<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="greenhouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_greenhouseSmall</name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>$data/placeables/lizard/greenhouses/greenhouseSmall/store_greenhouseSmall.png</image>
        <price>3000</price>
        <dailyUpkeep>30</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>greenhouses</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>343552</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>58624</indexBufferMemoryUsage>
        <textureMemoryUsage>5177344</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <storeIconRendering>
            <settings cameraXRot="-20" cameraYRot="30" advancedBoundingBox="true"/>
        </storeIconRendering>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/lizard/greenhouses/greenhouseSmall/greenhouseSmall.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
        </testAreas>

        <sounds>
            <place template="smallImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearArea1Start" widthNode="clearArea1Width" heightNode="clearArea1Height"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelArea1Start" widthNode="levelArea1Width" heightNode="levelArea1Height"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger" />

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="teleportNode" />
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WRENCH" adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIcons.xml" id="WATER"  adjustToGround="false" />
    </triggerMarkers>

    <greenhouse>
        <plants>
            <plant fillType="LETTUCE"    xmlFilename="$data/placeables/lizard/greenhouses/lettuce/lettuce.xml" />
            <plant fillType="STRAWBERRY" xmlFilename="$data/placeables/lizard/greenhouses/strawberry/strawberry.xml" />
            <plant fillType="TOMATO"     xmlFilename="$data/placeables/lizard/greenhouses/tomatoes/tomatoes.xml" />
        </plants>

        <plantSpaces>
            <spacesParent node="plantNodes" useRandomYRot="true" />
        </plantSpaces>

        <sounds>
            <watering template="DEFAULT_SPRAYER" linkNode="0>" loops="0" />
        </sounds>

        <!--<effectNodes>-->
            <!--<effectNode effectNode="0>4|1" materialType="smoke" materialTypeId="1" fadeTime="0.5" />-->
        <!--</effectNodes>-->
    </greenhouse>

    <productionPoint>
        <productions>
            <production id="tomato" name="$l10n_fillType_tomato" cyclesPerHour="16" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="TOMATO" amount="1" />
                </outputs>
            </production>
            <production id="lettuce" name="$l10n_fillType_lettuce" cyclesPerHour="8" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="2" />
                </inputs>
                <outputs>
                    <output fillType="LETTUCE" amount="1" />
                </outputs>
            </production>
            <production id="strawberry" name="$l10n_fillType_strawberry" cyclesPerHour="16" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="1" />
                </inputs>
                <outputs>
                    <output fillType="STRAWBERRY" amount="2" />
                </outputs>
            </production>
        </productions>

        <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="true">
            <unloadTrigger exactFillRootNode="unloadTrigger" fillTypes="WATER" aiNode="unloadTriggerAINode"/>
        </sellingStation>

        <loadingStation fillTypes="WATER" supportsExtension="true" />

        <palletSpawner node="palletSpawner">
            <spawnPlaces>
                <spawnPlace startNode="spawnPlace1Start" />
            </spawnPlaces>
        </palletSpawner>

        <storage node="storage" isExtension="false" fillTypes="WATER" fillLevelSyncThreshold="10" >
            <capacity fillType="WATER"      capacity="5000" />
            <capacity fillType="LETTUCE"    capacity="3000" />
            <capacity fillType="TOMATO"     capacity="2000" />
            <capacity fillType="STRAWBERRY" capacity="6000" />
        </storage>

        <playerTrigger node="playerTrigger" />
    </productionPoint>

    <animatedObjects>
        <animatedObject saveId="door1" >
            <animation duration="3">
                <part node="door1Left">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door1Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.9" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door1Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door1" template="glassDoorLoop" />
                <negEnd linkNode="door1" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
        <animatedObject saveId="door2" >
            <animation duration="3">
                <part node="door2Left">
                    <keyFrame time="0.1" rotation="0 0 0"/>
                    <keyFrame time="1.0" rotation="0 -100 0"/>
                </part>
                <part node="door2Right">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.9" rotation="0 100 0"/>
                </part>
            </animation>
            <controls triggerNode="door2Trigger" posAction="ACTIVATE_HANDTOOL" posText="action_openDoor" negText="action_closeDoor" />
            <sounds>
                <moving linkNode="door2" template="glassDoorLoop" />
                <negEnd linkNode="door2" template="metalDoorsClose" />
            </sounds>
        </animatedObject>
    </animatedObjects>

    <i3dMappings>
        <i3dMapping id="plantNodes" node="0>0|1" />
        <i3dMapping id="palletSpawner" node="0>0|3" />
        <i3dMapping id="spawnPlace1Start" node="0>0|3|0" />
        <i3dMapping id="spawnPlace1End" node="0>0|3|0|0" />
        <i3dMapping id="sellingStation" node="0>0|4" />
        <i3dMapping id="unloadTrigger" node="0>0|4|0" />
        <i3dMapping id="unloadTriggerMarker" node="0>0|4|1" />
        <i3dMapping id="unloadTriggerAINode" node="0>0|4|2" />
        <i3dMapping id="storage" node="0>0|5" />
        <i3dMapping id="playerTrigger" node="0>0|6" />
        <i3dMapping id="playerTriggerMarker" node="0>0|7" />
        <i3dMapping id="door1" node="0>1|0" />
        <i3dMapping id="door1Left" node="0>1|0|0" />
        <i3dMapping id="door1Right" node="0>1|0|1" />
        <i3dMapping id="door1Trigger" node="0>1|0|2" />
        <i3dMapping id="door2" node="0>1|1" />
        <i3dMapping id="door2Left" node="0>1|1|0" />
        <i3dMapping id="door2Right" node="0>1|1|1" />
        <i3dMapping id="door2Trigger" node="0>1|1|2" />
        <i3dMapping id="clearArea1Start" node="0>2|0" />
        <i3dMapping id="clearArea1Width" node="0>2|0|0" />
        <i3dMapping id="clearArea1Height" node="0>2|0|1" />
        <i3dMapping id="levelArea1Start" node="0>3|0" />
        <i3dMapping id="levelArea1Width" node="0>3|0|0" />
        <i3dMapping id="levelArea1Height" node="0>3|0|1" />
        <i3dMapping id="indoorArea1Start" node="0>4|0" />
        <i3dMapping id="indoorArea1Width" node="0>4|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>4|0|1" />
        <i3dMapping id="testArea1Start" node="0>5|0" />
        <i3dMapping id="testArea1End" node="0>5|0|0" />
        <i3dMapping id="tipOcclusionUpdateArea1Start" node="0>6|0" />
        <i3dMapping id="tipOcclusionUpdateArea1End" node="0>6|0|0" />
        <i3dMapping id="infoTrigger" node="0>7" />
        <i3dMapping id="warningStripes" node="0>8" />
        <i3dMapping id="teleportNode" node="0>11" />
    </i3dMappings>
</placeable>
