<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="farmhouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_object_farmhouse</name>
        <functions>
            <function>$l10n_function_farmHouse</function>
        </functions>
        <image>$data/placeables/mapUS/farmBuildings/farmHouse/store_farmHouse02.png</image>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <price>150000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>farmhouses</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>farmhouses</tab>
        </brush>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <storeIconRendering>
            <settings cameraXRot="-25" cameraYRot="155" />
        </storeIconRendering>
    </storeData>

    <base>
        <filename>$data/placeables/mapUS/farmBuildings/farmHouse/farmHouse02.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End"/>
            <testArea startNode="testArea2Start" endNode="testArea2End"/>
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart" endNode="tipOcclusionUpdateAreaEnd" />
    </tipOcclusionUpdateAreas>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
        <clearArea startNode="clearArea3Start" widthNode="clearArea3Width" heightNode="clearArea3Height"/>
    </clearAreas>

    <leveling>
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" />
            <levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" />
            <levelArea startNode="levelArea3Start" widthNode="levelArea3Width" heightNode="levelArea3Height" />
        </levelAreas>
    </leveling>

    <indoorAreas></indoorAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart" endNode="tipOcclusionUpdateAreaEnd" />
        </updateAreas>
    </ai>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="$data/placeables/mapUS/farmBuildings/farmHouse/attachments.i3d" node="0" linkNode="propsLinkNode" />
        <dynamicallyLoadedPart filename="$data/placeables/mapUS/farmBuildings/farmHouse/props.i3d" node="0" linkNode="propsLinkNode" />
    </dynamicallyLoadedParts>

    <hotspots>
        <hotspot type="FARM" linkNode="0>" teleportNode="spawnPoint" />
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="sleepTriggerMarker"    filename="$data/shared/assets/marker/markerIcons.xml" id="EXCLAMATION_MARK"/>
    </triggerMarkers>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <lightShape node="interiorSelfIllum" />

        <realLights>
            <low>
                <light node="realLightsLow" />
            </low>
            <high>
                <light node="realLightsHigh" />
            </high>
        </realLights>
    </lights>

    <farmhouse spawnNode="spawnPoint">
        <sleeping triggerNode="sleepingTrigger" cameraNode="sleepCamera"/>
    </farmhouse>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="clearArea2Start" node="0>0|1" />
        <i3dMapping id="clearArea2Width" node="0>0|1|0" />
        <i3dMapping id="clearArea2Height" node="0>0|1|1" />
        <i3dMapping id="clearArea3Start" node="0>0|2" />
        <i3dMapping id="clearArea3Width" node="0>0|2|0" />
        <i3dMapping id="clearArea3Height" node="0>0|2|1" />
        <i3dMapping id="levelArea1Start" node="0>1|0" />
        <i3dMapping id="levelArea1Width" node="0>1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>1|0|1" />
        <i3dMapping id="levelArea2Start" node="0>1|1" />
        <i3dMapping id="levelArea2Width" node="0>1|1|0" />
        <i3dMapping id="levelArea2Height" node="0>1|1|1" />
        <i3dMapping id="levelArea3Start" node="0>1|2" />
        <i3dMapping id="levelArea3Width" node="0>1|2|0" />
        <i3dMapping id="levelArea3Height" node="0>1|2|1" />
        <i3dMapping id="testArea1Start" node="0>2|0" />
        <i3dMapping id="testArea1End" node="0>2|0|0" />
        <i3dMapping id="testArea2Start" node="0>2|1" />
        <i3dMapping id="testArea2End" node="0>2|1|0" />
        <i3dMapping id="interiorSelfIllum" node="0>3|0|2|3" />
        <i3dMapping id="tipOcclusionUpdateAreaStart" node="0>5" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd" node="0>5|0" />
        <i3dMapping id="realLightsLow" node="0>7|0|0" />
        <i3dMapping id="realLightsHigh" node="0>7|0|1" />
        <i3dMapping id="sleepCamera" node="0>8|0" />
        <i3dMapping id="sleepTriggerMarker" node="0>8|1" />
        <i3dMapping id="sleepingTrigger" node="0>8|2" />
        <i3dMapping id="spawnPoint" node="0>8|3" />
        <i3dMapping id="wardrobeTrigger" node="0>9|0" />
        <i3dMapping id="wardrobeTriggerMarker" node="0>9|1" />
        <i3dMapping id="propsLinkNode" node="0>10|0" />
    </i3dMappings>
</placeable>
