<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="simplePlaceable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_shopItem_floodLight02</name>
        <functions>
            <function>$l10n_function_floodLight</function>
        </functions>
        <image>$data/placeables/lizard/floodLights/level02/store_floodLight02.png</image>
        <price>400</price>
        <dailyUpkeep>0</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>floodLighting</category>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>65024</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>9984</indexBufferMemoryUsage>
        <textureMemoryUsage>1769472</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>

        <brush>
            <type>placeable</type>
            <category>decoration</category>
            <tab>lights</tab>
        </brush>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>$data/placeables/lizard/floodLights/level02/floodLight02.i3d</filename>
    </base>


    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testArea1Start" endNode="testArea1End" />
            <testArea startNode="testArea2Start" endNode="testArea2End" />
        </testAreas>

        <sounds>
            <place template="smallImp"/>
        </sounds>
    </placement>

    <clearAreas />
    <leveling />
    <indoorAreas/>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="testArea1Start" endNode="testArea1End" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="testArea2Start" endNode="testArea2End" />
        </updateAreas>
    </ai>

    <lights>
        <group weatherRequiredFlags="NIGHT" />

        <lightShape node="emissiveShape" />

        <realLights>
            <low>
                <light node="lightLow" />
            </low>
            <high>
                <light node="lightHigh" />
            </high>
        </realLights>
    </lights>

    <i3dMappings>
        <i3dMapping id="soundLinkNode" node="0>0|0" />
        <i3dMapping id="emissiveShape" node="0>0|1" />
        <i3dMapping id="lightHigh" node="0>0|2" />
        <i3dMapping id="lightLow" node="0>0|3" />
        <i3dMapping id="testArea1Start" node="0>1|0" />
        <i3dMapping id="testArea1End" node="0>1|0|0" />
        <i3dMapping id="testArea2Start" node="0>1|1" />
        <i3dMapping id="testArea2End" node="0>1|1|0" />
    </i3dMappings>
</placeable>
