<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_station_fr_sawmill</name>
        <image></image>
        <price>100000</price>
        <canBeSold>true</canBeSold>
        <showInStore>false</showInStore>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <vertexBufferMemoryUsage>1464</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>216</indexBufferMemoryUsage>
        <textureMemoryUsage>174864</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/mapFR/sellingStationWood/sellingStationWood.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" />

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="playerTriggerMarker" teleportNode="teleportNode" />
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="unloadTriggerMarker"   filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
        <triggerMarker node="loadTriggerMarker"     filename="$data/shared/assets/marker/markerIcons.xml" id="LOAD"   adjustToGround="true" />
        <triggerMarker node="playerTriggerMarker"   filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true" />
        <triggerMarker node="woodSellTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="EXCLAMATION_MARK" adjustToGround="true" />
        <triggerMarker node="warningStripes_palletSpawnArea" adjustToGround="true" />
    </triggerMarkers>

    <clearAreas></clearAreas>

    <leveling></leveling>

    <indoorAreas></indoorAreas>

    <ai>
        <updateAreas></updateAreas>
    </ai>

    <productionPoint>
        <productions>
            <production id="boards" name="%s (%s)" params="$l10n_fillType_wood|$l10n_fillType_boards" cyclesPerHour="100" costsPerActiveHour="2">
                <inputs>
                    <input fillType="WOOD" amount="3" />
                </inputs>
                <outputs>
                    <output fillType="BOARDS" amount="4" />
                    <output fillType="WOODCHIPS" amount="0.15" />
                </outputs>
            </production>
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="50" >
            <capacity fillType="WOOD"      capacity="110000" />
            <capacity fillType="BOARDS"    capacity="15000" />
            <capacity fillType="WOODCHIPS" capacity="50000"  />
        </storage>

        <sellingStation node="sellingStation" supportsExtension="false">
            <unloadTrigger fillTypes="WOOD" >
                <woodTrigger triggerNode="woodTrigger" activationTriggerNode="woodSellTrigger" />
            </unloadTrigger>
        </sellingStation>

        <loadingStation node="loadingStation" supportsExtension="false">
            <loadTrigger fillTypes="WOODCHIPS" triggerNode="loadTrigger" fillLitersPerSecond="500" dischargeNode="dischargeNode" aiNode="loadingStationAINode">
                <!-- <effectNode effectClass="PipeEffect" effectNode="0|1|0|0|2|0" materialType="pipe" materialTypeId="1" fadeTime="0.5" maxBending="0" controlPoint="3.25 0 0 0"/> -->
                <!-- <effectNode                          effectNode="0|1|0|0|2|1" materialType="smoke"     materialTypeId="1" fadeTime="0.5" /> -->
            </loadTrigger>
        </loadingStation>

        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnSpace1start" />
            </spawnPlaces>
        </palletSpawner>

        <playerTrigger node="playerTrigger" />

        <sounds>
            <idle template="carpenterIdle" linkNode="0>" />
            <active template="carpenterWork" linkNode="0>" />
        </sounds>
    </productionPoint>

    <infoTrigger triggerNode="infoTrigger" />

    <i3dMappings>
        <i3dMapping id="infoTrigger" node="0>0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>1|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>1|0|0" />
        <i3dMapping id="sellingStation" node="0>3" />
        <i3dMapping id="woodTrigger" node="0>3|0" />
        <i3dMapping id="unloadTriggerMarker" node="0>3|0|0" />
        <i3dMapping id="woodSellTrigger" node="0>3|1" />
        <i3dMapping id="woodSellTriggerMarker" node="0>3|1|0" />
        <i3dMapping id="warningStripes_woodTrigger" node="0>3|2" />
        <i3dMapping id="sellingStationAINode" node="0>3|3" />
        <i3dMapping id="playerTrigger" node="0>4|0" />
        <i3dMapping id="playerTriggerMarker" node="0>4|0|0" />
        <i3dMapping id="teleportNode" node="0>4|1" />
        <i3dMapping id="palletSpawner" node="0>5" />
        <i3dMapping id="spawnSpace1start" node="0>5|0" />
        <i3dMapping id="warningStripes_palletSpawnArea" node="0>5|1" />
        <i3dMapping id="loadingStation" node="0>6" />
        <i3dMapping id="loadTrigger" node="0>6|0" />
        <i3dMapping id="dischargeNode" node="0>6|0|0" />
        <i3dMapping id="loadTriggerMarker" node="0>6|1" />
        <i3dMapping id="loadingStationAINode" node="0>6|2" />
    </i3dMappings>
</placeable>
