<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_mapUS_farmBarn</name>
        <functions>
        </functions>
        <image>$data/placeables/mapUS/farmBuildings/farmBarn/store_farmBarn02.png</image>
        <canBeSold>true</canBeSold>
        <showInStore>false</showInStore>
        <price>100000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>farmhouses</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>farmhouses</tab>
        </brush>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <storeIconRendering>
            <settings cameraXRot="-15" cameraYRot="135" />
        </storeIconRendering>
    </storeData>

    <base>
        <filename>$data/placeables/mapUS/farmBuildings/farmBarn/farmBarn02.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
        <boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End"/>
            <testArea startNode="testArea2Start" endNode="testArea2End"/>
        </testAreas>
    </placement>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
        <clearArea startNode="clearArea3Start" widthNode="clearArea3Width" heightNode="clearArea3Height"/>
        <clearArea startNode="clearArea4Start" widthNode="clearArea4Width" heightNode="clearArea4Height"/>
    </clearAreas>

    <leveling></leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="$data/placeables/mapUS/farmBuildings/farmBarn/farmSilo01.i3d"   node="0" linkNode="siloLinkNode" />
        <dynamicallyLoadedPart filename="$data/placeables/mapUS/farmBuildings/farmBarn/attachments.i3d"  node="0" linkNode="propsLinkNode" />
        <dynamicallyLoadedPart filename="$data/placeables/mapUS/farmBuildings/farmBarn/props.i3d"        node="0" linkNode="propsLinkNode" />
    </dynamicallyLoadedParts>

    <animatedObjects>
        <animatedObject saveId="slidingDoorFront" >
            <animation duration="3" initialTime="3">
                <part node="gateFrontDoor01">
                    <keyFrame time="0.03" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="2 0 0"/>
                </part>
                <part node="gateFrontDoor02">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.95" translation="-2 0 0"/>
                </part>
            </animation>
            <controls triggerNode="gateFrontPlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateFront" template="slidingGateWoodLoop" />
                <posEnd linkNode="gateFront" template="woodDoorOpen" />
                <negEnd linkNode="gateFront" template="woodDoorClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="slidingDoorBack" >
            <animation duration="3" initialTime="3">
                <part node="gateBackDoor01">
                    <keyFrame time="0.03" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="-2 0 0"/>
                </part>
                <part node="gateBackDoor02">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.95" translation="2 0 0"/>
                </part>
            </animation>
            <controls triggerNode="gateBackPlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateBack" template="slidingGateWoodLoop" />
                <posEnd linkNode="gateBack" template="woodDoorOpen" />
                <negEnd linkNode="gateBack" template="woodDoorClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="doorFrontTop" >
            <animation duration="3">
                <part node="doorFrontTopLeft">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -175 0"/>
                </part>
                <part node="doorFrontTopRight">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.9" rotation="0 175 0"/>
                </part>
            </animation>
            <controls triggerNode="doorFrontTopPlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="doorFrontTop" template="glassDoorLoop" />
                <negEnd linkNode="doorFrontTop" template="metalDoorsClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="doorBackTop" >
            <animation duration="3">
                <part node="doorBackTopLeft">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -175 0"/>
                </part>
                <part node="doorBackTopRight">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.9" rotation="0 175 0"/>
                </part>
            </animation>
            <controls triggerNode="doorBackTopPlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="doorBackTop" template="glassDoorLoop" />
                <negEnd linkNode="doorBackTop" template="metalDoorsClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="slidingDoorSide" >
            <animation duration="3">
                <part node="gateSideDoorLeft">
                    <keyFrame time="0.03" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 -1.93"/>
                </part>
                <part node="gateSideDoorRight">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.95" translation="0 0 1.93"/>
                </part>
            </animation>
            <controls triggerNode="gateSidePlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateSide" template="slidingGateWoodLoop" />
                <posEnd linkNode="gateSide" template="woodDoorOpen" />
                <negEnd linkNode="gateSide" template="woodDoorClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="slidingDoorBasement" >
            <animation duration="3">
                <part node="gateBasementLeft">
                    <keyFrame time="0.08" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 0 -1.5"/>
                </part>
                <part node="gateBasementRight">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="0.97" translation="0 0 1.5"/>
                </part>
            </animation>
            <controls triggerNode="gateBasementPlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving linkNode="gateBasement" template="slidingGateWoodLoop" />
                <posEnd linkNode="gateBasement" template="woodDoorOpen" />
                <negEnd linkNode="gateBasement" template="woodDoorClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="doorSide1" >
            <animation duration="3">
                <part node="doorSide1DoorLeft">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -145 0"/>
                </part>
                <part node="doorSide1DoorRight">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.9" rotation="0 145 0"/>
                </part>
            </animation>
            <controls triggerNode="doorSide1PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="doorSide1" template="glassDoorLoop" />
                <negEnd linkNode="doorSide1" template="metalDoorsClose" />
            </sounds>
        </animatedObject>

