|3" />
        <i3dMapping id="clearArea4Width" node="0>16|3|0" />
        <i3dMapping id="clearArea4Height" node="0>16|3|1" />
        <i3dMapping id="clearArea5Start" node="0>16|4" />
        <i3dMapping id="clearArea5Width" node="0>16|4|0" />
        <i3dMapping id="clearArea5Height" node="0>16|4|1" />
        <i3dMapping id="levelArea1Start" node="0>17|0" />
        <i3dMapping id="levelArea1Width" node="0>17|0|0" />
        <i3dMapping id="levelArea1Height" node="0>17|0|1" />
        <i3dMapping id="levelArea2Start" node="0>17|1" />
        <i3dMapping id="levelArea2Width" node="0>17|1|0" />
        <i3dMapping id="levelArea2Height" node="0>17|1|1" />
        <i3dMapping id="levelArea3Start" node="0>17|2" />
        <i3dMapping id="levelArea3Width" node="0>17|2|0" />
        <i3dMapping id="levelArea3Height" node="0>17|2|1" />
        <i3dMapping id="levelArea4Start" node="0>17|3" />
        <i3dMapping id="levelArea4Width" node="0>17|3|0" />
        <i3dMapping id="levelArea4Height" node="0>17|3|1" />
        <i3dMapping id="indoorArea1Start" node="0>18|0" />
        <i3dMapping id="indoorArea1Width" node="0>18|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>18|0|1" />
        <i3dMapping id="indoorArea2Start" node="0>18|1" />
        <i3dMapping id="indoorArea2Width" node="0>18|1|0" />
        <i3dMapping id="indoorArea2Height" node="0>18|1|1" />
        <i3dMapping id="indoorArea3Start" node="0>18|2" />
        <i3dMapping id="indoorArea3Width" node="0>18|2|0" />
        <i3dMapping id="indoorArea3Height" node="0>18|2|1" />
        <i3dMapping id="indoorArea4Start" node="0>18|3" />
        <i3dMapping id="indoorArea4Width" node="0>18|3|0" />
        <i3dMapping id="indoorArea4Height" node="0>18|3|1" />
        <i3dMapping id="foliageArea1Start" node="0>19|0" />
        <i3dMapping id="foliageArea1Width" node="0>19|0|0" />
        <i3dMapping id="foliageArea1Height" node="0>19|0|1" />
        <i3dMapping id="paintArea1Start" node="0>20|0" />
        <i3dMapping id="paintArea1Width" node="0>20|0|0" />
        <i3dMapping id="paintArea1Height" node="0>20|0|1" />
        <i3dMapping id="paintArea2Start" node="0>20|1" />
        <i3dMapping id="paintArea2Width" node="0>20|1|0" />
        <i3dMapping id="paintArea2Height" node="0>20|1|1" />
        <i3dMapping id="paintArea3Start" node="0>20|2" />
        <i3dMapping id="paintArea3Width" node="0>20|2|0" />
        <i3dMapping id="paintArea3Height" node="0>20|2|1" />
        <i3dMapping id="paintArea5Start" node="0>20|3" />
        <i3dMapping id="paintArea5Width" node="0>20|3|0" />
        <i3dMapping id="paintArea5Height" node="0>20|3|1" />
        <i3dMapping id="testArea1Start" node="0>21|0" />
        <i3dMapping id="testArea1End" node="0>21|0|0" />
        <i3dMapping id="testArea2Start" node="0>21|1" />
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        <i3dMapping id="testArea3Start" node="0>21|2" />
        <i3dMapping id="testArea3End" node="0>21|2|0" />
        <i3dMapping id="testArea4Start" node="0>21|3" />
        <i3dMapping id="testArea4End" node="0>21|3|0" />
        <i3dMapping id="testArea5Start" node="0>21|4" />
        <i3dMapping id="testArea5End" node="0>21|4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>22|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>22|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea2Start" node="0>22|1" />
        <i3dMapping id="tipOcclusionUpdateArea2End" node="0>22|1|0" />
        <i3dMapping id="tipCollisionVector" node="0>23|1" />
        <i3dMapping id="control" node="0>24|0" />
        <i3dMapping id="milkContainer" node="0>24|1" />
        <i3dMapping id="winter" node="0>25" />
        <i3dMapping id="cowBarnBig01_vis" node="0>26|0|1" />
        <i3dMapping id="cowBarnBig02_vis" node="0>26|0|2" />
        <i3dMapping id="waterPlane" node="0>26|0|10|4" />
        <i3dMapping id="cowBarnBig02_vis_LOD" node="0>26|1|2" />
    </i3dMappings>
</placeable>
