<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="horseHusbandryPasture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_storeItem_animalBarnHorseSmall</name>
        <image>$data/placeables/lizard/horseBarnSmall/store_horseBarnSmall.png</image>
        <price>55000</price>
        <functions>
            <function>$l10n_function_animalPenHorse</function>
        </functions>
        <lifetime>1000</lifetime>
        <dailyUpkeep>25</dailyUpkeep>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>animalpens</category>
        <brush>
            <type>placeable</type>
            <category>animals</category>
            <tab>horses</tab>
        </brush>
        <vertexBufferMemoryUsage>25856</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>5120</indexBufferMemoryUsage>
        <textureMemoryUsage>655360</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <storeIconRendering>
            <settings cameraXRot="-20" cameraYRot="50" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/lizard/horseBarnSmall/horseBarnSmall.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
            <placeLayered template="horseLayer" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height" groundType="dirt"/>
        </levelAreas>

        <paintAreas>
            <paintArea startNode="paintArea1Start" widthNode="paintArea1Width" heightNode="paintArea1Height" groundType="grass" />
        </paintAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>

    <foliageAreas>
        <foliageArea startNode="foliageArea1Start" widthNode="foliageArea1Width" heightNode="foliageArea1Height" decoFoliage="grassShort" />
        <foliageArea startNode="foliageArea2Start" widthNode="foliageArea2Width" heightNode="foliageArea2Height" decoFoliage="grassShort" />
    </foliageAreas>

    <triggerMarkers>
        <triggerMarker node="markerFood" filename="$data/shared/assets/marker/markerIcons.xml" id="UNLOAD" />
        <triggerMarker node="markerAnimals" filename="$data/shared/assets/marker/markerIcons.xml" id="ANIMALS" />
        <triggerMarker node="markerWater" filename="$data/shared/assets/marker/markerIcons.xml" id="WATER" />
    </triggerMarkers>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <hotspots>
        <hotspot type="HORSE" teleportNode="teleportNode" />
    </hotspots>

    <infoTrigger triggerNode="infoTrigger" />

    <husbandry saveId="Animals_HORSE" hasStatistics="false">
        <storage node="storage" fillTypes="WATER" isExtension="false">
            <capacity fillType="WATER" capacity="1250" />
        </storage>

        <unloadingStation supportsExtension="true" storageRadius="25" hideFromPricesMenu="true">
            <unloadTrigger exactFillRootNode="exactFillRootNodeWater" fillTypes="WATER" aiNode="waterAINode"/>
        </unloadingStation>

        <loadingStation supportsExtension="true" storageRadius="25" fillTypes="WATER" />

        <animals type="HORSE" maxNumAnimals="5" >
            <navigation rootNode="navigationRootNode" filename="$data/placeables/lizard/horseBarnSmall/navigationMesh.i3d" />
            <loadingTrigger node="loadingTrigger" />

            <deliveryAreas>
                 <deliveryArea startNode="deliveryArea1Start" widthNode="deliveryArea1Width" heightNode="deliveryArea1Height"/>
            </deliveryAreas>
        </animals>

        <food capacity="7000" >
            <foodPlaces>
                <!-- <foodPlace node="foodPlace1" /> -->
                <!-- <foodPlace node="foodPlace2" /> -->
            </foodPlaces>
            <foodPlane node="foodPlane" minY="0.082" maxY="0.252" changeVisibility="true" defaultFillType="OAT"/>
            <feedingTrough exactFillRootNode="exactFillRootNodeFood" aiNode="foodAINode">
                <baleTrigger triggerNode="baleTrigger"/>
            </feedingTrough>
        </food>

        <water automaticWaterSupply="false" >
            <waterPlane node="waterPlane" minY="0.082" maxY="0.252" />
            <waterPlaces>
                <waterPlace node="waterPlace1" />
                <waterPlace node="waterPlace2" />                <!-- <waterPlace node="waterPlace3" /> -->
            </waterPlaces>
        </water>

