<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="bunkerSilo" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_alpine_bunkerSiloMedium</name>
        <functions>
            <function>$l10n_function_bunkerSilo</function>
        </functions>
        <image>$data/placeables/mapAlpine/bunkerSiloBGA/store_bunkerSiloBGA.png</image>
        <price>65000</price>
        <dailyUpkeep>60</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>silos</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>silos</tab>
        </brush>
        <vertexBufferMemoryUsage>27392</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>4864</indexBufferMemoryUsage>
        <textureMemoryUsage>1638400</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <storeIconRendering>
            <settings cameraXRot="-25" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/mapAlpine/bunkerSiloBGA/bunkerSiloBGA.i3d</filename>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" placementPositionSnapSize="0.5" placementRotationSnapAngle="90" >
        <testAreas>
            <testArea startNode="testAreaStart1" endNode="testAreaEnd1" />
        </testAreas>

        <sounds>
            <place template="medImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="concrete"/>
        </levelAreas>
    </leveling>

    <indoorAreas />

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <bunkerSilo isExtendable="true" siloToSiloDistance="13" acceptedFillTypes="chaff grass_windrow dryGrass_windrow" inputFillType="chaff" outputFillType="silage" distanceToCompactedFillLevel="100" openingLength="5" >
        <area startNode="siloAreaStart" widthNode="siloAreaWidth" heightNode="siloAreaHeight" />
        <innerArea startNode="siloInnerAreaStart" widthNode="siloInnerAreaWidth" heightNode="siloInnerAreaHeight" />
        <interactionTrigger node="siloAreaTrigger" />
        <wallLeft node="bunkerSiloWallLeft" collision="wallLeftCollision" />
        <wallRight node="bunkerSiloWallRight" collision="wallRightCollision" />
    </bunkerSilo>

    <i3dMappings>
        <i3dMapping id="siloAreaStart" node="0>0|0|0" />
        <i3dMapping id="siloAreaWidth" node="0>0|0|1" />
        <i3dMapping id="siloAreaHeight" node="0>0|0|2" />
        <i3dMapping id="siloAreaTrigger" node="0>0|0|3" />
        <i3dMapping id="siloInnerAreaStart" node="0>0|1|0" />
        <i3dMapping id="siloInnerAreaWidth" node="0>0|1|1" />
        <i3dMapping id="siloInnerAreaHeight" node="0>0|1|2" />
        <i3dMapping id="bunkerSiloWallRight" node="0>0|3" />
        <i3dMapping id="wallRightCollision" node="0>0|3|0" />
        <i3dMapping id="bunkerSiloWallLeft" node="0>0|4" />
        <i3dMapping id="wallLeftCollision" node="0>0|4|0" />
        <i3dMapping id="clearArea1Start" node="0>1|0" />
        <i3dMapping id="clearArea1Width" node="0>1|0|0" />
        <i3dMapping id="clearArea1Height" node="0>1|0|1" />
        <i3dMapping id="levelArea1Start" node="0>2|0" />
        <i3dMapping id="levelArea1Width" node="0>2|0|0" />
        <i3dMapping id="levelArea1Height" node="0>2|0|1" />
        <i3dMapping id="testAreaStart1" node="0>3|0" />
        <i3dMapping id="testAreaEnd1" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>4|0|0" />
    </i3dMappings>
</placeable>
