<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="floodLight02" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/placeables/lizard/floodLights/level02/floodLight02_diffuse.png" />
    <File fileId="5" filename="$data/placeables/lizard/floodLights/level02/floodLight02_normal.png" />
    <File fileId="6" filename="$data/placeables/lizard/floodLights/level02/floodLight02_specular.png" />
    <File fileId="8" filename="$data/placeables/lizard/floodLights/lightsSetEmissive_diffuse.png" />
    <File fileId="9" filename="$data/shaders/glowShader.xml" />
    <File fileId="7" filename="$data/shaders/placeableShader.xml" />
    <File fileId="2" filename="$data/shared/default_normal.png" />
    <File fileId="1" filename="$data/shared/window_diffuse.png" />
    <File fileId="3" filename="$data/shared/window_specular.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="window_mat" materialId="3" alphaBlending="true">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="floodLight02_mat" materialId="2" customShaderId="7">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="lightsSet_emissive_mat" materialId="1" specularColor="0.5 0.5 0.5" customShaderId="9">
      <CustomParameter name="lightControl" value="1.0"/>
      <Texture fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="floodLight02.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="floodLight2" clipDistance="200" nodeId="1">
      <TransformGroup name="lights" translation="0 -0.605328 0" nodeId="2">
        <TransformGroup name="soundLinkNode" translation="0 7.84367 0" nodeId="3"/>
        <Shape name="emissiveShape" translation="0 7.84595 0" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="150" nodeId="4"/>
        <TransformGroup name="lightHigh" nodeId="5">
          <Light name="spotLight1" translation="0 7.92929 -0.0174392" rotation="-90 0 0" type="spot" color="0.873494 0.873494 0.873494" emitDiffuse="true" emitSpecular="true" range="15" coneAngle="120" dropOff="4" clipDistance="100" nodeId="6"/>
        </TransformGroup>
        <TransformGroup name="lightLow" nodeId="7">
          <Light name="spotLight1" translation="0 7.92929 -0.0174392" rotation="-90 0 0" type="spot" color="0.873494 0.873494 0.873494" emitDiffuse="true" emitSpecular="true" range="10" coneAngle="120" dropOff="2" clipDistance="100" nodeId="8"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" nodeId="9">
        <TransformGroup name="testArea1Start" translation="-0.2 0 -0.2" nodeId="10">
          <TransformGroup name="testArea1End" translation="0.2 7.86227 0.2" nodeId="11"/>
        </TransformGroup>
        <TransformGroup name="testArea2Start" translation="-1.5167 7.00974 -1.51758" nodeId="12">
          <TransformGroup name="testArea2End" translation="3.03837 0.968551 3.038" nodeId="13"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals" translation="0 -0.605328 0" nodeId="14">
        <Shape name="floodLighting02Vis" translation="0 0.298492 0" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" nodeId="15"/>
        <Shape name="glass" translation="8.39233e-07 7.84787 -3.05176e-07" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="35" nodeId="16"/>
      </TransformGroup>
      <TransformGroup name="collisions" translation="0 -0.605328 0" nodeId="17">
        <Shape name="collision" translation="0 0.298492 0" visibility="false" shapeId="4" static="true" density="0" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="4" nodeId="18"/>
        <Shape name="tipCollision" translation="0 0.605328 0" visibility="false" shapeId="5" static="true" collisionMask="524288" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="4" nodeId="19"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
