<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="floodLight01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="$data/placeables/lizard/floodLights/level01/floodLight01_diffuse.png" />
    <File fileId="2" filename="$data/placeables/lizard/floodLights/level01/floodLight01_normal.png" />
    <File fileId="3" filename="$data/placeables/lizard/floodLights/level01/floodLight01_specular.png" />
    <File fileId="8" filename="$data/placeables/lizard/floodLights/lightsSetEmissive_diffuse.png" />
    <File fileId="9" filename="$data/shaders/glowShader.xml" />
    <File fileId="4" filename="$data/shaders/placeableShader.xml" />
    <File fileId="6" filename="$data/shared/default_normal.png" />
    <File fileId="5" filename="$data/shared/window_diffuse.png" />
    <File fileId="7" filename="$data/shared/window_specular.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="floodLight01_mat" materialId="3" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="window_mat" materialId="2" alphaBlending="true">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="lightsSet_emissive_mat" materialId="1" specularColor="0.5 0.5 0.5" customShaderId="9">
      <CustomParameter name="lightControl" value="1.0"/>
      <Texture fileId="8"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="floodLight01.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="floodLight1" clipDistance="150" nodeId="1">
      <TransformGroup name="lights" translation="0 -0.298492 0" nodeId="2">
        <TransformGroup name="soundLinkNode" translation="0 4.40249 0.154727" nodeId="3"/>
        <Shape name="emissiveShape" translation="0 4.47147 0.258986" rotation="23.4067 0 0" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="100" nodeId="4"/>
        <TransformGroup name="lightHigh" nodeId="5">
          <Light name="spotLight1" translation="0 4.39714 0.401577" rotation="-157.103 0 0" scale="1 1 1" type="spot" color="0.873494 0.873494 0.873494" emitDiffuse="true" emitSpecular="true" range="15" coneAngle="120" dropOff="4" clipDistance="100" nodeId="6"/>
        </TransformGroup>
        <TransformGroup name="lightLow" nodeId="7">
          <Light name="spotLight1" translation="0 4.39714 0.401577" rotation="-157.103 0 0" scale="1 1 1" type="spot" color="0.873494 0.873494 0.873494" emitDiffuse="true" emitSpecular="true" range="8" coneAngle="120" dropOff="2" clipDistance="100" nodeId="8"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="testAreas" translation="0 -0.298492 0" nodeId="9">
        <TransformGroup name="testArea1Start" translation="-0.381397 0 -0.157588" nodeId="10">
          <TransformGroup name="testArea1End" translation="0.737582 4.70381 0.511206" nodeId="11"/>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="visuals" translation="0 -0.298492 0" nodeId="12">
        <Shape name="glass" translation="2.10762e-06 4.47163 0.264308" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="25" nodeId="13"/>
        <Shape name="floodLighting01Vis" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" nodeId="14"/>
      </TransformGroup>
      <TransformGroup name="collisions" translation="0 -0.298492 0" nodeId="15">
        <Shape name="collision" visibility="false" shapeId="4" static="true" density="0" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="4" nodeId="16"/>
        <Shape name="tipCollision" translation="0 0.298492 0" visibility="false" shapeId="5" static="true" collisionMask="524288" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="4" nodeId="17"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
