<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="sellingStation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_debrisCrusher</name>
        <functions>
            <function>$l10n_function_sellingPoint</function>
        </functions>
        <image>$data/placeables/lizard/sellingPoints/debrisCrusher/store_debrisCrusher.png</image>
        <price>10000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>sellingPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>sellingPoints</tab>
        </brush>
        <vertexBufferMemoryUsage>422656</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>56064</indexBufferMemoryUsage>
        <textureMemoryUsage>1638400</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <storeIconRendering>
            <settings cameraXRot="-25" cameraYRot="30" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <deletedNodes>
        <deletedNode node="unloadTriggerLowerAINode_rotated"/>
    </deletedNodes>

    <base>
        <filename>$data/placeables/lizard/sellingPoints/debrisCrusher/debrisCrusher.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
            <levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas/>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

    <triggerMarkers>
        <triggerMarker node="unloadTriggerUpperMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
        <triggerMarker node="unloadTriggerLowerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
    </triggerMarkers>

    <hotspots>
        <hotspot type="UNLOADING" linkNode="unloadTriggerUpperMarker" teleportNode="teleportNode" />
    </hotspots>

    <sellingStation appearsOnStats="true" node="sellingStation" supportsExtension="false" >
        <unloadTrigger exactFillRootNode="unloadTriggerUpper" fillTypes="STONE" priceScale="2" />  <!-- give players a bonus for using upper trigger -->
        <unloadTrigger exactFillRootNode="unloadTriggerLower" fillTypes="STONE" aiNode="unloadTriggerLowerAINode"/>

        <fillType name="STONE"     priceScale="1" supportsGreatDemand="true" disablePriceDrop="false" />

        <sounds>
            <active template="debrisCrusherWork" linkNode="roll" />
        </sounds>

        <effectNodes>
            <effectNode effectNode="effectSmoke" materialType="unloadingSmoke" />
        </effectNodes>

        <animationNodes>
            <animationNode node="roll" rotSpeed="-40" rotAxis="1" />
        </animationNodes>
    </sellingStation>

    <i3dMappings>
        <i3dMapping id="clearArea1Start" node="0>0|0|0" />
        <i3dMapping id="clearArea1Width" node="0>0|0|0|0" />
        <i3dMapping id="clearArea1Height" node="0>0|0|0|1" />
        <i3dMapping id="clearArea2Start" node="0>0|0|1" />
        <i3dMapping id="clearArea2Width" node="0>0|0|1|0" />
        <i3dMapping id="clearArea2Height" node="0>0|0|1|1" />
        <i3dMapping id="levelArea1Start" node="0>0|1|0" />
        <i3dMapping id="levelArea1Width" node="0>0|1|0|0" />
        <i3dMapping id="levelArea1Height" node="0>0|1|0|1" />
        <i3dMapping id="levelArea2Start" node="0>0|1|1" />
        <i3dMapping id="levelArea2Width" node="0>0|1|1|0" />
        <i3dMapping id="levelArea2Height" node="0>0|1|1|1" />
        <i3dMapping id="testArea1Start" node="0>0|3|0" />
        <i3dMapping id="testArea1End" node="0>0|3|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>0|4|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>0|4|0|0" />
        <i3dMapping id="unloadTriggerUpper" node="0>0|7|0" />
        <i3dMapping id="unloadTriggerUpperMarker" node="0>0|7|1" />
        <i3dMapping id="unloadTriggerLower" node="0>0|7|2" />
        <i3dMapping id="unloadTriggerLowerAINode" node="0>0|7|3" />
        <i3dMapping id="unloadTriggerLowerMarker" node="0>0|7|4" />
        <i3dMapping id="unloadTriggerLowerAINode_rotated" node="0>0|7|5" />
        <i3dMapping id="teleportNode" node="0>0|8" />
        <i3dMapping id="roll" node="0>0|9|5" />
        <i3dMapping id="effectSmoke" node="0>0|10|0" />
    </i3dMappings>
</placeable>
