<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="m2m" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/foliage/hedge/hedge_fmask.png" />
    <File fileId="2" filename="$data/foliage/hedge/hedge_normal.png" />
    <File fileId="1" filename="$data/placeables/lizard/fencesResidential/level05/hedge_diffuse.png" />
    <File fileId="4" filename="$data/shaders/placeableShader.xml" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="hedge_mat" materialId="2" customShaderId="4" customShaderVariation="wind_vertexOffset">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="m2m.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="poles" nodeId="1">
      <TransformGroup name="pole01" nodeId="2">
        <Shape name="col" shapeId="1" static="true" density="0" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="3"/>
        <TransformGroup name="visual" nodeId="4"/>
      </TransformGroup>
    </TransformGroup>
    <TransformGroup name="panels" lodDistance="0 25" collision="false" clipDistance="300" nodeId="5">
      <TransformGroup name="panel01" nodeId="6">
        <Shape name="col" translation="0 0.140201 0.00947605" shapeId="2" static="true" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="7"/>
        <TransformGroup name="visual" lodDistance="0 45" collision="false" density="0" nodeId="8">
          <Shape name="LOD0" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="9"/>
          <Shape name="LOD1" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="10"/>
        </TransformGroup>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
