<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_bakery</name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>$data/placeables/lizard/productionPoints/bakeryUS/store_bakeryUS.png</image>
        <price>50000</price>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>404992</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>67840</indexBufferMemoryUsage>
        <textureMemoryUsage>9306112</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <!--<storeIconRendering>-->
            <!--<settings cameraXRot="-20" cameraYRot="160" advancedBoundingBox="true"/>-->
        <!--</storeIconRendering>-->
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/lizard/productionPoints/bakeryUS/bakeryUS.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
            <testArea startNode="testArea2Start" endNode="testArea2End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
        <clearArea startNode="clearArea2Start" widthNode="clearArea2Width" heightNode="clearArea2Height"/>
        <clearArea startNode="clearArea3Start" widthNode="clearArea3Width" heightNode="clearArea3Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="asphalt"/>
            <levelArea startNode="levelArea2Start" widthNode="levelArea2Width" heightNode="levelArea2Height" groundType="asphalt"/>
            <levelArea startNode="levelArea3Start" widthNode="levelArea3Width" heightNode="levelArea3Height" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="unloadTriggerMarker" />
    </hotspots>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="$data/placeables/lizard/productionPoints/bakeryUS/props.i3d" node="0" linkNode="propsLinkNode" />
    </dynamicallyLoadedParts>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight1" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight2" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight3" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight4" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/lizard/buildings/industrialWallLight.xml" linkNode="linkedLight5" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml"          linkNode="linkedLight6" groupIndex="1"/>

        <lightShape node="interiorSelfIllum"    groupIndex="1"/>
        <lightShape node="interiorSelfIllumLOD" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>
    </lights>

    <productionPoint>
        <productions sharedThroughputCapacity="false">
            <production id="bread" name="$l10n_fillType_bread" cyclesPerHour="90" costsPerActiveHour="2.5">
                <inputs>
                    <input fillType="FLOUR" amount="2" />
                </inputs>
                <outputs>
                    <output fillType="BREAD" amount="1" />
                </outputs>
            </production>
            <production id="cake" name="$l10n_fillType_cake" cyclesPerHour="8" costsPerActiveHour="2.5">
                <inputs>
                    <input fillType="FLOUR"      amount="2" />
                    <input fillType="SUGAR"      amount="2" />
                    <input fillType="MILK"       amount="2" />
                    <input fillType="EGG"        amount="2" />
                    <input fillType="BUTTER"     amount="2" />
                    <input fillType="STRAWBERRY" amount="2" />
                </inputs>
                <outputs>
                    <output fillType="CAKE" amount="5" />
                </outputs>
            </production>
        </productions>

        <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="false">
            <unloadTrigger exactFillRootNode="unloadTrigger" aiNode="unloadTriggerAINode" fillTypes="FLOUR SUGAR MILK EGG BUTTER STRAWBERRY"/>
        </sellingStation>

        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="palletSpawnerArea1Start" />
                <spawnPlace startNode="palletSpawnerArea2Start" />
            </spawnPlaces>
        </palletSpawner>

        <storage isExtension="false" fillLevelSyncThreshold="50">
            <capacity fillType="FLOUR"      capacity="65000" />
            <capacity fillType="SUGAR"      capacity="7000" />
            <capacity fillType="MILK"       capacity="7000" />
            <capacity fillType="EGG"        capacity="7000" />
            <capacity fillType="BUTTER"     capacity="7000" />
            <capacity fillType="STRAWBERRY" capacity="7000" />
            <capacity fillType="BREAD"      capacity="7000" />
            <capacity fillType="CAKE"       capacity="7000" />
        </storage>

        <playerTrigger node="playerTrigger" />

        <sounds>
            <idle template="bakeryIdle" linkNode="0>" />
            <active template="bakeryWork" linkNode="0>" />
        </sounds>
    </productionPoint>

    <triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" adjustToGround="true" />
    </triggerMarkers>

    <i3dMappings>
        <i3dMapping id="interiorSelfIllum" node="0>0|0|0|2|0" />
        <i3dMapping id="interiorSelfIllumLOD" node="0>0|1|0|0" />
        <i3dMapping id="propsLinkNode" node="0>0|2" />
        <i3dMapping id="clearArea1Start" node="0>1|0" />
        <i3dMapping id="clearArea1Width" node="0>1|0|0" />
        <i3dMapping id="clearArea1Height" node="0>1|0|1" />
        <i3dMapping id="clearArea2Start" node="0>1|1" />
        <i3dMapping id="clearArea2Width" node="0>1|1|0" />
        <i3dMapping id="clearArea2Height" node="0>1|1|1" />
        <i3dMapping id="clearArea3Start" node="0>1|2" />
        <i3dMapping id="clearArea3Width" node="0>1|2|0" />
        <i3dMapping id="clearArea3Height" node="0>1|2|1" />
        <i3dMapping id="levelArea1Start" node="0>2|0" />
        <i3dMapping id="levelArea1Width" node="0>2|0|0" />
        <i3dMapping id="levelArea1Height" node="0>2|0|1" />
        <i3dMapping id="levelArea2Start" node="0>2|1" />
        <i3dMapping id="levelArea2Width" node="0>2|1|0" />
        <i3dMapping id="levelArea2Height" node="0>2|1|1" />
        <i3dMapping id="levelArea3Start" node="0>2|2" />
        <i3dMapping id="levelArea3Width" node="0>2|2|0" />
        <i3dMapping id="levelArea3Height" node="0>2|2|1" />
        <i3dMapping id="indoorArea1Start" node="0>3|0" />
        <i3dMapping id="indoorArea1Width" node="0>3|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>3|0|1" />
        <i3dMapping id="testArea1Start" node="0>4|0" />
        <i3dMapping id="testArea1End" node="0>4|0|0" />
        <i3dMapping id="testArea2Start" node="0>4|1" />
        <i3dMapping id="testArea2End" node="0>4|1|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>5|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>5|0|0" />
        <i3dMapping id="infoTrigger" node="0>6" />
        <i3dMapping id="realLightsLow" node="0>8|0|0" />
        <i3dMapping id="realLightsHigh" node="0>8|0|1" />
        <i3dMapping id="linkedLight1" node="0>8|1|0" />
        <i3dMapping id="linkedLight2" node="0>8|1|1" />
        <i3dMapping id="linkedLight3" node="0>8|1|2" />
        <i3dMapping id="linkedLight4" node="0>8|1|3" />
        <i3dMapping id="linkedLight5" node="0>8|1|4" />
        <i3dMapping id="linkedLight6" node="0>8|1|5" />
        <i3dMapping id="warningStripes" node="0>10" />
        <i3dMapping id="playerTrigger" node="0>11|0" />
        <i3dMapping id="playerTriggerMarker" node="0>11|1" />
        <i3dMapping id="sellingStation" node="0>12" />
        <i3dMapping id="unloadTrigger" node="0>12|0" />
        <i3dMapping id="unloadTriggerMarker" node="0>12|1" />
        <i3dMapping id="unloadTriggerAINode" node="0>12|2" />
        <i3dMapping id="palletSpawner" node="0>13" />
        <i3dMapping id="palletSpawnerArea2Start" node="0>13|0" />
        <i3dMapping id="palletSpawnerArea2End" node="0>13|0|0" />
        <i3dMapping id="palletSpawnerArea1Start" node="0>13|1" />
        <i3dMapping id="palletSpawnerArea1End" node="0>13|1|0" />
    </i3dMappings>
</placeable>
