<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fastFoodRestaurant" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

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    <File fileId="15" filename="$data/maps/mapAlpine/textures/doorsSET_specular.png" />
    <File fileId="25" filename="$data/maps/mapAlpine/textures/props/emptyRoom_diffuse.png" />
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    <File fileId="27" filename="$data/maps/mapAlpine/textures/props/emptyRoom_specular.png" />
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    <File fileId="19" filename="$data/maps/mapAlpine/textures/windowsCurtains01_specular.png" />
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    <File fileId="23" filename="$data/maps/mapFR/textures/buildingDecalsGrunge_specular.png" />
    <File fileId="10" filename="$data/maps/mapFR/textures/industrialGarageDoors_diffuse.png" />
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    <File fileId="12" filename="$data/maps/mapFR/textures/industrialGarageDoors_specular.png" />
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    <File fileId="35" filename="$data/maps/textures/shared/props/icicles_normal.png" />
    <File fileId="36" filename="$data/maps/textures/shared/props/icicles_specular.png" />
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    <File fileId="30" filename="$data/maps/textures/shared/snow_normal.png" />
    <File fileId="31" filename="$data/maps/textures/shared/snow_specular.png" />
    <File fileId="41" filename="$data/placeables/lizard/sellingPoints/fastFoodRestaurant/fastFoodRestaurantDinnerLogo_diffuse.png" />
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    <File fileId="20" filename="$data/shaders/translucencyShader.xml" />
    <File fileId="40" filename="$data/shared/clearPlastic_diffuse.png" />
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    <File fileId="39" filename="$data/shared/default_specular.png" />
    <File fileId="33" filename="$data/shared/sparkles_normal.png" />
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    </Material>
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      <Custommap name="mMaskMap" fileId="5"/>
      <Custommap name="mParallaxMap" fileId="6"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2" bumpDepth="1.25"/>
      <Glossmap fileId="3"/>
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      <Glossmap fileId="9"/>
    </Material>
    <Material name="industrialGarageDoors_mat" materialId="4">
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      <Glossmap fileId="12"/>
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      <CustomParameter name="translucencyAmount" value="0.8"/>
      <CustomParameter name="col0" value="0.259 0.537 0.525"/>
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    <Material name="buildingDecalsGrunge_mat" materialId="7" alphaBlending="true" customShaderId="24">
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      <Glossmap fileId="23"/>
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      <Texture fileId="25"/>
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    </Material>
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    </Material>
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      <Texture fileId="41"/>
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  <UserAttributes>
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