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<i3D name="gardenShed04" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

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    <File fileId="13" filename="$data/maps/textures/shared/props/icicles_diffuse.png" />
    <File fileId="14" filename="$data/maps/textures/shared/props/icicles_normal.png" />
    <File fileId="15" filename="$data/maps/textures/shared/props/icicles_specular.png" />
    <File fileId="8" filename="$data/maps/textures/shared/snow_diffuse.png" />
    <File fileId="9" filename="$data/maps/textures/shared/snow_normal.png" />
    <File fileId="10" filename="$data/maps/textures/shared/snow_specular.png" />
    <File fileId="1" filename="$data/placeables/lizard/gardenSheds/glass_diffuse.png" />
    <File fileId="3" filename="$data/placeables/lizard/gardenSheds/glass_specular.png" />
    <File fileId="4" filename="$data/placeables/lizard/gardenSheds/level04/gardenShed04_diffuse.png" />
    <File fileId="5" filename="$data/placeables/lizard/gardenSheds/level04/gardenShed04_normal.png" />
    <File fileId="6" filename="$data/placeables/lizard/gardenSheds/level04/gardenShed04_specular.png" />
    <File fileId="7" filename="$data/shaders/placeableShader.xml" />
    <File fileId="11" filename="$data/shaders/snowHeapShader.xml" />
    <File fileId="2" filename="$data/shared/default_normal.png" />
    <File fileId="12" filename="$data/shared/sparkles_normal.png" />
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  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="glass_mat" materialId="5" alphaBlending="true">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="gardenShed04_mat" materialId="4" customShaderId="7">
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      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
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    <Material name="snow_mat" materialId="2" customShaderId="11">
      <Custommap name="mSparklesNormal" fileId="12"/>
      <Texture fileId="8"/>
      <Normalmap fileId="9" bumpDepth="0.5"/>
      <Glossmap fileId="10"/>
    </Material>
    <Material name="icicles_mat" materialId="3" alphaBlending="true" customShaderId="11" customShaderVariation="icicle">
      <Refractionmap type="planar" coeff="1" bumpScale="0.1"/>
      <Texture fileId="13"/>
      <Normalmap fileId="14"/>
      <Glossmap fileId="15"/>
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  <Scene>
    <TransformGroup name="gardenShed4" nodeId="1">
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        <TransformGroup name="clearArea1Start" translation="-2.54745 0 -2.04209" nodeId="3">
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      <TransformGroup name="levelAreas" nodeId="6">
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          <TransformGroup name="levelArea1Width" translation="0 0 5.52948" nodeId="8"/>
          <TransformGroup name="levelArea1Height" translation="6.38162 0 0" nodeId="9"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="10">
        <TransformGroup name="testArea1Start" translation="-2.93157 0 -2.28176" nodeId="11">
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      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="13">
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          <TransformGroup name="tipOcclusionUpdateArea1End" translation="5.70652 0 4.55449" nodeId="15"/>
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      <TransformGroup name="tipCollision" nodeId="16">
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      </TransformGroup>
      <TransformGroup name="visuals" nodeId="18">
        <TransformGroup name="winter" nodeId="19">
          <Shape name="snow" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="150" nodeId="20"/>
          <Shape name="icicles" translation="2.08372 2.61402 2.29164" rotation="0 -90 0" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="50" nodeId="21"/>
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        <Shape name="gardenShed04Vis" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="150" nodeId="23"/>
        <Shape name="glass" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="5" clipDistance="50" nodeId="24"/>
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      <TransformGroup name="collisions" nodeId="25">
        <Shape name="collision" shapeId="6" static="true" density="0" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="26"/>
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    </TransformGroup>
  </Scene>

  <UserAttributes>
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</i3D>
