<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="farmhouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_object_farmhouse</name>
        <functions>
            <function>$l10n_function_farmHouse</function>
        </functions>
        <image>$data/placeables/mapFR/farmBuildings/store_farmBuilding.png</image>
        <price>150000</price>
        <dailyUpkeep>150</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>farmhouses</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>farmhouses</tab>
        </brush>
        <vertexBufferMemoryUsage>1026116</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>116970</indexBufferMemoryUsage>
        <textureMemoryUsage>30758704</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/mapFR/farmBuildings/farmBuilding.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testAreaStart1" endNode="testAreaEnd1"/>
        </testAreas>
    </placement>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart1" endNode="tipOcclusionUpdateAreaEnd1"/>
    </tipOcclusionUpdateAreas>

    <clearAreas>
        <clearArea startNode="clearAreaStart1" widthNode="clearAreaWidth1" heightNode="clearAreaHeight1"/>
    </clearAreas>

    <leveling>
        <levelAreas>
            <levelArea startNode="levelAreaStart1" widthNode="levelAreaWidth1" heightNode="levelAreaHeight1" />
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorAreaStart1" widthNode="indoorAreaWidth1" heightNode="indoorAreaHeight1" />
    </indoorAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart1" endNode="tipOcclusionUpdateAreaEnd1"/>
        </updateAreas>
    </ai>

    <farmhouse spawnNode="spawnPoint">
        <sleeping triggerNode="sleepTrigger" cameraNode="sleepCameraNode"/>
    </farmhouse>

    <wardrobe triggerNode="wardrobeTrigger"/>

    <cartridgePlayer itemsNode="cow5Cartridges" monitorNode="cow5Monitor" monitorLightNode="monitorLightNode" connectorNode="cartridgeConnector" triggerNode="computerCartridgeTrigger" >
        <sounds>
            <play template="gameCartridge"/>
        </sounds>
    </cartridgePlayer>

    <triggerMarkers>
        <triggerMarker node="sleepTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="EXCLAMATION_MARK"/>
        <triggerMarker node="wardrobeTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="EXCLAMATION_MARK"/>
    </triggerMarkers>

    <lights>
        <group activateText="$l10n_action_turnOnLight" deactivateText="$l10n_action_turnOffLight" triggerNode="lightTrigger">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="20" outerRadius="500" volumeScale="0.2"/>
            </sounds>
        </group>

        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/garageCeilingLamp.xml" linkNode="garageCeilingLamp1" />
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/garageCeilingLamp.xml" linkNode="garageCeilingLamp2" />

        <realLights>
            <low>
                <light node="realLightsLow"/>
            </low>
            <high>
                <light node="realLightsHigh"/>
            </high>
        </realLights>
    </lights>

    <animatedObjects>
        <animatedObject saveId="slidingDoorGarage">
            <animation duration="3">
                <part node="garageDoorUpper">
                    <keyFrame time="0.0" translation="0 1.45 0"/>
                    <keyFrame time="1.0" translation="0 3 0"/>
                </part>
                <part node="garageDoorLower">
                    <keyFrame time="0.0" translation="0 0 0"/>
                    <keyFrame time="1.0" translation="0 2.9 0"/>
                </part>
            </animation>
            <controls triggerNode="garagePlayerTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor"/>
            <sounds>
                <moving linkNode="garageDoor" template="slidingGateWoodLoop"/>
                <posEnd linkNode="garageDoor" template="woodDoorOpen"/>
                <negEnd linkNode="garageDoor" template="woodDoorClose"/>
            </sounds>
        </animatedObject>
    </animatedObjects>

    <hotspots>
        <hotspot type="FARM" teleportNode="spawnPoint" />
    </hotspots>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="$data/placeables/mapFR/farmBuildings/garageProps.i3d"      node="0" linkNode="props"/>
    </dynamicallyLoadedParts>

    <i3dMappings>
        <i3dMapping id="props" node="0>0|1" />
        <i3dMapping id="cow5Cartridges" node="0>0|2|0" />
        <i3dMapping id="cow5Monitor" node="0>0|2|1" />
        <i3dMapping id="cartridgeConnector" node="0>0|2|4" />
        <i3dMapping id="computerCartridgeTrigger" node="0>0|2|5" />
        <i3dMapping id="monitorLightNode" node="0>0|2|6" />
        <i3dMapping id="realLightsLow" node="0>1|0|0" />
        <i3dMapping id="realLightsHigh" node="0>1|0|1" />
        <i3dMapping id="garageCeilingLamp1" node="0>1|1|0" />
        <i3dMapping id="garageCeilingLamp2" node="0>1|1|1" />
        <i3dMapping id="lightTrigger" node="0>1|2|0" />
        <i3dMapping id="sleepTrigger" node="0>2|0|0" />
        <i3dMapping id="sleepTriggerMarker" node="0>2|0|1" />
        <i3dMapping id="sleepCameraNode" node="0>2|0|2" />
        <i3dMapping id="spawnPoint" node="0>2|0|3" />
        <i3dMapping id="wardrobeTrigger" node="0>2|1|0" />
        <i3dMapping id="wardrobeTriggerMarker" node="0>2|1|1" />
        <i3dMapping id="garageDoor" node="0>3|0" />
        <i3dMapping id="garageDoorUpper" node="0>3|0|0" />
        <i3dMapping id="garageDoorLower" node="0>3|0|1" />
        <i3dMapping id="garagePlayerTrigger" node="0>3|0|2" />
        <i3dMapping id="clearAreaStart1" node="0>4|0" />
        <i3dMapping id="clearAreaWidth1" node="0>4|0|0" />
        <i3dMapping id="clearAreaHeight1" node="0>4|0|1" />
        <i3dMapping id="levelAreaStart1" node="0>5|0" />
        <i3dMapping id="levelAreaWidth1" node="0>5|0|0" />
        <i3dMapping id="levelAreaHeight1" node="0>5|0|1" />
        <i3dMapping id="indoorAreaStart1" node="0>6|0" />
        <i3dMapping id="indoorAreaWidth1" node="0>6|0|0" />
        <i3dMapping id="indoorAreaHeight1" node="0>6|0|1" />
        <i3dMapping id="tipOcclusionUpdateAreaStart1" node="0>7|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd1" node="0>7|0|0" />
        <i3dMapping id="testAreaStart1" node="0>8|0" />
        <i3dMapping id="testAreaEnd1" node="0>8|0|0" />
    </i3dMappings>
</placeable>
