<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="lightResidential04" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="8" filename="$data/placeables/lizard/floodLights/lightsSetEmissive_diffuse.png" />
    <File fileId="4" filename="$data/placeables/lizard/lightsResidential/level04/lightResidential04_diffuse.png" />
    <File fileId="5" filename="$data/placeables/lizard/lightsResidential/level04/lightResidential04_normal.png" />
    <File fileId="6" filename="$data/placeables/lizard/lightsResidential/level04/lightResidential04_specular.png" />
    <File fileId="9" filename="$data/shaders/glowShader.xml" />
    <File fileId="7" filename="$data/shaders/placeableShader.xml" />
    <File fileId="1" filename="$data/shared/clearGlass_diffuse.png" />
    <File fileId="2" filename="$data/shared/default_normal.png" />
    <File fileId="3" filename="$data/shared/window_specular.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="clearGlass_mat" materialId="2" alphaBlending="true">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="lightResidential04_mat" materialId="3" customShaderId="7">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="lightsSetEmissive_mat" materialId="1" specularColor="0.5 0.5 0.5" customShaderId="9">
      <CustomParameter name="lightControl" value="1.0"/>
      <Texture fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="lightResidential04.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="lightResidential4" clipDistance="100" nodeId="1">
      <TransformGroup name="light" translation="0 -0.0584195 0" nodeId="2">
        <Shape name="emmisive" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="80" nodeId="3" weatherRequiredMask="64" renderInvisible="true" visibleShaderParameter="10"/>
        <Light name="spotLight1" translation="0.301399 3.27658 7.27546e-16" rotation="-90 -0 0" scale="1 1 1" type="spot" color="0.873494 0.873494 0.873494" emitDiffuse="true" emitSpecular="true" range="6" coneAngle="90" dropOff="4" clipDistance="100" nodeId="4" weatherRequiredMask="64"/>
        <Light name="spotLight2" translation="-0.294972 3.27658 7.27546e-16" rotation="-90 -0 0" scale="1 1 1" type="spot" color="0.873494 0.873494 0.873494" emitDiffuse="true" emitSpecular="true" range="6" coneAngle="90" dropOff="4" clipDistance="100" nodeId="5" weatherRequiredMask="64"/>
      </TransformGroup>
      <TransformGroup name="testAreas" translation="0 -0.0584195 0" nodeId="6">
        <TransformGroup name="testArea1Start" translation="-0.490354 0 -0.208889" nodeId="7">
          <TransformGroup name="testArea1End" translation="0.980754 3.59893 0.417789" nodeId="8"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals" translation="0 -0.0584195 0" nodeId="9">
        <TransformGroup name="winter" nodeId="10"/>
        <Shape name="glass" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="30" nodeId="11"/>
        <Shape name="lightResidential04Vis" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" nodeId="12"/>
      </TransformGroup>
      <TransformGroup name="collisions" translation="0 -0.0584195 0" nodeId="13">
        <Shape name="collision" visibility="false" shapeId="4" static="true" density="0" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="4" nodeId="14"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