        <fences>
            <fence filename="$data/placeables/lizard/fencesFarm/level01/fencesFarmLevel01Singleton.xml" hasStartPole="true" hasEndPole="true">
                <node node="fence1Node1" />
                <node node="fence1Node2" />
                <node node="fence1Node3" />
                <node node="fence1Node4" />
                <node node="fence1Node5" />
                <node node="fence1Node6" />
            </fence>
            <fence filename="$data/placeables/lizard/fencesFarm/level01/fencesFarmLevel01Singleton.xml" hasStartPole="true" hasEndPole="true">
                <node node="fence2Node1" />
                <node node="fence2Node2" />
            </fence>
            <fence filename="$data/placeables/lizard/fencesFarm/level01/fencesFarmLevel01Singleton.xml" hasStartPole="true" hasEndPole="true">
                <node node="fence3Node1" />
                <node node="fence3Node2" />
            </fence>
            <gate node="gateNode" filename="$data/placeables/lizard/fencesFarm/level01/fencesFarmLevel01Singleton.xml" gateIndex="1"/>
        </fences>
    </husbandry>

    <i3dMappings>
        <i3dMapping id="teleportNode" node="0>0" />
        <i3dMapping id="foodPlane" node="0>1|0" />
        <i3dMapping id="exactFillRootNodeFood" node="0>1|1" />
        <i3dMapping id="foodAINode" node="0>1|2" />
        <i3dMapping id="baleTrigger" node="0>1|3" />
        <i3dMapping id="foodPlace1" node="0>1|4|0" />
        <i3dMapping id="foodPlace2" node="0>1|4|1" />
        <i3dMapping id="storage" node="0>2" />
        <i3dMapping id="exactFillRootNodeWater" node="0>3|0" />
        <i3dMapping id="waterAINode" node="0>3|1" />
        <i3dMapping id="waterPlace1" node="0>3|2|0" />
        <i3dMapping id="waterPlace2" node="0>3|2|1" />
        <i3dMapping id="waterPlane" node="0>3|3" />
        <i3dMapping id="navigationRootNode" node="0>4" />
        <i3dMapping id="markerWater" node="0>5|0" />
        <i3dMapping id="markerFood" node="0>5|1" />
        <i3dMapping id="markerAnimals" node="0>5|2" />
        <i3dMapping id="fence1Node1" node="0>6|0|0" />
        <i3dMapping id="fence1Node2" node="0>6|0|1" />
        <i3dMapping id="fence1Node3" node="0>6|0|2" />
        <i3dMapping id="fence1Node4" node="0>6|0|3" />
        <i3dMapping id="fence1Node5" node="0>6|0|4" />
        <i3dMapping id="fence1Node6" node="0>6|0|5" />
        <i3dMapping id="fence2Node1" node="0>6|1|0" />
        <i3dMapping id="fence2Node2" node="0>6|1|1" />
        <i3dMapping id="fence3Node1" node="0>6|2|0" />
        <i3dMapping id="fence3Node2" node="0>6|2|1" />
        <i3dMapping id="gateNode" node="0>6|3" />
        <i3dMapping id="infoTrigger" node="0>7" />
        <i3dMapping id="loadingTrigger" node="0>8" />
        <i3dMapping id="deliveryArea1Start" node="0>9|0" />
        <i3dMapping id="deliveryArea1Width" node="0>9|0|0" />
        <i3dMapping id="deliveryArea1Height" node="0>9|0|1" />
        <i3dMapping id="clearArea1Start" node="0>10|0" />
        <i3dMapping id="clearArea1Width" node="0>10|0|0" />
        <i3dMapping id="clearArea1Height" node="0>10|0|1" />
        <i3dMapping id="foliageArea1Start" node="0>11|0" />
        <i3dMapping id="foliageArea1Width" node="0>11|0|0" />
        <i3dMapping id="foliageArea1Height" node="0>11|0|1" />
        <i3dMapping id="foliageArea2Start" node="0>11|1" />
        <i3dMapping id="foliageArea2Width" node="0>11|1|0" />
        <i3dMapping id="foliageArea2Height" node="0>11|1|1" />
        <i3dMapping id="levelArea1Start" node="0>12|0" />
        <i3dMapping id="levelArea1Width" node="0>12|0|0" />
        <i3dMapping id="levelArea1Height" node="0>12|0|1" />
        <i3dMapping id="paintArea1Start" node="0>13|0" />
        <i3dMapping id="paintArea1Width" node="0>13|0|0" />
        <i3dMapping id="paintArea1Height" node="0>13|0|1" />
        <i3dMapping id="testArea1Start" node="0>14|0" />
        <i3dMapping id="testArea1End" node="0>14|0|0" />
        <i3dMapping id="indoorArea1Start" node="0>15|0" />
        <i3dMapping id="indoorArea1Width" node="0>15|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>15|0|1" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>16|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>16|0|0" />
    </i3dMappings>
</placeable>