        <animatedObject saveId="doorSide2" >
            <animation duration="3">
                <part node="doorSide2DoorLeft">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -170 0"/>
                </part>
                <part node="doorSide2DoorRight">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.9" rotation="0 165 0"/>
                </part>
            </animation>
            <controls triggerNode="doorSide2PlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="doorSide2" template="glassDoorLoop" />
                <negEnd linkNode="doorSide2" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|1" />
        <i3dMapping id="clearArea2Start" node="0>0|1" />
        <i3dMapping id="clearArea2Width" node="0>0|1|0" />
        <i3dMapping id="clearArea2Height" node="0>0|1|1" />
        <i3dMapping id="clearArea3Start" node="0>0|2" />
        <i3dMapping id="clearArea3Width" node="0>0|2|0" />
        <i3dMapping id="clearArea3Height" node="0>0|2|1" />
        <i3dMapping id="clearArea4Start" node="0>0|3" />
        <i3dMapping id="clearArea4Width" node="0>0|3|0" />
        <i3dMapping id="clearArea4Height" node="0>0|3|1" />
        <i3dMapping id="indoorArea1Start" node="0>2|0" />
        <i3dMapping id="indoorArea1Width" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testArea1Start" node="0>3|0" />
        <i3dMapping id="testArea1End" node="0>3|0|0" />
        <i3dMapping id="testArea2Start" node="0>3|1" />
        <i3dMapping id="testArea2End" node="0>3|1|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
        <i3dMapping id="gateFront" node="0>6|0" />
        <i3dMapping id="gateFrontDoor01" node="0>6|0|0" />
        <i3dMapping id="gateFrontDoor02" node="0>6|0|1" />
        <i3dMapping id="gateFrontPlayerTrigger" node="0>6|0|2" />
        <i3dMapping id="gateBack" node="0>6|1" />
        <i3dMapping id="gateBackDoor01" node="0>6|1|0" />
        <i3dMapping id="gateBackDoor02" node="0>6|1|1" />
        <i3dMapping id="gateBackPlayerTrigger" node="0>6|1|2" />
        <i3dMapping id="doorFrontTop" node="0>6|2" />
        <i3dMapping id="doorFrontTopRight" node="0>6|2|0" />
        <i3dMapping id="doorFrontTopLeft" node="0>6|2|1" />
        <i3dMapping id="doorFrontTopPlayerTrigger" node="0>6|2|2" />
        <i3dMapping id="doorBackTop" node="0>6|3" />
        <i3dMapping id="doorBackTopLeft" node="0>6|3|0" />
        <i3dMapping id="doorBackTopRight" node="0>6|3|1" />
        <i3dMapping id="doorBackTopPlayerTrigger" node="0>6|3|2" />
        <i3dMapping id="gateSide" node="0>6|4" />
        <i3dMapping id="gateSideDoorLeft" node="0>6|4|0" />
        <i3dMapping id="gateSideDoorRight" node="0>6|4|1" />
        <i3dMapping id="gateSidePlayerTrigger" node="0>6|4|2" />
        <i3dMapping id="doorSide1" node="0>6|5" />
        <i3dMapping id="doorSide1DoorLeft" node="0>6|5|0" />
        <i3dMapping id="doorSide1DoorRight" node="0>6|5|1" />
        <i3dMapping id="doorSide1PlayerTrigger" node="0>6|5|2" />
        <i3dMapping id="doorSide2" node="0>6|6" />
        <i3dMapping id="doorSide2DoorLeft" node="0>6|6|0" />
        <i3dMapping id="doorSide2DoorRight" node="0>6|6|1" />
        <i3dMapping id="doorSide2PlayerTrigger" node="0>6|6|2" />
        <i3dMapping id="gateBasement" node="0>6|7" />
        <i3dMapping id="gateBasementLeft" node="0>6|7|0" />
        <i3dMapping id="gateBasementRight" node="0>6|7|1" />
        <i3dMapping id="gateBasementPlayerTrigger" node="0>6|7|2" />
        <i3dMapping id="siloLinkNode" node="0>10|0" />
        <i3dMapping id="propsLinkNode" node="0>10|1" />
    </i3dMappings>
</placeable>
